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MaxSchersey
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Posts posted by MaxSchersey
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Hey all, we've had a few FAQs pop up in our Discord, so I thought I'd post those here as well for those that don't want to join the server. These will all appear in the known bugs txt file in the next patch.
1) There are some weird backgrounds (ex: solid blue, actors clipping into walls, etc) appearing for some reason
You are using the incorrect base rom. Follow the patching instructions in the txt inside your download, and do not force patch an incompatible rom. Online patchers don't do a validity check like desktop xdelta does, so if you're using that method, you need to make sure that you have the correct base by manually checking. See #patching-issues in the Discord if anything else comes up.2) The game crashes during a cutscene in Chapter 3
You are most likely using TwilightMenu++. The reported fixes for this are either switching to DSi mode or using a different loading method for original hardware.
3) The postgame dungeons won't let me in for some reason
We forgot to put a message there saying that you need to only bring two mons with you. Fix coming next patch.
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Hey, I think you also commented on our YT channel with this question. FYI for anyone else wondering, manual mode is not in this hack because we didn't balance around it. It's definitely a cool option, just doesn't fit exactly what we were going for.
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SkyTemple Hack of the Year 2022 Award Winner For:
- Hack of the Year
- Best Narrative
- Best Character (Main Character)
- Best Cutscene Direction
- Best Boss Fight (Final Boss Sequence)
- Nominee for Best Single Cutscene (Sharpedo Bluff Scene)
- Nominee for Best Single Dungeon (The Aurascape)
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What is the spirit?
Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you'll enjoy it.
Features:
Spoiler- A new story about our familiar comforts and uncomfortable changes
- An expansive cast of characters
- A strong emotional core and plenty of memorable set pieces
- End/Irdkwia's move shortcuts patch and starter selection patch
- Unique dungeon design that simultaneously encourages freedom of playstyle and pushes for creative strategy
- A slightly increased level curve relative to Explorers of Sky. All testing for this hack was done with no grinding and jumping straight to the next story dungeon without any usage of gummis/the cafe, TMs, or the shop. However, all of these tools, as well as grinding spots, are still available for those that wish to use them. We do not consider this a Kaizo hack, or even much of a difficulty hack.
- Exp gain from dungeon mons has also been normalized on its own gradually increasing curve throughout the story
- Monotype dungeons - All types present in Explorers of Sky have their own themed dungeon present during the main story
- All traps and random monster houses are GONE!
- Failing out of a dungeon no longer removes items or Poke from your inventory!
- The base stats (and sometimes moves/abilities/IQ groups) of all enemy Pokemon have been adjusted to better fit the intended dungeon experience. No moves or abilities absent from Explorers of Sky movesets have been added to these respective mons, but some problematic ones have been removed to better fit the context. In other words, no Unburden mons in the first dungeon.
- Three guests will occasionally join you during dungeons throughout the story. A rule that we had during development is that these guests can NEVER be a hindrance, only a way to try new things with dungeon design, and I think we stayed true to that.
- About a million other things that we don't want to spoil
Starter Pokemon Adjustments:
SpoilerThe starter pool is the same that's present in Explorers of Sky, with the added option to select your preferred starter after completing the personality quiz.
Changes (as of 1.01):
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Bulbasaur
- Added Sludge as a move learned at Level 1
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Eevee
- Secondary ability changed from Run Away to Null
- Increased HP stat growth
- Increased Def stat growth
- Increased SpDef stat growth
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Chikorita
- Added Flail as a move learned at Level 1
- Increased Def stat growth
- Increased SpDef stat growth
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Phanpy
- Added Mud-Slap as a move learned at Level 1
- Added Ice Shard as a move learned at Level 1
- Secondary ability changed from Null to Sand Veil
- Increased HP stat growth
- Increased Atk stat growth
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Mudkip
- Added Rock Throw as a move learned at Level 1
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Turtwig
- Secondary ability changed from Null to Shell Armor
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Munchlax
- Added Counter as a move learned at Level 1
Launch Trailer:
SpoilerScreenshots:
SpoilerSpecial Thanks/Abbreviated Credits:
SpoilerAs of 1.01 (English)/1.0 (Spanish)
Creative Team:
- MaxSchersey
- Pazkallan
- SNOW
- Filthy
- Espik
EoS ASM Patches:
- Irdkwia
- End
- psy_commando (SkyTemple QOL patches)
Promotional Material:
- OJ
- dede6giu
Backgrounds:
- OJ
- Team Portal (Miju, Filthy, Pazkallan, ReapersYnergy, MarcoLina)
Portraits:
- JaiFain
- barroness faron
- Audino
- Murpi
Icons and Objects:
- SNOW
- Mond
Spanish Translation:
- Everson
- Wolf Igmc4
Download (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release
Traducción al Español por Everson y Wolf Igmc4
Abbreviated dungeon/mechanic change reference guide (last updated 3/16/24):
Explorers of the Spirit v1.01 Dungeon Docs.pdf
We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: https://discord.com/invite/pDxrBVryky
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Pokemon Mystery Dungeon: Explorers of the Spirit
in ROM - NDS ROM Hacks
Posted
Version 1.01 is available now as the new download in the OP. In the weeks following 1.0, it became very obvious to us that our early testing group had a higher difficulty tolerance than the general public, so we made a lot of changes to make things easier across the board. The patch notes below will contain spoilers for the entire hack, so reader beware!
Features:
Bug Fixes:
Balance Changes - Starters
Despite already getting a few healthy buffs in 1.0, it looks like Phanpy is still a cut below the rest, so we're trying out a few more aggressive changes. Phanpy now has automatic access to Ice Shard (formerly limited to being an egg move, aka functionally inaccessible), giving them not only a ranged option but also coverage for pesky grass and flying types that resist Mud-Slap. Attack growth has been increased to make the new Ice Shard, along with Phanpy's normal type options, more effective when the situation calls. HP growth has been increased to bring them up to par with most other starters.
