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john.appleseed

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Everything posted by john.appleseed

  1. Had issues saving the edit. Not sure what it's complaining about.
  2. I got Qt to run. Problem was pkedit expects libarchive.dll, but CMake was linking against libarchive-13.dll. I renamed it and then it launched.
  3. Ok that makes sense. I'm using MinGW. Did you make any changes to CMakeLists? And did you also build the Qt GUI?
  4. This didn't work for me. pkedit/include/gba/gba_pokemon.h:540:17: error: there are no arguments to '__assume' that depend on a template parameter, so a declaration of '__assume' must be available [-fpermissive] 540 | __assume(0); gba_pokemon.h: template <Item I> void gba_pokemon<I>::update_sbst_offsets() { const char *st_order = get_sbst_order(); for (usize i = 0; i < 4; ++i) { switch (st_order[i]) { case 'G': p_sbst_growth_offset = i * 3; break; case 'A': p_sbst_attacks_offset = i * 3; break; case 'M': p_sbst_misc_offset = i * 3; break; case 'E': p_sbst_evs_offset = i * 3; break; default: __assume(0); } } }
  5. Hi, just wanted to chime in here as someone very interested in this project. I just spent my Saturday trying to build the project on Windows, sadly to no avail. After lots and lots of build errors and debugging with ChatGPT clutched tightly by my side, I was finally able to get a successful build, only for the program to fail on launch. This is coming from someone who is not a programmer, but had some of experience with C++ and CMake in college. I've copied all the dependencies to the build folder, or at least I think I did. At first I got errors complaining that certain DLLs were missing. But now, there's no error. Just, nothing happens when I launch the QT executable. Am I just running this incorrectly?
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