Hello everyone!
As we are all fans of creature-based RPGs here, I’ve been keeping a very close eye on Hytale. Beyond just being a "Minecraft-like" game, its focus on scripted RPG encounters and its built-in Model Maker seem like a dream come true for modders—especially those interested in custom entities and monster catching mechanics.
I’ve recently launched a community resource site to track its development: HytaleGame.site
We are building a comprehensive database that might be useful for this community once the game launches:
Creature Encyclopedia: Detailed info on the zones and mobs of Orbis.
Server Directory: A place to discover upcoming communities (hytalegame.site/servers).
Tech & Tools: Breaking down how the Hytale engine handles custom assets.
I’m curious to know—given the modding expertise here at Project Pokémon—do you see potential in Hytale for creating advanced monster-collecting mods (like a next-gen Pixelmon)?
Check out the site if you want to stay updated on the latest blog posts and tools!