StandProud Posted Friday at 03:30 AM Posted Friday at 03:30 AM Is there any chance you would be willing to share the documentation with the locations of the new pokémon and recruitment rates? If not, where can I find the Jangmo-o line?
Ivaknight Posted Friday at 05:43 AM Posted Friday at 05:43 AM (edited) 2 hours ago, StandProud said: Is there any chance you would be willing to share the documentation with the locations of the new pokémon and recruitment rates? If not, where can I find the Jangmo-o line? I found the start of the line at landslide cave pretty early on in the story. I think you just need to be doing some recycling to unlock it. Edited Friday at 05:44 AM by Ivaknight
StandProud Posted Friday at 06:34 AM Posted Friday at 06:34 AM 54 minutes ago, Ivaknight said: I found the start of the line at landslide cave pretty early on in the story. I think you just need to be doing some recycling to unlock it. Thanks! Found it and recruited it! But still, a documentation would be very nice
Daniil Posted Friday at 06:52 AM Posted Friday at 06:52 AM еще один вопрос: в темпоральном шпиле можно найти архалудона, но в темпоральной башне и шпиле покемонов нельзя нанять, где я могу найти дюралудона?
WindchildWhimsy Posted Friday at 08:50 PM Author Posted Friday at 08:50 PM 17 hours ago, StandProud said: Is there any chance you would be willing to share the documentation with the locations of the new pokémon and recruitment rates? If not, where can I find the Jangmo-o line? I would have to CREATE that documentation first lol. Never say never, but it's not a priority rn 13 hours ago, Daniil said: еще один вопрос: в темпоральном шпиле можно найти архалудона, но в темпоральной башне и шпиле покемонов нельзя нанять, где я могу найти дюралудона? Shimmer Desert!
prinnyxxx Posted Saturday at 05:59 PM Posted Saturday at 05:59 PM (edited) Hi! If I wanted to change my starter set, how do I go through with disabling the custom quiz or adding my own starters into it? I'm using Sky Temple to try to edit the starters from Lists > Starters, but it doesn't work. I'm new to using Sky Temple and would appreciate any advice you can give me to let me edit my own starters in (Nihilego and Togepi). Edited Saturday at 06:17 PM by prinnyxxx
WindchildWhimsy Posted Saturday at 11:47 PM Author Posted Saturday at 11:47 PM 5 hours ago, prinnyxxx said: Hi! If I wanted to change my starter set, how do I go through with disabling the custom quiz or adding my own starters into it? I'm using Sky Temple to try to edit the starters from Lists > Starters, but it doesn't work. I'm new to using Sky Temple and would appreciate any advice you can give me to let me edit my own starters in (Nihilego and Togepi). you'll have to go into the script and edit it! to disable the custom quiz, open up the script "unionall", Ctrl+F 'coro EVENT_M00A_01', and replace that entire coro with the following (you can also just delete the unnecessary stuff) here's what it'd look like before: Spoiler coro EVENT_M00A_01 { bgm_Stop(); ///to enable default quiz, uncomment line below and comment the four lines after if(debug) { supervision_ExecuteActingSub(LEVEL_S02P01A, 'm00a01a', 0); } else { supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest1', 0); supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest', 0); supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest3', 0); supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest4', 0); } $SCENARIO_MAIN = scn[2, 0]; JumpCommon(CORO_EVENT_DIVIDE); } and after it'd look like this: Spoiler coro EVENT_M00A_01 { bgm_Stop(); ///to enable default quiz, uncomment line below and comment the four lines after supervision_ExecuteActingSub(LEVEL_S02P01A, 'm00a01a', 0); $SCENARIO_MAIN = scn[2, 0]; JumpCommon(CORO_EVENT_DIVIDE); } now, to keep the custom quiz but have your own custom starters, you'll want to navigate to the system scene S02P01A, and under acting, find "newtest3" and "newtest4". open their scripts...specifically, newtest3 is where you'll change your hero options, while newtest4 is for partner options. choose a Pokemon you want to replace, and replace all mentions of it in the script with your chosen Pokemon. also replace all instances of its index number being called upon. so say you want to replace female Glameow, look for index number 1073 and replace it with the one from your desired Pokemon! (this may be trickier with a Pokemon with a smaller index number, for male Bulbasaur for example you only want to replace the "1"s in special processes that are actually meant to be its index number; you can figure it out by looking at the other Pokemon) sorry if that's a lot to go through lol 1
