Pmd2 AT4PX: Difference between revisions

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(Re-worded intro, added mention of SIR0 wrapped AT4PX)
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== Credits ==
== Credits ==
A big thanks to [https://github.com/Zhorken Zhorken] who figured out the header and the compression format!
A big thanks to [https://github.com/Zhorken Zhorken] who figured out the header and the compression format!
[[Category:NDS Mystery Dungeon]]
[[Category:Game Data]]

Revision as of 00:04, 3 February 2017


The AT4PX container is a format used to contain compressed image data exclusively, as opposed to PKDPX which is more of a generic compressed container. Its not unusual to find AT4PX containers wrapped itself by a SIR0 container. Its content is compressed using a custom compression format dubbed PX Compression for the lack of a better name.

File Structure

The structure is very simple. A 18 bytes long header followed with the compressed data.

Overview
Offset Length Endianness Type Name Description
0x00 5 big Magic Number The magic number, made of the ASCII characters "AT4PX" {0x41, 0x54, 0x34, 0x50, 0x58}
0x05 2 little uint16 Container Length The length from the beginning of the header to the end of the compressed data.
0x07 9 byte array Ctrl Flags Array A list of flags to be used in decompressing the container's content. More detail about their purpose on the PX Compression page. They're really nybbles stored in the lower half of a single byte each.
0x10 2 little uint16 Decompressed Data Length This is the length of the raw input data before it was compressed. Note how the length of this field differ from the PKDPX format's own Decompressed Data Length !
0x12 ..The PX compressed data begins immediately here!..

Credits

A big thanks to Zhorken who figured out the header and the compression format!