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Posted (edited)

Intro

I want a database of all legal combinations of pokemon, so I am creating one.

 

Rules

The goal has been a bit more defined. Every possible pokemon and branching paths. Theoretically, If you include all (Bred when possible) Shiny/NotShiny/Natures/Genders/GameMet, branch off to CrossGenerationalEvolutions/Forms/RegionalVariants, and then transfer up through every generation and game on the way, you should be able to get any pokemon with any legal move combo (Abilities can be changed in Gen8+ so this branch is possible post-bank transfer). This does not include Event/MysteryGift Distribution pokemon as those are special cases and can have special Moves/Abilities/Species not normally obtainable in-game. Event/Gift pokes will have to be collected separately.

tldr:

1. All (Bred when possible) Shiny/NotShiny/Natures/Genders/GameMet

2. Branches off to CrossGenerationalEvolutions/Forms/RegionalVariants

3. All possible combinations transferred up to current generation

4. Event/Gift pokes to fill in the rest

 

Tools Used

PKHex

PokeFinder

RNG Reporter

Unknown Finder

Old 3ds (CFW)

New 3ds (CFW)

DesEmuMe

MelonDS (with DS & DSI bios files)

Dolphin

 

Final Notes/Discussions

Any obscure facts that I have missed would be greatly appreciated

 

Special Thanks

Kaphotics for answering all my questions
ReignOfComputer for a solid base to start with

 

Current Progress Below: USUM & Up to gen3.

 

 

 

Database.rar

Edited by BLACKBERREST3
Merry Thanksgiving
  • 2 weeks later...
Posted (edited)

Got all transfer data mapped out for gen3 -> gen7. should have a db with LOTS of notes soon. Ended up using melonds, desemume, and my two 3DS's for "real" transfers to make sure everything checks out. Also hatched a few mons to check for breeding data when transferred upwards. gen3 requires a bit more manual work to be done as nature/IV/PID requires pokefinder/rngreporter. Huge bug with certain moves in bank going way over the pp threshold when transferred from gen1&2. I had to fix those manually as that is not "intended behavior".

Edited by BLACKBERREST3
Posted

Certain rare caviats to MetLevel. There could be specific branches that have unique moves based on the level of the pokemon at that time. That is a possibility, but I have yet to find any circumstance yet of this happening. ie. pokemon learns a move at a certain level in one game and has some sort of impossible moveset because it would have to have been a lower level level in a later generation and a higher level in a previous generation. Plus, there is the issue of certain pokemon having to be metlevel 50 and below for gen3 pokemon to have 8 battle memory ribbon. Also the gen1+2 pokemon having a met level of 70 pre-transfer to get the footprint ribbon. Haven't found a case yet, but that is a possibility.

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