StrawberryCalypso Posted July 25 Posted July 25 (edited) Hello all!! Welcome to this Central Forum, being made by me for all of my questions as I attempt to create a ROM Hack of Pokemon X!! I have no experience or qualifications in Game Design, or Coding, or anything of the sort! Today's topic: The Experience Share. It should be no secret to anyone that the Exp. Share in X and Y is unbalanced, and ends up making the party overleveled. For the first steps of the actual coding/editing item stats part of this, I want to remedy that! What I am looking for: Where/How to begin in balancing the Exp. Share. I am using pk3DS, and am currently looking in "Item Stats" at the Exp. Share. Key Questions: Is balancing this as simple as reducing the amount of exp points given by the share? If it is (or isn't) that simple, what data field am I looking at editing? Is there any general advice for this process? Edited July 26 by StrawberryCalypso Added [Help] to make the forum's purpose more obvious.
StrawberryCalypso Posted August 1 Author Posted August 1 Still needing assistance on this btw! Just haven't been doing much recently.
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