I'm playing through Pokemon Black with random eggs in the boxes and I have had no problem randomsing the IVs and Natures of the eggs to be hatched but I can't seem to randomise the ability number for the eggs.
When I randomise the IVs and Natures I use these instructions:
.IV_ATK=$0,31
.IV_DEF=$0,31
.IV_HP=$0,31
.IV_SPA=$0,31
.IV_SPD=$0,31
.IV_SPE=$0,31
.Nature=$0,24
I have tried similar instructions for ability number but have had no results, I have tried these variations of this instruction:
.AbilityNumber=$0,2
.AbilityNumber=$0,$2
.AbilityNumber=$0,$1,$2
I can use the ability number to set it to a particular ability like this .AbilityNumber=$X where X is the ability number but as soon as I include the range in the same way that I did for the IVs it says it has modified the files but nothing actually changes.
Has anyone managed to do anything like this or can point me in the direction of where I might be going wrong?
Thanks for any help you can provide