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BigManFisherMan

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  1. Thank you, I'll look into that. I see, I was really just looking for a way to automate it.
  2. When creating a Pokemon through Tools > Showdown > Import Set from Clipboard, is there anyway to set the pokeball? Or, if a pokemon is in the form: Masquerain (F) @ Focus Sash Ability: Intimidate Level: 50 Shiny: No Timid Nature EVs: 252 HP / 252 Spe IVs: 31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe - Protect - Agility - Baton Pass - Hydro Pump can I choose what pokeball it is in? I am creating pokemon specifically for Battle Revolution if that is relevant, the pokeball animations in that game look really nice and I'm making a program to turn pokemon into that form but don't know of a way to include pokeball information.
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