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yagamilight

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Posts posted by yagamilight

  1. 1 hour ago, Kaphotics said:

    Read the source code that I provided. It tells you what offsets mean what.

    I did yesterday, and tried to figure out what it tells, but I think it's beyond my comprehension ^_^U

    53 minutes ago, theSLAYER said:

    Hello, I see you’re looking at my file.

    Kaphotics is right: his page with the source code provides the important offsets. 

    Granted, I think the geotagging is more than just text (it involves some bytes as well), but whatever displayed in-game is as provided, except weight and height.

    A way around that you simply transfer a Mon with the weight and height you want, then modify that mon into a different species. You will gonna need to know how to convert hex to dec, as well as know endianness. Else, this is beyond you.

    Yes, I was trying to figure how to edit IVs directly on the gp1 file. Found out how thanks to your comment about converting hex to dec :)

  2. On 11/18/2018 at 2:51 AM, Kaphotics said:

    Edit them in HxD or any other hex editor.

    Reference structure is at the bottom of here:

    https://github.com/kwsch/PKHeX/blob/029e0e0a0801d2d6075bcca32cb6a0736deb1543/PKHeX.Core/Saves/Substructures/Gen7/GP1.cs

    Thanks!

    Tried using HxD, but what I got is something like what you can see on the attached pic. In this menu I'm only able to edit the trainer name, the other info is impossible to decipher for me :(

    Am I doing something wrong or are we only supposed to edit trainer name?

    Captura.PNG

  3. 4 hours ago, Kaphotics said:

    You can import & export gp1 files, and dump the current contents. Whatever is in the editor is what's currently available.

    Is there a way to edit gp1 files? I've tried editing them with notepad and wordpad, but it doesn't look like the way to go (lots of weird symbols).

    4 hours ago, theSLAYER said:

    I'm in the process of uploading the GP1 files here.

    Thank you so much!!

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