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Posted

I am trying to edit player back sprites in HG but there is one frame that for some reason isn't included in a-0-0-6-6_5.RGCN. If I only edit this file the startup frame of wild encounters remains as the base trainer sprite but with the new palette. If I use PokeDSPic I can edit it to be the correct sprite however despite using the correct palette the palette is all in the wrong place.

 

Any ideas how to fix this?

Posted

Okay so I have figured out that the frame is overlayed ontop of the frame animation for some reason. Meaning if I make the hidden frame all background it will just show the normal frame beneath it. Problem is every time I edit one of the PNGs even if I change absolutely nothing and just save it it says must be 8bpp, probably won't work. Google has no idea, has anyone figured this out?

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