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hunter_aran

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Posts posted by hunter_aran

  1. Sorry for the delay, I have been testing it out (I am also on Yosemite), but I can't seem to reproduce the problem. In the meantime, please check if the download was corrupted:

    PKHeX Mac 04-10-16.zip: https://mega.nz/#!J9cQUYbZ!6cZSUBkrwsSo27MSNG0yssFbWPsIAoaNyFClOTuSSoE

    MD5: 62a022e68a53f3b3e0bdc060c7cc8054

    PKHeX Mac 05-16-16d.tgz (new build): https://mega.nz/#!4pUCgZDS!MT19PtVukzejwuYTAU1ENvdYl1KJPZMJ6zQ6GTDjY7U

    MD5: 15f1da0ed90ae308cd3bf7d1b8131925

    Yes, you can inject wondercards. You will need to import the wc6 file, then set it in an empty album slot. More details in [thread=48520]this thread[/thread].

    Hey, thanks for the link on Wondercards! The last version I used either didn't have that functionality or I didn't know about it, lol.

    Well I checked the checksum and it match so the download was completed successfully. So, I searched online more about this "Application can't be opened" problem. Turns out, that the archive utility was messing it up on decompression. I was using the default OS X archive utility so I used the Unarchiver instead (opposite of what online reports said, that is to use the OS X archive utility, not 3rd party...) and it worked! I hope this helps others who may have this problem.

    Thanks for all your hard work so I don't have to install Parallels and have it brick my Macbook Pro again sooner or later! Now to collect all those events that I missed...

  2. Could it be due to Gatekeeper blocking it? Try right-clicking and selecting "Open", and see if it solves the problem.

    No. It just say's "can't be opened", not that it is blocked. I did manage to open an older version but that one is bug-ridden. I wish I still had the older version...

    Another question, does anyone know if wondercards can be injected via Wondercard? I'd like to collect some of the Wondercards I missed even though I know I can just put the actual pokemon in via QR.

  3. Hi everybody! Not too far in the game yet, but I am really looking forward to friend safari and trading!

    Trainer Name: Ripley

    FC: 0946 - 2348 - 1714

    I'll add you all in a bit.

    I am also looking to get the Mewtwo Y and Charizard Y stones and a 31 HP, SP, and SA Yveltal but that's probably wishful thinking.

  4. I used to use Legal.exe for my pal parked pokes and it said everything was fine. Now Pokecheck revealed the same problem you are having. There are unique trash bytes for pal parked pokes and the OT name they have. They are related somehow so if you change the nickname at all, even its the same length, it will mess up and say the OT trash bytes are invalid.

    So what I did to fix all of them is 1) edit your pkm file as you like, 2) save the pkm file and run it through trashbytes.exe (comes with the legality checker by Sabresite), and 3) open it in Pokecheck to check it. Now that isn't all. I've found that then if I resave the pkm files after setting them in the sav file using Pokegen, they might get messed up again.

    So the way I got the trash byte string to stick for the OT and also the nickname, if needed, is you open up the valid trash bytes file in Pokecheck, then open the pkm file in Pokegen, set it in the box/party and view it again, and actually TYPE IN all the trash bytes and terminator sequence as it appears in pokecheck. In hex, you have to reverse the pairs of numbers in each 4-digit group (not sure what it's called, I'm no expert, lol) in Pokegen to make it match what pokecheck displays.

    All my name edits are now perfectly valid. I always open and set the pkm file somewhere in my sav file, select and view, and save the pkm file one last time to upload and check ti to make sure. It's OCD but I never have to do it again!

    Another related problem I am having now is that in gen V, I caught several pkm, edited them, including changing their names, and now some say the OT trash bytes are invalid on some but not others. In the files that show OT name and trash bytes as valid, I copied and pasted the OT with escape sequence, trash bytes, and all, and pasted into the invalid ones and they still come out invalid...? I am not sure what's going on there. False-positive in Pokecheck. I am trying to figure that out now.

