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Posted

Edit: Head over to the ROM Editing Directory to find your files even faster.

This is a Work in progress. Please check back constantly for new information.

About

This post synthesizes common questions and information from around the Forum in an attempt to create a place where new hackers can easily find solutions to simple problems without the need to create repetitive threads about the problem.*So here we go:

General Information

Tools for BW/B2W2 Rom Editing

Answers: "I need tools!"

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If Tools Don't Work…

Answers: "The tool doesn't work!" or "The tool gives me errors!"

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NARC Locations:

Answers: "Where is the NARC that holds [insert whatever you need] located!"

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Hex Editing

Answers: "Where are tools for […]!" or "[Whatever tool] doesn't work!"

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Posted (edited)

4bpp vs 8bpp

Before we talk about limiting colors, its important to know the difference between 4bpp and 8bpp.

  • A 8bpp image supports 256 colors.
  • A 4bpp image supports up to 16 colors.

A quick way to check would be to use Tinke. After you load the image, go to image properties and you can see if the image is 4bpp or 8bpp.

So, if your image is 8bpp, don't worry about the 16 color limit. You should have enough with 256 (hopefully). If you encounter an error, it most likely be due to something else.

If your image is 4bpp (e.g. mugshots, PWT images) and your image looks funny, see below.

Limiting Colors

Answers: "My sprite looks fuzzy/weird/corrupted/incorrectly colored!" or "Tinke says I have too many unique colors!"

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Replacing/Modifying Trainer Sprites

Minor Modification:

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Answers: "When I replaced a sprite with BWSE it looks all choppy!"

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Complete Sprite Replacement:

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Image and Palette Replacement with Tinke (Custom Image):

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Full Body Mugshot: Link

Edited by cpan1
Posted (edited)

Swapping Files with Tinke and/or PPNFR (Preexisting Files)

Lets say you wanted to create a play as Hugh, N, Yancy, Cynthia, etc, etc. with some preexisting sprites. This is what you need to do:

1. Find the NARC and open with Tinke

2. Extract all the files you need in the original format (e.g. sprite, over world, xtransceiver, etc in whatever format it is in like *.bin)

3. Go to the files you want to replace and do the same thing

4. Swap the files. This can be done with PPNFR or Tinke

5. Save and reinsert NARC.

*Note that it is important for you to identify all the files that are needed. If you don't, you will end up with choppy images, incorrect colors, etc.

Example - Replace Nate with Marlon (PWT Icon):

This example shows a simple image and pallet swap.

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Example - Switch Nate and Hugh Xtransceiver Sprite\

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--------------------------------

Type Effectiveness Original Post: Link

Table Offsets White 1: 0x3A37C in Overlay 93

Table Offsets White 2: 0x3DC40 in Overlay 167

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Edited by cpan1
Posted (edited)

Scripting

See Kaphotics post Here for a tutorial on B2W2 scripting.

Music

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...To be completed later...

Text Editing and/or Text Locations

Answers: "How do you change what [character] says" and/or "Where is [thing you need] located?"

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Trainer List and/or Mugshot Text in PPTXT

Answers: "What does the weird 'corrupted/encrypted' trainer list mean?!! I can't find what I need!" or "How do you edit ___ wants to battle?"

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Extending Text Files

Answers: "How do I add more lines into PPTXT for my custom scripts?"

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Helpful Stuff

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Something Important!

The search feature is your friend! If this thread doesn't answer your question, search the forums, Google, or any other place before posting your thread! Because this is so important, I will restate it: Search before asking!

Searching Tips:

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Questions, Comments, Suggestions, Errors? Please share your thoughts below or through PM

Edited by cpan1

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