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Dimedime

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Posts posted by Dimedime

  1. Fun stuff. I'll chime in with my own thoughts. Very refined experience for a blind playthrough, seems like all those betatesting phases I've read about over the last few months paid off.

    Gameplay:

    Spoiler

    Really does reward preparation and certain gameplay styles. Mine in particular is the explore-every-floor-while-killing-as-many-enemies-as-possible-with-linked-moves-to-mazimize-EXP-gain kind of exploration. No PP-Zero traps removes nearly all risks with keeping linked moves, and you're typically stocked with enough Max Elixirs to get by using only them. I liked that line of dialogue where the partner mentions using linked moves. They are essential for reaching 1HKO thresholds on enemies to avoid counterattacks, and for making dents into bosses.

    Phanpy starter is slightly less miserable, but still pretty bad. Can't even learn Dig via TM like all the Hoenn starters. At least I can say that the game is quite accommodating if you're locked to 1-range. Most enemies' moves were modified to be less problematic (see my spoiler below regarding my data scraping), but there are still some enemies that stand out (Bronzor's annoying bulk + Hypnosis, Bug Bite + Pluck users). At the very least you have some counter-play.

    I squeezed ~1.1 million EXP (around level 65) out of 34 adventures, with one defeat in one of the custom dungeons because I ran out of food. I really like the selection of items in dungeons, they are truly tailor-made to be useful in the dungeon you're in (Vacuum-Cut and Wide Slash TM's, weather orbs, etc.). There are even some rare drops in dungeons...

    Also noteworthy were some rather inappropriately-timed item tooltip hints. Apparently, I picked up my first violent seed in the last story dungeon, and my first vile seed in one of the postgame dungeons. Item distributions are all RNG, so I probably just got (un?)lucky.

    Very solid music choices all around. Made the most of PMD2's tunes.

    Also, I'm very thankful of nerfed Exploration Rank requirements. Makes the postgame content more accessible.

    Postgame things:

    Spoiler

    Really nothing to write home about. See my point regarding linked moves and landing 1HKO's, and having enough PP, and they should be smooth sailing. Watch out for enemy IQ skills though. I think enemy IQ was pretty minimal throughout the story, but here, you really do start to feel if Counter Basher/Hitter kicks in, or if an adjacent Bodyguard means you'll take an extra hit. Be careful. Can't name any specific threats besides Aggressor + Sharpshooter + Sniper Kingdra, which also gets Exclusive-Move User because of the dungeon floor it's in. One crit if you're weak to water is a pretty solid 1HKO. Definitely use your pure seeds or other get-out-of-jail-free cards if you made an awful starter choice like me.

    The dungeons are all pretty cool. I really like the one that's a buffed version of Marine Resort. Makes the rewards, well, actually rewarding.

    That level 1 dungeon is definitely a breathtaking experience. Can't really Warp Scarf cheese it, so you're left fighting your way through. Really sad to lose a bunch of 80F+ runs to that one enemy above, but the satisfaction of beating it is all the same.

     

    There doesn't seem to be any documentation regarding changed the changed Pokemon attributes in the OP as of writing this, so I figured I'd use my Python skills + the SkyTemple library to dig in for myself! (spoilers, obviously)

    v1.0 changes:

    Spoiler

    Really, don't stress these details. As the OP said, they're for a smoother gameplay experience. But if you're wondering about specific changes...

    Abilities:

    note: not every Pokemon is recruitable (unless you want to spend ages in Spinda's Cafe or grinding egg missions to get recruits), so most of these just affect gameplay experience when facing them as enemies.

    Spoiler
    • Arbok lost Shed Skin
    • Tentacool lost Liquid Ooze
    • Pontya lost Run Away
    • Dodrio lost Run Away
    • Drowzee lost Forewarn (less boss RNG, yay)
    • Starmie lost Illuminate
    • Jynx lost Forewarn
    • Eevee lost Run Away
    • Chinchou lost Illuminate
    • Sunflora lost Chlorophyll
    • Quagsire lost Damp
    • Scizor lost Technician
    • Phanpy got Sand Veil
    • Electrike and Manectric lost Static
    • Absol lost Pressure
    • Pachirisu lost Run Away
    • Drifblim lost Unburden
    • Lumineon lost Storm Drain

