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chnapy

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Everything posted by chnapy

  1. I just released a 1.4.1 fixing this crash @AnHeroGold, thanks for the report !
  2. New release 1.4.0 ! Some new features with pkm sorting and Pokedex synchronize. Multiple bug fixes (including yours @Andrebarrzz91) and performance improvements. Also the app is now using .NET 10, as required by PKHeX 26.01.07. Lot of efforts are put on technical quality before adding future complex features and changes: use of external pk files, linux support.
  3. This is more PKHeX oriented question, I suggest you to read this topic: That said I'm not sure to understand why using PKVault if in the end you want to use Home, just wondering.
  4. Hi @marvinstrife, if I understand correctly you have to create a compatible version (a copy) of your pkm in PKVault. Then move it to your save, that's all. Just be careful with your pkm legality. A warning is displayed on your pkm if there is any legality issue, in this case it's your responsibility to fix it using PKVault and/or PKHeX.
  5. Thanks for the report @Andrebarrzz91, this is because on its creation Shedinja shares the exact same ID (and others stats) with Nincada. This is a very specific case so I guess I'll make an exception in ID generation for this species. This is a quick fix to do, so available in next release which is coming soon !
  6. Hi @yeyizo, use of external pk files is expected for the next update. Since this feature is very dependent of directories structure, can you share how your files/directories are ? So i can search for the most reliable solution.
  7. @GoatLord currently pokedex is ignoring main storage, it will be fixed in future releases.
  8. @AnHeroGold here or on github, both are ok to me, it does not really matter
  9. @Cherry Belle thanks for your report, previous release was perhaps a little rushed. I just made a quick hotfix (1.3.5), everything's fine now.
  10. Hi, thanks all for your feedbacks, I just pushed a release mainly dedicated to fixes & stability improvements (legality, edit actions, etc). @Vladcik I fixed the issue with attached pkm evolve action. Same for your layout issue. @BilKoChal I added persistence over navigation, and fixed storage clickable buttons in Pokedex. @AnHeroGold I fixed battle-revolution saves name, and added an icon. You should see it now in your save list. About your issue with Gen 4 it's from PKHeX. Sometimes PKHeX cannot deduce exact game version (diamond or pearl for instance). I cannot do much about that, sorry. Happy holidays
  11. @BilKoChal thanks for your feedback, your point about pokedex will be fixed in next release. I keep in mind the rest. @AnHeroGold thanks, your battle-revolution save should be displayed, it's just wrong named (as "Pokemon") and has a grey neutral icon. This point will be fixed in next release. Please check if your save is present in save list, otherwise share it so I can see the issue. About your issue related to Gen 4 I'm not sure to understand, can you share any screenshot to see what's wrong ? @Vladcik thanks for your report, I'll try to fix these issues.
  12. @amia7z thanks for your report, about bank delete issue I just released a quick fix 1.3.3. For your fusing issue I'll investigate, it's probably an ID conflict issue which is hard to fix. If you can share your save it may help.
  13. @Vladcik new release 1.3.2, fixing display of resized boxes (>30 slots), and adding pkm move to another bank
  14. @anticristian5 thanks for your feedback, I just pushed a patch release fixing the bug you've reporting. I take note of your feature request too.
  15. Hi, new release: 1.3.0, focused on box management. Now PKVault includes banks ! Each bank contains boxes (which include pkms). You can choose which bank is default, so PKVault starts displaying this selected bank. Also, you can save current storage view (selected box and saves), so that on bank select saved view is displayed. Box list was redesigned too with more details. And each box can be edited, changing name, type, slot count, order, and linked bank. So boxes can be moved from a bank to another. That's it ! Also some other changes: Add ZA DLC compatibility using PKHeX 25.12.12 Storage pkm details improved Display exp bar, friendship, egg hatch count Display stats/ev/iv using a radar chart Fix Stadium games compatibility Feel free to give your feedbacks
  16. Hi, I just released PKVault 1.2.0 including Pokemon Legends Z-A support. Note: this support is based on PKHeX 25.11.30, so any issue present in this PKHeX version will be present in PKVault until any update. You can also find minor features, and multiple bug fixes (reported here or on github): Features Log files are now generated in logs/ folder. Consider sharing them with every bug report ! Allow saves paths from other drives ("E:/toto") and network ("\\192.168.1.12/toto") Add alpha icon Bug fixes Fix Alcremie forms display Fix Finizen specific evolve condition Fix crash on some GB saves because of specific legality issues Fix crash with lot of save files Use specific Lugia shadow sprite from Pokemon XD Update pkm ID generation to limit ID collisions Please report any bug or issues, with generated log files. Next feature update is still expected to be dedicated on box management.
