Dybala Posted July 27 Posted July 27 Import main into "pkhex" first, and then export the "*Object KMysteryGift" block
Dybala Posted July 27 Author Posted July 27 (edited) Then open the exported file with "winhex".(Or some other hex editor) Don't get a headache because of the dense numbers We only need to know a part of the content to solve everything(In fact, because I don't speak English well, I can only explain part of it to you through a translator.) Edited July 27 by Dybala
Dybala Posted July 27 Author Posted July 27 (edited) Using "Roy's Fuecoco" as an example (for all mystery gifts) Under my verification, the data for each gift consists of 632 bytes The first four hexadecimal two-digit combinations of each mystery gift "XX XX XX XX" The time when the gift was received was recorded Edited August 1 by Dybala
Dybala Posted July 27 Author Posted July 27 Just now, Dybala said: Using "Roy's Fuecoco" as an example (for all mystery gifts) Under my verification, the data for each gift consists of 632 The first four hexadecimal two-digit combinations of each mystery gift "XX XX XX XX" The time when the gift was received was recorded So how do we do the conversion? That is through UNIX timestamp conversion However, instead of being converted directly through the input, it needs to be reversed, as in the diagram "A2 F2 A4 66". We need to convert it to "66 A4 F2 A2" and then convert it to decimal and use "UNIX timestamp conversion" to convert it to time.
Dybala Posted July 27 Author Posted July 27 (edited) On 7/27/2024 at 11:23 PM, Dybala said: Using "Roy's Fuecoco" as an example (for all mystery gifts) Under my verification, the data for each gift consists of 632 The first four hexadecimal two-digit combinations of each mystery gift "XX XX XX XX" The time when the gift was received was recorded If you want to delete a "mystery gift", you must remove the 632 bytes to avoid bugs, and you need to fill the file with the same number of "0s" in order to keep the file size the same Edited August 1 by Dybala
Dybala Posted July 27 Author Posted July 27 5 minutes ago, Dybala said: So how do we do the conversion? That is through UNIX timestamp conversion However, instead of being converted directly through the input, it needs to be reversed, as in the diagram "A2 F2 A4 66". We need to convert it to "66 A4 F2 A2" and then convert it to decimal and use "UNIX timestamp conversion" to convert it to time. The acquisition time of the "Mystery Gift" interface can be modified by reverse operations to solve some people's needs
Andy2k Posted August 17 Posted August 17 On 7/28/2024 at 1:04 AM, Dybala said: The acquisition time of the "Mystery Gift" interface can be modified by reverse operations to solve some people's needs This method allow players to receive old mystery gift with correct date without using switch-time to change server time?
Dybala Posted August 17 Author Posted August 17 1 hour ago, Andy2k said: This method allow players to receive old mystery gift with correct date without using switch-time to change server time? emmmm, this will help you to correct the time when you don't use ‘switch-time’ to get the ‘gift’. And change the order of the ‘gifts’. In general, this method can only change the ‘display’ of the interface, but not directly obtain the ‘gift’ .But it does avoid the use of the ‘switch-time’.
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