Metropolis Posted April 12, 2014 Share Posted April 12, 2014 Anyone know the algorithm that produces the size of Heracross for the woman on Six Island in FireRed/LeafGreen? Link to comment Share on other sites More sharing options...
Prof. 9 Posted April 14, 2014 Share Posted April 14, 2014 I took a quick look at it and here's what I've come up with. Some breakpoints from FireRed US 1.1: 0x080A0840: check_new_height(poke_id, record_ptr) 0x080A06B0: calc_hval(pkm_ptr) 0x080A0784: calc_height(poke_id, hval) 0x08088E4C: get_dex_height(dex_id) 0x080A0754: get_hval_class(hval) The height of the Pokémon is calculated based on the Pokémon's PID and IVs and normalized, then multiplied by the Pokémon species' average height as listed in the Pokédex. The formulas are below. Calculating the hval (^ meaning exclusive OR): a = ((iv_atk ^ iv_def) & 0xF) * (iv_hp & 0xF) b = ((iv_spatk ^ iv_spdef) & 0xF) * (iv_spe & 0xF) hval = (pid & 0xFFFF) ^ (a | (b << 8)) A lookup table is used for normalization: [table] [tr][td]class[/td][td]min[/td][td]base[/td][td]size[/td][/tr] [tr][td]0[/td][td]0[/td][td]290[/td][td]1[/td][/tr] [tr][td]1[/td][td]10[/td][td]300[/td][td]1[/td][/tr] [tr][td]2[/td][td]110[/td][td]400[/td][td]2[/td][/tr] [tr][td]3[/td][td]310[/td][td]500[/td][td]4[/td][/tr] [tr][td]4[/td][td]710[/td][td]600[/td][td]20[/td][/tr] [tr][td]5[/td][td]2710[/td][td]700[/td][td]50[/td][/tr] [tr][td]6[/td][td]7710[/td][td]800[/td][td]100[/td][/tr] [tr][td]7[/td][td]17710[/td][td]900[/td][td]150[/td][/tr] [tr][td]8[/td][td]32710[/td][td]1000[/td][td]150[/td][/tr] [tr][td]9[/td][td]47710[/td][td]1100[/td][td]100[/td][/tr] [tr][td]10[/td][td]57710[/td][td]1200[/td][td]50[/td][/tr] [tr][td]11[/td][td]62710[/td][td]1300[/td][td]20[/td][/tr] [tr][td]12[/td][td]64710[/td][td]1400[/td][td]5[/td][/tr] [tr][td]13[/td][td]65210[/td][td]1500[/td][td]2[/td][/tr] [tr][td]14[/td][td]65410[/td][td]1600[/td][td]1[/td][/tr] [tr][td]15[/td][td]65510[/td][td]1700[/td][td]1[/td][/tr] [/table] Height class is determined from the largest minimum that's less than the hval. Normalized hval calculation: hnorm = base + (hval - min) / size The Pokémon's average height in meters is pulled from the Pokédex data to calculate the individual Pokémon size in meters. In the ROM the height is stored multiplied by 10, hence the division below. hmeter = hdex * hnorm / 10 Finally, the height is converted to inches as such: hinch = hmeter * 100 / 254 Link to comment Share on other sites More sharing options...
Metropolis Posted April 17, 2014 Author Share Posted April 17, 2014 Wow great work! Cool that they used a normal distribution :-) Are you sure you mean metres, not millimetres? I'm playing an EU ROM, where the pokedex is displayed as feet and inches. Is the result of a conversion calculation too? The reading the woman gave my Heracross is 44.0 inches. The values I get just before the *100/254 conversion range from 1677 to 2586. After that, they range from 640 to 1018, so not sure exactly how to get the 44 figure out. Here's the Java code I used to iterate through all the values: public static void main(String[] args) { for (int heracrossValue = 0; heracrossValue < 0xFFFF; heracrossValue++) { int size = calculateHeracrossSize(heracrossValue); System.out.println(size); } } private static int calculateHeracrossSize(int heracrossValue) { int index = 0; while (index < 15 && HERACROSS_MIN[index + 1] < heracrossValue) { index++; } int ret = heracrossValue; ret -= HERACROSS_MIN[index]; ret /= HERACROSS_SIZE[index]; ret += HERACROSS_BASE[index]; ret *= 15; ret /= 10; ret *= 100; ret /= 254; return ret; } This verifies that the result increases with hvalue. There's no dips and the highest value is when hval is 0xFFFF. This allows for generation of the (unique) lower half of the PID that will give the max height for any given IVs. These are PIDs for max-IV Heracross of each nature, in order from Hardy (0) to Quirky (24) that will give maximum height when shown to the Six Island woman: 1048575 458751 1507327 917503 327679 1376255 786431 196607 1245183 655359 65535 1114111 524287 1572863 983039 393215 1441791 851967 262143 1310719 720895 131071 1179647 589823 1638399 Link to comment Share on other sites More sharing options...
Metropolis Posted April 21, 2014 Author Share Posted April 21, 2014 (edited) Incidentally, the formula appears to be the same for the Magikarp checker just south of Lavender Tower. My Editor now has an action to maximise size for Gen 3 Magikarp and Heracross. I've also implemented this formula for the gen 2 Lake of Rage Magikarp checker. The action adjusts IVs to the (unique) combination for that Magikarp's trainer ID. ie it computes the best Magikarp for your trainer ID. There is a unique Magikarp with max size and max IVs - the ID must be 0. Conversely the ID must be 65535 to get max size with minimum IVs. Another corollary of the formula is that only eight trainer IDs allow for a shiny and largest-possible magikarp. Where defense, speed and special DVs are each 10, these combinations are: ID: 60074, attack IV: 2 ID: 58026, attack IV: 3 ID: 51882, attack IV: 6 ID: 49834, attack IV: 7 ID: 43690, attack IV: 10 ID: 41642, attack IV: 11 ID: 35498, attack IV: 14 ID: 33450, attack IV: 15 Edited April 21, 2014 by Metropolis Link to comment Share on other sites More sharing options...
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