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Buffer Overflow Pokemon Black?


froggestspirit

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Hi! I've been looking for possible ways to preform a buffer overflow in pokemon black (or white) through save editing. So far, I've come up with this list of possibilities:

-Pokemon data (part, or box)

-Names in general (pokemon names, trainer name, box names) (the names end with FF FF, giving a pokemon name with 11 letters is possible, but looks glitchy)

-Battle replay data

-mystery gift

-number of phrases for the trainer card

-number of pokemon in party

-items in bag (looked into this, and it doesn't look like this can be manipulated to cause an overflow)

-mail (looked at this, not in depth, it is custom phrases only, so probably not much potential)

-Friend roster

-possible number of pokemon in battle box?

If you have any ideas on how to achieve this, please post. In the long run, I hope to run maybe some custom ASM, and potentially change around some pre-loaded variables (music table if you're wondering) If you find an address, please list if its for black or white, and any help is appreciated. thank you

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