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Posted (edited)

According to Bulbapedia, the reporters Gabby&Ty will stop moving between Routes 111/118/120 after being defeated 255 times, but can keep being rebattled on Route 111 aftewards. Does anyone know how this is tracked? 

There are two sets of flags; battling them repeatedly will cycle through the following:

FLAG_HIDE_ROUTE_111_GABBY_AND_TY_1                          0x31C
FLAG_HIDE_ROUTE_118_GABBY_AND_TY_1                          0x31D
FLAG_HIDE_ROUTE_120_GABBY_AND_TY_1                          0x31E
FLAG_HIDE_ROUTE_111_GABBY_AND_TY_2                          0x3IF
FLAG_HIDE_ROUTE_118_GABBY_AND_TY_2                          0x385
FLAG_HIDE_ROUTE_120_GABBY_AND_TY_2                          0x386
FLAG_HIDE_ROUTE_111_GABBY_AND_TY_3                          0x387
FLAG_HIDE_ROUTE_118_GABBY_AND_TY_3                          0x388

while there is a second set of 6 flags that increments each time their team evolves (5 unique battles)- setting the 6th flag in this set will keep them in their current location, but by preventing them from being rebattled.

The FlagDiff feature on PKHeX does not reveal a unique constant tracking progress, with multiple constants changing in-between battles but none consistent with the number of times Gabby&Ty have been rebattled, up to 255. Event Constant 42 increments for the first 3 battles, but doesn't change thereafter. 

Ideally there'd be a way to set their battle counter to ~250 to speed the process up. It'd be even cooler to manipulate the save to be able to rebattle them constantly on Routes 118 or 120 instead of the default 111, as having to keep Rock Smash in the party gets annoying. 

Edited by pokeknight
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