BLACKBERREST3 Posted November 13 Posted November 13 (edited) Intro I want a database of all legal combinations of pokemon, so I am creating one. Rules The goal has been a bit more defined. Every possible pokemon and branching paths. Theoretically, If you include all (Bred when possible) Shiny/NotShiny/Natures/Genders/GameMet, branch off to CrossGenerationalEvolutions/Forms/RegionalVariants, and then transfer up through every generation and game on the way, you should be able to get any pokemon with any legal move combo (Abilities can be changed in Gen8+ so this branch is possible post-bank transfer). This does not include Event/MysteryGift Distribution pokemon as those are special cases and can have special Moves/Abilities/Species not normally obtainable in-game. Event/Gift pokes will have to be collected separately. tldr: 1. All (Bred when possible) Shiny/NotShiny/Natures/Genders/GameMet 2. Branches off to CrossGenerationalEvolutions/Forms/RegionalVariants 3. All possible combinations transferred up to current generation 4. Event/Gift pokes to fill in the rest Tools Used PKHex PokeFinder RNG Reporter Unknown Finder Old 3ds (CFW) New 3ds (CFW) DesEmuMe MelonDS (with DS & DSI bios files) Dolphin Final Notes/Discussions Any obscure facts that I have missed would be greatly appreciated Special Thanks Kaphotics for answering all my questions ReignOfComputer for a solid base to start with Current Progress Below: USUM & Up to gen3. Database.rar Edited December 1 by BLACKBERREST3 Merry Thanksgiving
BLACKBERREST3 Posted November 15 Author Posted November 15 more facts https://www.smogon.com/forums/threads/read-me-tips-for-simple-hack-checks.3498670/
BLACKBERREST3 Posted November 27 Author Posted November 27 (edited) Got all transfer data mapped out for gen3 -> gen7. should have a db with LOTS of notes soon. Ended up using melonds, desemume, and my two 3DS's for "real" transfers to make sure everything checks out. Also hatched a few mons to check for breeding data when transferred upwards. gen3 requires a bit more manual work to be done as nature/IV/PID requires pokefinder/rngreporter. Huge bug with certain moves in bank going way over the pp threshold when transferred from gen1&2. I had to fix those manually as that is not "intended behavior". Edited November 27 by BLACKBERREST3
BLACKBERREST3 Posted December 1 Author Posted December 1 Certain rare caviats to MetLevel. There could be specific branches that have unique moves based on the level of the pokemon at that time. That is a possibility, but I have yet to find any circumstance yet of this happening. ie. pokemon learns a move at a certain level in one game and has some sort of impossible moveset because it would have to have been a lower level level in a later generation and a higher level in a previous generation. Plus, there is the issue of certain pokemon having to be metlevel 50 and below for gen3 pokemon to have 8 battle memory ribbon. Also the gen1+2 pokemon having a met level of 70 pre-transfer to get the footprint ribbon. Haven't found a case yet, but that is a possibility.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now