    IQ groups:

    Spoiler
    • Gardevoir F -> B
    • Sabeleye C -> D
    • Lopunny D -> B
    • Spiritomb G -> A
    • Dusknoir F -> A
    • Cresselia H -> B
    • Darkrai I -> A

    Base stats / moves

    Spoiler

    Too many to list, obviously, but they're pretty balanced around the difficulty curve of the game. Ghosts are heavily nerfed (some Pokes lost tons of stats + Spite), and problematic moves (Fury Swipes/Attack, Magnitude, Earth Power/Quake, Powder Snow, Comet Punch, Agility) have been stripped from most Pokemon (watch out for the few Pokemon that still have them haha), and Togekiss has a full level-up movepool.

    I've noticed that most boss enemies are changed to have specific moves when you face them i.e. almost all level-up moves are gone, so they all have 3-4 consistent moves between playthroughs. It's pretty clear this hack isn't designed around "recruiting them all", and that's perfectly fine. It's amazing to experience the story / custom cutscenes and not have to worry about being a completionist :D

     

     

    • Like 1
  2.  

    Wow, thanks for the progress report.

    Spoiler
    On 1/28/2021 at 10:01 AM, Alphadaemon said:

    - changed spawnrate from 5 to 9, increased initial enemy spawn in dungeon, allowed imperfect rooms to be generated in most dungeons

    Cool. Spawn rate's still low enough to recruit grind, and depending on how much initial enemy density increases, this might mean less enemies encountered, and therefore easier PP management.

    On 1/28/2021 at 10:01 AM, Alphadaemon said:

    - new items: S-Vitamins, maximizing a pokemon stat (HP-Drink and Ginseng S exist aswell)
    - a new NPC in Spinda Café available after you unlock Marine Resort: Gliscor, trading S-Vitamins against money or other items

    Well, Jirachi grinding (for money) just got another use. I must wonder what items you have to swap, considering a ton of items are really de-valued after you unlock Marine Resort:

    Spoiler
    • X-Ray Specs are re-obtainable in Sentry Duty
    • Some dungeons exclusive to this hack have monster houses full of Golden Apples and Wonder Gummies, you literally never run out of them
    • Training Grounds has farmable Joy Seeds and Wonder Gummies
    • Jirachi has tons of farmable items once you get a good team going to do its dungeon over and over again.
    On 1/28/2021 at 10:01 AM, Alphadaemon said:

    - regular attack has now sure-hit accuracy. As a result Sure-Hit Attacker IQ Skill will be replaced

    I'll take any Drifblim buff. Seems to be a slight buff to player-controlled Pokemon only, as enemy IQ increases high enough that they get Exclusive Move User anyway

     

    On 6/18/2021 at 3:37 PM, Alphadaemon said:

    Shinys are as follows (+ locations!):

    Much appreciated. Just another addendum to this list:

    Spoiler

    Shiny Grovyle (with Unburden!!) and Pink Celebi can be found in Time-Leap Garden
    Some shiny Pokemon can be found in World's Edge (even or odd-numbered floors, depending on if the Pokemon is exclusively male or female, respectively)
    A lot of shiny Pokemon (+ legendaries) can be found in Destiny Tower. It's not ideal, because no IQ/Items + there are monster houses everywhere

     

  3. On 5/6/2021 at 11:35 PM, AtlasCrushed said:

    Loving the hack so far. Just a quick note, I think I may have found a bug involving moves like flamethrower and sludge bomb that fire in a line. Whenever my partner sees an enemy in front, he'll use it, even if I'm between him and the enemy so I get blasted. Just wondering if you know about it.

    I've also had this happen to me on one occasion. The Celebi escort in the story gets Aura Sphere (line of sight move), and if I use manual team control to make them use it when I'm between an enemy, I'm the one who gets hit. The Gap Prober IQ skill (enabled by default for all Pokes at 0 IQ) is supposed to allow it to attack through teammates, but maybe it doesn't apply for escorts?

    Anyways, this hack is super fun. The development time really shows, looking forward to 1.3. I got a lot of shiny legendary recruit grinding to do in the meantime, along with waiting for Entei's challenge letter.

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