froggestspirit Posted January 3, 2012 Posted January 3, 2012 Hi! I've been looking for possible ways to preform a buffer overflow in pokemon black (or white) through save editing. So far, I've come up with this list of possibilities: -Pokemon data (part, or box) -Names in general (pokemon names, trainer name, box names) (the names end with FF FF, giving a pokemon name with 11 letters is possible, but looks glitchy) -Battle replay data -mystery gift -number of phrases for the trainer card -number of pokemon in party -items in bag (looked into this, and it doesn't look like this can be manipulated to cause an overflow) -mail (looked at this, not in depth, it is custom phrases only, so probably not much potential) -Friend roster -possible number of pokemon in battle box? If you have any ideas on how to achieve this, please post. In the long run, I hope to run maybe some custom ASM, and potentially change around some pre-loaded variables (music table if you're wondering) If you find an address, please list if its for black or white, and any help is appreciated. thank you
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