  17. @anticristian5 thanks for the report. Issues about Alcremie & shadow Lugia will be fixed in next update, release in few days. I haven't be able to reproduce bugs about totem & noble pokemons, they are rendering well on my side. If it's in Pokedex ensure you've clicked "show forms" buttons. Consider sharing your saves otherwise. Thanks for your feature suggestions, most of them are planned. Note that about "ability to have more than one save file for the same game", it's already allowed, you just cannot use duplicated saves with same ID (aka. copy/pasted file). @Vladcik add pk files directly is planned. It's possible to create multiple pkm versions, one for each generation. But you cannot use multiple of them in saves at once because it would be way too complex to synchronize them. You cannot move shadow pokemon from save to pkvault storage because shadow state cannot be stored in .pk files. So you have to purify the pkm before (from game or using PKHeX).
  18. @EmeSet thanks for your report, I just made an hotfix release (1.1.4), this issue is not present anymore. Next update (1.2) is dedicated to Legend Z-A support and is estimated for the end of the month.
  19. Hi, thanks for all your feedbacks, I don't always reply but I take all your suggestions into account.
  20. I made a small update (v1.1.3) for a specific important bug causing app crash on first launch (+ some minor bug fixes). @GoatLord I don't have long-term plan for now, this app is still very young & in construction. PKVault is open-sourced so in future I guess anyone could participate to its development, but I think it's too soon for that.
  21. @GoatLord you don't have to download anything except the app itself. Can you please provide a screenshot of the app with the error visible. Also please provide save files of related games. And finally please precise the version of the app including build ID, you can find it in Settings page (top-right).
  22. This app is working 100% offline, there is no use of any external web app. Mentions of web app in file description is because technically this app was made as a web app with a frontend and backend. Desktop app is using the backend, and Microsoft WebView2 to render the frontend. This is why you have this WebView folder created. The file PKVault.exe is usable as-is, there is no other dependencies, except NET9 (same for PKHeX) and Microsoft WebView2 (which is already present in all common Windows OS). If you have specific issues please share screenshots, or copy/paste errors.
  23. @l3rittany Most app logic is around the use of PKHeX.Core which is usable as a C# package. This required a lot of time digging in PKHeX code understanding how the tool works since there is no documentation at all. So most PKVault logic is just using PKHeX actions on saves. When you're transfering pkm from save to PKVault storage, pk file is generated (in storage/ dir) and its metadata is stored in json files (in db/ dir). Create pkm version, for instance generation 3 from generation 7, makes a stored copy of source pkm file and try to convert it to given generation using PKHeX tool & more specific actions. Beyond that, I'm using Pokeapi for embedded data (for what is not given by PKHeX) & sprites.
  24. Yes, I try to follow each PKHeX version (currently in 25.09.25). Last PKHeX version (25.10.25) is quite specific since it includes Z-A partial support. I skip this version since its support seems to come with multiple issues which may affect app stability. Next version (25.11.25) will probably include several fixes, so I prefer wait this one. @Vladcik reports can be done here or on github, it doesn't matter to me.
  25. Thanks for all your feedbacks, I'm keeping all your suggestions. I published a new version 1.1.2 focused on bug fixes (including yours @Vladcik), perf improvements & a significant reduced app size (from ~180MB to 58MB). I'll try to work on storage box management/layout rework for next update.
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