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Posted (edited)

Static Trainers for USUM are a mess. To start each battle increase constant number 83 value by one.  Double battles, blue background, are still considered a +1 of the constant's value. The green background shows that these are consecutive battles and each will add 1 on its own. This constant is already mapped in the Event Constants tab as "Total Important NPC battles" and it different from the "Trainers Battle" in the Trainer info Stat, which will also increase by 1. Certain trainers will have a note, so be sure to check it out.

Some trainers have their own constants but they are fairly simple.

Any battle that is not mention means it has to change the story constant. As my previous posts I didn't include them because I don't want to break the game just to allow players to skips these battles. If they have 2 or more flags better set them all.

Some addition side story battles like Mystery investigation I didn't include.

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These battles will Reset during your play through:

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Edited by IgnisSpace
Posted (edited)

Flags for Red and Blue Outside the battle tree:

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Pokedex Flags:

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Battle tree Red is standing after defeating single 20 battles:

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Haina Desert Open:

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Team Rainbow Rocket Puzzles Teleport pads In 1F Right side active:

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Boulder Pushed (All legal moves) Constant:

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Bonus:

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Edited by IgnisSpace
  • IgnisSpace changed the title to [USUM] Static Trainers Flags and other miscellaneous Flags

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