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ChrisMack

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Posts posted by ChrisMack

  1. 37 minutes ago, sora10pls said:

    There are 84 total Legendary and Mythical Pokémon available in SWSH, and a total of 664 unique species of Pokémon available, which is ~12.65% of the total available Pokémon. You're bound to find a decent amount of them.

    Setting `EventsChance` and `LegendsChance` to 0 already "normalizes" the rate, as you said. This is not an issue and is working as intended.

    I honestly didn't realize there were that many available, my numbers had it at like ~5% or less. Thanks for the input! :) 

  2. Is there a way to normalize the rate of randomized legendaries/mythics in the wild? Even with the EventsChance and LegendsChance at 0 it feels like these Pokemon are appearing in the wild encounters tables at a crazy rate. I am looking to create a truly random pool of Pokemon (Turning BST off and Legends/Mythics on), but it feels like I end up with pools that are chalked full of legends.

    .image.thumb.png.df1eb5756b75a2d29fc67e6be5f06d88.png

  3. Running into 2  issues myself while using this with Yuzu.  I am trying to randomize Pokemon Sword (Version 1.3.2 with both DLC) and have randomized multiple things (Shops, wild pokemon, items, starters, static pokemon) and it seems that once I put the randomizer files in place it randomized some of the things like starters and shops but none of the wild pokemon or item placements seem to have randomized in game.  As you can see in the pic below, the wild pokemon show as randomized in PKNX. Not sure if this is an error on my part with placing the files or if it is something with the program. Any insight would be appreciated. 

    image.png.88f5bc824c5b8f4e87c13c0bde468ba3.png

    The other issue is when trying to open the shiny rate section, I get the following error

    image.png.cd5f9e30cfd83a17b388b8fed5dfe902.png

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