While Chikorita's kit suggests some interesting utility as a hard support mon, we think that their stats just weren't enough to support such a passive strategy. Because of this, we gave them some extra bulk.
In 1.0, Eevee had some very impressive offensive and support options, but this cannon was just a little too glassy to avoid some potentially frustrating one-hit KOs. This might catapult Eevee's viability a little higher than intended, but that's a better alternative than having a starter option that actively works against our dungeon design.
Turtwig seems to be a fairly strong mon in early game, but their lack of viability in non-attacking moves has been rearing its ugly head by the time players approach the end of the hack. Since Turtwig already has access to plenty of ways to heal, as well as two moves that increase defense, we thought it made sense to make sure that Turtwig can't get crit to cut through their Withdraw or Curse setup by adding access to their hidden ability, Shell Armor.
Like Turtwig, we found that Bulbasaur begins to fall off a bit as the game progresses for numerous reasons. Their damage output isn't anything special due to a lack of usable buffs, their signature Sleep Powder is negated by key bosses like Cresselia, Team Charm, and Darkrai/Giratina, and that defensive typing isn't doing them any favors. Because of this, we're giving Bulbasaur access to Sludge (formerly an egg move). This gives Bulbasaur both a poison STAB option and a special move that can actually get buffed by Growth. As a result, Bulbasaur can still feasibly run a number of non-attacking moves without being locked into a hard support role, since Chikorita already does that better anyways.
A lot of people will be quick to point out that Munchlax isn't actually a bad mon in this hack due to Pickup, but there's a delicate balance to be had when so much of a mon's viability is tied into something that can be ignored. We found that players tended to keep an item on Munchlax for the whole hack, missing out on Pickup entirely, and in that case Munchlax is only left with limited room for creativity and moveset progression. Since Munchlax has some good bulk, we thought that giving it Counter could offer some interesting strategies that the rest of the starters can't offer, particularly during boss fights when Pickup wouldn't come into play anyways.
Balance Changes - Dungeons/Enemies
We've had some reports of fire starters getting OHKO'd in Beach Cave, and it seems like Wooper is the culprit. This is obviously unacceptable, so let us know if there's anyone else doing insane damage in the first dungeon.
Skorupi's Poison Sting seems to be a bit much for grass starters, so we toned them down a bit.
Mt Bristle is intended to be an introduction to this hack's expectation of item usage, but we may have gone a bit overboard on this one. Items are now easier to find, and encountering Tauros in a hallway is a lot less likely to be a death trap.
As stated before entering Amp Plains, linking moves is expected in this hack in order to keep up with damage output and the intended XP curve. This aspect of dungeon design wasn't actively factored in until Amp Plains, but we figured that it wouldn't hurt to let players get acclimated with linking before reaching that point.
Teams of two special attackers have it a lot rougher than intended against Cresselia, especially after a Calm Mind is set up. Because of this, we're toning down her pre-Calm Mind special stats, as well as offering a few more options to keep players from getting pseudo-softlocked here if they came in underprepared.
Hitmonlee's not normally a huge problem in this dungeon, but their max roll with two crits on Double Kick was disgusting enough for us to take the move out of the hack. Makuhita's Belly Drum isn't a huge problem in a vacuum since their unboosted attack is fairly low, but this no-drawback attack boost proved to become an issue due to Makuhita's relative bulk, giving them too many chances to unload big damage.
Swinub's Mud Bomb and Powder Snow are probably the two scariest moves in this dungeon, and it's pretty clear that they both needed to be toned down. As for Weavile, we found that players were oddly hesitant to take advantage of her high attack stat and opted to keep her from taking damage instead. We hope that these changes will promote a little more faith in the thief.
Treasure Town Ruins is not kind to grass type starters, in large part due to these two. Pinsir's crit X-Scissor and Kricketune's Swarm X-Scissor or crit/Swarm Fury Cutter do just a bit too much damage to veer into OHKO territory. These OHKO rolls should no longer be possible.
Aside from the problematic max rolls and linking encouragement, this dungeon has had a fairly drastic shift in play flow due to the floor layout changes. Instead of getting long stretches of hallway and needing to fight enemies in a line all the time, there are now more chances for both room fights and wrong directions for the enemies to take when traversing the dungeon. The downside to this is that it's now less likely for a player to spawn in or near a stair room, but we think these changes average out to a more pleasant experience.
There's been a lot of hair pulling when balancing this dungeon during early testing, but we think these changes move a lot in the right direction. Some players reported never finding a Wide Slash TM, which is obviously problematic for those that don't have access to many other options to hit ghosts in the walls. Since there's other helpful items here that share the item pool with Wide Slash, we didn't want to make its drop rate too high, but it should be much harder to avoid seeing this TM. Grovyle's Dig was ripped away from him due to a majority of the enemies here having Levitate as their ability. Spiritomb can now be put to sleep by Breloom's Spore, and their borderline insta-loss Imprison has been replaced with a move that has a similar debuffing effect on the player without completely removing their control.
These are a few changes to make the end of the dream world less punishing for those that already exhausted most of their resources.
All changes to make rank grinding a bit easier. We think that it's important to promote some rank-ups in order for players to naturally unlock the master rank dungeons and prepare themselves for the postgame fights against Salamence, Team Basil, and Team Fire Spark.
Just a reminder that we're always open to feedback and having active conversations about the hack on the EotS Discord. We don't know if there's an issue unless you tell us. Thanks for the support!