Jump to content

Nerdzilla

New Member
  • Posts

    4
  • Joined

  • Last visited

Reputation

0 Neutral
  1. I'm guessing you mean no issues that haven't already been mentioned. On that note, I'm thinking in the future I might play around with GBA connectivity to see if there's any issues there. Very niche use case, especially considering that this is mainly for Dolphin, but it might be fun to try. Anyway, I'm glad to see you're enjoying it! Out of curiosity, do you know any other places that this could be shared? I would love to make more people aware of this hack.
  2. You're in luck: I decided to do XD as well soon after uploading this, and you can find it here! Do note that one is a lot less tested, since I actually don't have much interest in that game.
  3. So, only a couple of days after I published the Pokémon Colosseum 60FPS hacks, I couldn't help myself and wanted to try doing it for the sequel too. And here we are. A 60FPS hack for all versions of Pokémon XD: Gale of Darkness. YouTube video showing it in action: See the previous post about Pokémon Colosseum for more detailed info, as the information there applies to this hack too. But in summary, using Dolphin, add the code for your game region as an AR code, then set a 200% emulated CPU overclock to cover almost all cases. Where this differs is that I have barely tested this. It appears to work exactly like the last game, but sadly I have never played this game and have no interest in doing so. I assume the cutscene issues from Colosseum can happen here too, so try the underclock trick if that happens. But use caution, and save often. Finally, the codes. Also like before, the code for the PAL version works with both 50Hz and 60Hz. US: 042AF794 60000000 EU: 042B16F8 60000000 JP: 042AA1BC 60000000 Again, if you have any issues, post them here so that others can be aware of them. As usual, enjoy! Obligatory backstory below:
  4. I've finally decided to share something I've been holding onto for a long time now; a 60FPS hack for Pokémon Colosseum with almost no downsides. YouTube video showing it in action: Using the hack in Dolphin is very simple. In the properties for the game, add an Action Replay code and paste the code for your region. (Don't add it as a Gecko code, or you'll break the game.) You will need at least a 200% emulated CPU overclock to cover most scenarios. Some moves may still cause dropped frames, so push it further if you want. Because of the overclock requirement, you won't get much benefit out of using it on an original GameCube. Playing through Nintendont on a Wii might be interesting, as the game will run with the Wii's higher clock speeds. Let me know how it goes if you try it! The only downside I've found is that there are at least two cutscenes where a character will get stuck. I only knew about one when I made the video, which is meeting the mayor for the first time. Briefly underclocking the CPU enough for the framerate to drop will get the characters unstuck, then you can change it back. There might be more I don't know of. (I have never actually finished this game!) I assume the same trick will work, but I would save often to be safe. Now for the codes. Every region is supported with its own code. The PAL version can even use the same code for both 50Hz and 60Hz modes, so this can also be a 50FPS hack! US: 04005D98 60000000 EU: 04005E90 60000000 JP: 04005CFC 60000000 If you encounter any issues outside of what's already mentioned, let me know. Other than that, enjoy! How I came to discover this hack is an interesting story, but I'll spoiler it to hide the wall of text. TLDR: by trying to corrupt the game, I accidentally made it better.
×
×
  • Create New...