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SoMuchLasagna

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Everything posted by SoMuchLasagna

  1. Just got JKSM installed. Looks pretty straightforward, except when I select one of my Pokemon games, the only folder is 'New' and when I click it, it looks like its generating a file name right now? So, more experimentation needed on my end to understand how it works and how I can inject my .sav into the VC title.
  2. Awesome. Are you saying I can use either JKSM or Checkpoint? Looks like the latter was updated much more recently. Excited to try my first save import to bring a sweet, sweet Pidgey into Transporter > Bank > Home.
  3. Yeah. VBA-RR gives them as .sav files. Everything else gave a .srm, but Pokelink only works with VBA-RR. C'est la vie, right? Am I able to inject this save into an official VC? Like, I have Red, Blue, and Yellow releases (only the official VC purchases even show up in Transporter), but I can't seem to find where to put the save data for it to load in my legit VC purchase?
  4. Here's a .sav from the Colorized Pokemon Blue using Gen 2 sprites. I also need to push the CIA to my modded N3DS and see if it even takes. Pokemon Blue.sav
  5. Super interesting. Ran a similar (but different) colorized version on Batocera (Pokemon Blue colorized, vanilla, so same Gen. 1 sprites, but colorized) and the save is also a .srm file. I'll play until I can catch a Pidgey or something, throw it in the box, then upload the save here. From here, we can see if it's possible to take said .srm file, make sure it's legal (via PKHeX, maybe?), and then inject THAT save onto my modded N3DS to see if it takes in the injected same vanilla-colorized-Gen. 1 sprites version of Blue. And THEN we'll see if we can them into Transporter! Lots of work, but I want to see if I can at least have a living 'Dex of Gen. 1 and Gen. 2. Weird, 30s goals, I guess.
  6. That's the kicker - I think the save files on SNES Classic are .srm or .sram files (source), since SNES Classic assumes everything is a 'cartridge.' So I think I'd need to try and emulate on something else that produces sav, .dsv, .dat, .gci, .raw, or .bin files. More research necessary.
  7. So, I'd really love to play the colorized ROM hacks of Red and Blue (I own the original, legit VC versions on N3DS), but when I'm done, I want to know if it's possible to take that save file from a SNES Classic (found a tutorial - looks like RetroArch works on it) and inject it onto my modded N3DS so I could then try to move those Pokemon into Bank via Transporter? I know - super convoluted and might not work (going to see if I can move a Pidgey from the colorized mod on my N3DS right now) to see if it passes the Transporter legality check, but if so, is there any experience using PKHeX with a SNES Classic? Thanks.
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