SolusX Posted February 18, 2013 Share Posted February 18, 2013 I have located a couple hex values in Pokemon Black that refer to "empty" sprites and was wondering whether it'd be able to overwrite those sprites with my own somehow. This way I wouldn't have to replace in game characters when inserting custom art. By empty sprites I mean hex values within the sprites range that produce an invisible sprite. It the value does not redirect to the blue haired generic sprite. Link to comment Share on other sites More sharing options...
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