prinnyxxx Posted yesterday at 04:17 AM Posted yesterday at 04:17 AM (edited) 6 hours ago, WindchildWhimsy said: you'll have to go into the script and edit it! to disable the custom quiz, open up the script "unionall", Ctrl+F 'coro EVENT_M00A_01', and replace that entire coro with the following (you can also just delete the unnecessary stuff) here's what it'd look like before: Reveal hidden contents coro EVENT_M00A_01 { bgm_Stop(); ///to enable default quiz, uncomment line below and comment the four lines after if(debug) { supervision_ExecuteActingSub(LEVEL_S02P01A, 'm00a01a', 0); } else { supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest1', 0); supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest', 0); supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest3', 0); supervision_ExecuteActingSub(LEVEL_S02P01A, 'newtest4', 0); } $SCENARIO_MAIN = scn[2, 0]; JumpCommon(CORO_EVENT_DIVIDE); } and after it'd look like this: Reveal hidden contents coro EVENT_M00A_01 { bgm_Stop(); ///to enable default quiz, uncomment line below and comment the four lines after supervision_ExecuteActingSub(LEVEL_S02P01A, 'm00a01a', 0); $SCENARIO_MAIN = scn[2, 0]; JumpCommon(CORO_EVENT_DIVIDE); } now, to keep the custom quiz but have your own custom starters, you'll want to navigate to the system scene S02P01A, and under acting, find "newtest3" and "newtest4". open their scripts...specifically, newtest3 is where you'll change your hero options, while newtest4 is for partner options. choose a Pokemon you want to replace, and replace all mentions of it in the script with your chosen Pokemon. also replace all instances of its index number being called upon. so say you want to replace female Glameow, look for index number 1073 and replace it with the one from your desired Pokemon! (this may be trickier with a Pokemon with a smaller index number, for male Bulbasaur for example you only want to replace the "1"s in special processes that are actually meant to be its index number; you can figure it out by looking at the other Pokemon) sorry if that's a lot to go through lol Thanks for your help! I tried it but, the game kept crashing when I replaced all the index numbers in newtest3 from Female Espurr 1307 to Nihilego 1545 and chose my partner. I also tried to just use default starters by setting Default to Nihilego 1545 and Togepi Partner 175, going into m00a01a and skipping the personality test entirely but it also crashed with Nihilego. I tried using Phanpy as my starter and it worked. Any ideas on what the issue could be? Thanks again! Edit: I think I had too many skills at level 1 and that's why it crashed. It works now! Thank you so much for your help earlier too! Edited yesterday at 06:13 AM by prinnyxxx
prinnyxxx Posted yesterday at 06:08 AM Posted yesterday at 06:08 AM (edited) I had another question about enabling the new mechanic MoveGrowth. I have the ActorAndLevelLoader, ExtractAnimData, and ChangeMoveStatsDisplay applied, but when I applied MoveGrowth, it prompted some things I don't know about. When I applied them, saved, and launched the game, there was no Move Growth on any moves. Hopefully I didn't mess up by saving these patches. Your help would be most appreciated again! Edited yesterday at 06:15 AM by prinnyxxx
WindchildWhimsy Posted yesterday at 07:47 AM Author Posted yesterday at 07:47 AM 1 hour ago, prinnyxxx said: I had another question about enabling the new mechanic MoveGrowth. I have the ActorAndLevelLoader, ExtractAnimData, and ChangeMoveStatsDisplay applied, but when I applied MoveGrowth, it prompted some things I don't know about. When I applied them, saved, and launched the game, there was no Move Growth on any moves. Hopefully I didn't mess up by saving these patches. Your help would be most appreciated again! unfortunately I don't know anything about MoveGrowth so I can't really help ya there. 1
prinnyxxx Posted 21 hours ago Posted 21 hours ago 15 hours ago, WindchildWhimsy said: unfortunately I don't know anything about MoveGrowth so I can't really help ya there. Ahh ok. Do you happen to know where I would be able to find patches to apply them? If I wanted a recent patch of ChangeMoveStatsDisplay, where can I find it? Thanks again
WindchildWhimsy Posted 21 hours ago Author Posted 21 hours ago 41 minutes ago, prinnyxxx said: Ahh ok. Do you happen to know where I would be able to find patches to apply them? If I wanted a recent patch of ChangeMoveStatsDisplay, where can I find it? Thanks again if it's not the one available by default in SkyTemple, then I'm not sure. maybe look/ask around in SkyTemple's Discord server? 1
AutumnFalls Posted 10 hours ago Posted 10 hours ago Hi, so with the exp share feature, I don't think it works incredibly. My new recruits are level 11 with 25 and 35 HP, with worse stats comparatively to my original Pokémon I had. Is this a bug, or are recruited Pokémon just weaker? Sorry if this seems obvious, I haven't played Mystery Dungeon in a whike
WindchildWhimsy Posted 2 hours ago Author Posted 2 hours ago 8 hours ago, AutumnFalls said: Hi, so with the exp share feature, I don't think it works incredibly. My new recruits are level 11 with 25 and 35 HP, with worse stats comparatively to my original Pokémon I had. Is this a bug, or are recruited Pokémon just weaker? Sorry if this seems obvious, I haven't played Mystery Dungeon in a whike I may need more info, but A. have you brought them into a dungeon? their gained EXP won't kick in unless you do. B. generally non-starters have worse stat growths than starters, yes
AutumnFalls Posted 1 hour ago Posted 1 hour ago 53 minutes ago, WindchildWhimsy said: I may need more info, but A. have you brought them into a dungeon? their gained EXP won't kick in unless you do. B. generally non-starters have worse stat growths than starters, yes I have taken them to a dungeon. But like, the stat difference is just stark. Like, I know a Tangela would have a higher HP than a Litwick, but even though they're the same level, Litwick almost has double the HP and a Sneasel, the infamously frail Pokémon has over double the amount of HP. However, that could be worse stat growth.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now