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Gen5 2v2 four person battle team help (rain dance)


QOPDOB

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my partner

-Seismitoad _ lvl 50 _ (unknown) Swift Swim {LEAD Scout}

[ Earth power- Surf* - Poison Jab* - Earthquake ] - unknown

-Ferrothorn _ lvl 50 _ (unknown) iron barbs {TANK}

[ Gyro Ball - Grass Knot - Stealth Rocks* - Power Whip* ] - unknown

-Zebstrika _ lvl 50 _ (Modest) Lightning Rod {SWEEPER}

[ Thunder - Flame Charge - Volt Switch* - Pursuit* ] - unknown

My Team

-Accelgor _ lvl 50 _ (Calm) Hydration {LEAD Rain Dancer Stall}

[ Toxic - Protect/Substitute - Rain Dance - Rest ] - Damp Rock

-Alomomola _ lvl 50 _ (Calm) Hydration {HEALER}

[ Soak - Heal Pulse - Rest - Waterfall* ] - Leftovers

-Jellicent _ lvl 50 _ (unknown) Water Absorb {TANK}

[ Water Spout* - Shadow Ball - Scald - Ice Beam ] - unknown

* - subject for change or unknown or unconfirmed

Okay now for the explanation!

We (Team Rocket) are battling another poke group at my high school

its me and my bud against two other football players who also have their own group (poke crew)

its a 5th Gen 2v2 going down on Monday most likely.

im borrowing the Jellicent from my partners brother. didn't feel like catching and training it.

All Ev's are built with the Natures so dont Rage about it.

I do not know what my Foes have.

Okay!

Seismitoad lead

Accelgor lead

I set up rain dance with the fastest base speed in the 5th Gen metagame :) [damp rock 8 turns]

this allows hydration to work and activates swift swim. allowing the slow Seismitoad to attack 2nd.

seismitoad opens with eq unless a grass is out. this hurts me but i just rest it off.

we have surf STAB Rd to move out fire pokemon and a poison move to kill off unsuspecting grass.

anything else well we will have to think on our feet.

Seismitoad stays out as a scout making the team switch out. i keep Accelgor out with the constant rest sub toxic combo

once i get KO i switch to Jellicent if Seismitoad is still healthy if not then i heal with MoMo

Jellicant gets hit by surf for heals while hitting the whole other team.

Electric Poke are scared to switch out because they dont hit Seismitoad and he has STAB EQ

My partner has the zebra to switch into for STAB 100% Thunder

flame charge for those pesky grass guys. and lighting rod to take all the elec hits while i have my 2 waters out

He also has FerroTank max bulky defense/Sp D to talk heavy hits. if they throw out a fire poke to hit ferro i have 2 rain dance Stabbers ready to come in.

MoMo with Ferro both hard to take down. high hp with a big d tank. both have 2 KO moves atleast and MoMo can heal allies and Rest off damage.

MoMo with Zebra. Soak to thunder. 1 KO

This Co-Team consists of Poke built to make the game last long with SR and toxic wearing down on them while there is constant heals with heavy water stabs.

PLEASE COMMENT telling what i should/might fix :) and what u think would take out this team so i can work around it.

Thank you!

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