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Posted (edited)

Type:Wild - A Fanmade Pokemon Fighting Game

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Type:Wild is a fanmade Pokemon game developed by Pokesho who was allegedly a former animator for the Pokemon Anime series. Released in 2006, it was published on Pokesho's website until it was taken down for unknown reasons. It has not seen an update since but has been teased multiple times on Pokesho's Twitter hinting that a new version will be coming soon adding Mewtwo to the roster, showing off a new move for Gengar, and recently teased Charizard's sprite sheet. Online Support has been added by the community and the game was also fan translated by user, longbyte1.

Type:Wild can still be played on Windows 10/11 and confirmed to be working on Steam Deck as well. If the game is added as a non-game on Steam, controllers can be compatible to play the game via Steam Input (must bind gamepad keys to the keyboard).

Download link below, it has been re-uploaded for game archive purposes.

COMMAND LIST

Spoiler

Command List

CONTROLS

Spoiler

Controls.png.7ae0dfe2d52d4da66f40160fdc36cf3c.png

DOWNLOAD FOR WINDOWS
Version: 053; English Translation

Edited by Tsunau
Posted (edited)

Posting some basic tech in this game I've been figuring out so far. There isn't really any documentation on this game digging around online, nor is there frame data.

  • You CANNOT tech throws. In modern fighting games, if both players press grab, it will result in a tech and restarts the neutral game.
    • This is going back to classic Street Fighter 2, whoever grabs the fastest will get the throw. Full Damage.
  • Protect is an instant guard option at the cost of 1PP per frame. Can be grabbed.
    • Can be cancelled out moving in any direction
    • Can also be used in the air but you cannot cancel out of it while in midair
  • Blocks are held backwards, can also block in the air as well
    • Blocks can be broken if blocking too many attacks in a short amount of time
  • Assist choices at the start of the round are labeled as it follows
    • LIGHT PUNCH
    • HEAVY PUNCH
    • LIGHT KICK
    • HEAVY KICK
  • Assist button can also be a quick air dash for some characters, Gardevoir can use this as a shortcut instead of inputting dash

No bread and butters just yet, there's no training mode option so testing things out are limited. I basically have been setting up versus with a player 2 controller and just playing around with what works and what doesn't.

Edited by Tsunau
Posted

Getting the game to run on Steam Deck is pretty simple. I placed the game folder in the library where all of my Steam games are and added it as a non-game. I forced the resolution to run at native 640x480 and forced compatibility to Proton 8.0-3. Set the power usage TDP to 5 and runs just fine.

Once I got in, I customized the Steam Deck controls to the games default keyboard controls for both Player 1 and 2. I've uploaded this control scheme to the Steam Community. I have not tried out the online version yet nor have I set it up.

Image of the game running on my Steam Deck

Spoiler

Screenshot2023-08-28122036.thumb.png.40a09440ecbf43fed583fbc685a7bd92.png

 

Posted (edited)

Found out the engine this game is running on! It's 2D Fighter Maker 2002 linked from this article. The author lists what the engine is capable of and what it can't do. I was able to load the files in but it's all in Japanese as expected. It's fun digging through the sprites at least!

Screenshot of the software

Spoiler

Screenshot2023-08-28204058.png.cde347d38d1bb4e66fdd13b85fffc314.png

 

Edited by Tsunau
  • 6 months later...
Posted

Yooo, I like your interest in the game. I play fighting games competitively and I'm looking for more people who are interested in the Pokémon Type Wild. Hmu on Discord or Twitter. I want to discuss mods for the game. Discord: robbie8619 Twitter: ErizoBlue

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