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Tsunau

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Posts posted by Tsunau

  1. Getting the game to run on Steam Deck is pretty simple. I placed the game folder in the library where all of my Steam games are and added it as a non-game. I forced the resolution to run at native 640x480 and forced compatibility to Proton 8.0-3. Set the power usage TDP to 5 and runs just fine.

    Once I got in, I customized the Steam Deck controls to the games default keyboard controls for both Player 1 and 2. I've uploaded this control scheme to the Steam Community. I have not tried out the online version yet nor have I set it up.

    Image of the game running on my Steam Deck

    Spoiler

    Screenshot2023-08-28122036.thumb.png.40a09440ecbf43fed583fbc685a7bd92.png

     

  2. Posting some basic tech in this game I've been figuring out so far. There isn't really any documentation on this game digging around online, nor is there frame data.

    • You CANNOT tech throws. In modern fighting games, if both players press grab, it will result in a tech and restarts the neutral game.
      • This is going back to classic Street Fighter 2, whoever grabs the fastest will get the throw. Full Damage.
    • Protect is an instant guard option at the cost of 1PP per frame. Can be grabbed.
      • Can be cancelled out moving in any direction
      • Can also be used in the air but you cannot cancel out of it while in midair
    • Blocks are held backwards, can also block in the air as well
      • Blocks can be broken if blocking too many attacks in a short amount of time
    • Assist choices at the start of the round are labeled as it follows
      • LIGHT PUNCH
      • HEAVY PUNCH
      • LIGHT KICK
      • HEAVY KICK
    • Assist button can also be a quick air dash for some characters, Gardevoir can use this as a shortcut instead of inputting dash

    No bread and butters just yet, there's no training mode option so testing things out are limited. I basically have been setting up versus with a player 2 controller and just playing around with what works and what doesn't.

  3. Type:Wild - A Fanmade Pokemon Fighting Game

    c9c81b54be6703d31cdae62469f7c7d0.png

    Type:Wild is a fanmade Pokemon game developed by Pokesho who was allegedly a former animator for the Pokemon Anime series. Released in 2006, it was published on Pokesho's website until it was taken down for unknown reasons. It has not seen an update since but has been teased multiple times on Pokesho's Twitter hinting that a new version will be coming soon adding Mewtwo to the roster, showing off a new move for Gengar, and recently teased Charizard's sprite sheet. Online Support has been added by the community and the game was also fan translated by user, longbyte1.

    Type:Wild can still be played on Windows 10/11 and confirmed to be working on Steam Deck as well. If the game is added as a non-game on Steam, controllers can be compatible to play the game via Steam Input (must bind gamepad keys to the keyboard).

    Download link below, it has been re-uploaded for game archive purposes.

    COMMAND LIST

    Spoiler

    Command List

    CONTROLS

    Spoiler

    Controls.png.7ae0dfe2d52d4da66f40160fdc36cf3c.png

    DOWNLOAD FOR WINDOWS
    Version: 053; English Translation

  4. Hello!

    Pokemon Battle Revolution does not have many cheat codes for the USA release. Thanks to the wonderful work of pjsamm on Discord and the community over at the Gamecube/Wii Pokemon ROM Hacking Discord, we have some codes for obtaining some niche items!

    With pjsamm's permission, I am posting the codes here for preservation.

    Unlock All Shiny Costumes

    040c0f44 60000000
    040c1640 60000000
    040c2964 3800003f
    040c2968 981c00b4
    040c2974 60000000

    All Opponent Pokemon is Shiny (Rental Passes are not affected)

    0417cb64 60000000
    0417cb78 418200b8

    Max Damage

    C23bb1ec 00000002
    38608000 907f2144
    60000000 00000000

    All Damage is Zero

    C23bb1ec 00000002
    38600000 907f2144
    60000000 00000000

    Unlock All Battle Pass Designs

    040e7db4 38600001

     

    Cheers!

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