  5. You probably forgot to actually set the pokemon where you wanted them. If not you did something wrong.

    Yes I did the same thing when I started using this. After you edit each Poke to your liking, you must right click on the position you want it in your box/party and hit "set". If you do not do this then they will not be saved in the box/party. If you "save" the pokemon from the tab, then you save it as a separate file, not in the box position. If you did save them though, as you said, you should be able to load each file (under "load" on the menu) and "set" it in the box/party as needed, then re-save your whole file. I am just assuming you didn't "set" them since you never mentioned specifically doing that and also "saving" meaning something different in the program. Hope this helps anyway.

  6. Nintendo doesn't care. Why do you? (About PIDs being exactly like game-generated ones.)

    Well one reason I've found was that if I generate a Type 1 PID then evolve in-game, the ability may change because (apparently) it is recalculated differently according to the new Gen V PID. At least I think that's what is happening because I caught then edited the PID of a Blitzle (electric zebra thing) to have motor drive but then when it evolved, it changed to Lightning Rod. This also happened with my shed skin Scraggy switching abilities. If it wasn't for that, I'd just make any Type 1 PID with what I wanted then call it good. Also I heard random wifi will not accept a Type 1 PID on a Gen V poke but I haven't been able to try it out yet.

  7. Yay! I guess I can start making my Reshiram now. :)

    Unless I'm mistaken, you probably can't create a legal Gen V poke yet because Gen V PIDs were not implemented yet in PokeGen...

    But now that the RNG has been pretty much figured out, has the new PID type and relationship of PID to shininess/ability/nature/gender been implemented in the beta?

    So far I've been using Type 1 PID with unrelated IVs, which I know is wrong but all I can do right now. :S

  8. Abilities are calculated differently this gen.

    Upon transferring from gen 4 to gen 5 and then evolving, the multi ability Pokemon may change abilities compared to what it would have in DPPtHGSS.

    Wow. Thanks for the heads up! Evolve THEN shift/transfer--got it! So now natures, IVs, AND abilities are not related to the PID anymore huh? So is the ability stored as hidden hex as well? So it seems the PID only matters for gender/shinyness? Gotta redo my gen V pokes now...

  9. ...this is just more convincing that the tooltips are useless. Nobody reads them. Ever.

    Well I did notice this (tooltips are extremely helpful contrary to your belief) but I wasn't sure if the problem was in the hex values I originally assigned or if it really was this occasional display problem. I just wanted to be clear. Sorry that this annoyed you but I do appreciate your time. Thanks.

  10. I don't know if this has been addressed or if it matters, but I am having trouble with the "game" location on the "met" tab for a pal park'd pkm from FR. I had previously made the .pkm file in HGSS pokesav with the met in place to 55 (pal park) and 46h as 37 so I thought the game met in would be set to "HGSS". But after switching over to using Pokegen, I find it sets the met game to platinum for some reason. If I change it back to HGSS, then save the file and reopen it, it reverts back to platinum! Maybe this is supposed to happen? Is there a difference between the data for pal park'd pokes in HGSS versus platinum? Any explanation is appreciated!

  11. For the Mewtwo, if you don't necessarily care about the SID so much, you can use a program I made: http://projectpokemon.org/forums/showthread.php?8359-Shiny-Pokemon-Program

    Just make it legit, and pass through legit.exe, then run the PKM through my program, and it's shiny without altering stats, just the SID.

    Sorry for the igorance here... So you're saying that using your program changes my trainer Secret ID or is this SID another hidden pokemon related value like the PID? So after I use your program, legal.exe should say it's legal right? Thanks for the help! Sorry if this has been answered elsewhere.

  12. That's a relief then because I used the PID /IV generator, not manually looking for matching PIDs, for most pkm bc I wanted specfic but not maxed stats, nature, gender etc. So I'm not sure if they're type 1 PIDs or what but they're hatched so they passed... My PID generated hatched Shiny charizard though passes but I'm still kinda unsure about him. The un-hatchable shiny mewtwo I'm after is definately a problem though...

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