Dse swdl: Difference between revisions

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==== Keygroup ====
==== Keygroup ====
The name and purpose of each was extrapolated from the screenshots of the DSE software from the official website. Its unclear what each parameters really do, and in what context, at this time.
A single entry in the Keygroups table. The name and purpose of each was extrapolated from the screenshots of the DSE software from the official website. Its unclear what each parameters really do, and in what context, at this time.


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{| class="wikitable"

Revision as of 02:02, 15 October 2015


General Information

SWDL containers are used to contain sample and programs/presets information for any accompanying SEDL or SMDL files.

They can be used in a few ways.

  • To accompany a SMDL, and contain both the samples it uses and the data for the programs it uses.
  • To accompany a SMDL, and contain only the program/preset data while referring to a main sample bank for the samples it uses.
  • As a sample bank.

When used in the second manner, it allows the game to only load the samples it actually uses from the main bank, and it keeps redundancy to a minimum. SWDLs also seems to override some of the data they contains. So, if a sample has its rootkey set to 60 in the main bank, and it was set to 80 in another SWDL referring to it, the rootkey actually used after loading that last SWDL would be 80. This works with a lot more parameters however.

File Structure

The file format is based around chunks, a bit like the RIFF file format. There doesn't seem to be a particular order to the chunks other than the header and the eod chunk.

Overview

Offset Length Name Description
0x0 80 SWDLHeader The container's header.
- Varies wavi Chunk Contains details on all the samples contained, or referred to by the SWDL container.
- Varies prgi Chunk The prgi chunk contains the programs/presets used by the SMDL files. (It may be omitted in SWDL purely for storing sample data.)
- Varies kgrp Chunk The kgrp chunk contains information on every keygroups used in the SWDL by the programs/presets. (It may be omitted in SWDL purely for storing sample data.)
- Varies pcmd Chunk The pcmd chunk contains the raw sample data for every samples contained in the file. (It may be omitted if the SWDL refers to a main bank for its sample data.)
- 16 End of Data Chunk This empty chunk marks the end of the SWDL container.

SWDL Header


Total length 80 bytes
Offset Length Type Name Description
0x00 4 char[4] magicn The 4 characters "swdl" {0x73, 0x77, 0x64, 0x6C}
0x04 4 - unk18 4 bytes of zeroes.
0x08 4 uint32 flen File length in bytes.
0x0C 2 uint16 version? Version number? ( 0x1504 )
0x0E 1 uint8 unk1 Unknown.
0x0F 1 uint8 unk2 Unknown.
0x10 4 - unk3 4 bytes of zeroes.
0x14 4 - unk4 4 bytes of zeroes.
0x18 2 uint16 year Year the file was last modified.
0x1A 1 uint8 month Month the file was last modified.
0x1B 1 uint8 day Day the file was last modified.
0x1C 1 uint8 hour Hour the file was last modified.
0x1D 1 uint8 minute Minute the file was last modified.
0x1E 1 uint8 second Second the file was last modified.
0x1F 1 uint8 centisecond? Could possibly be the centisecond that the file was last modified.
0x20 16 char[16] fname Filename, ASCII null terminated string. Any extra space after the 0 on the total 16 bytes, is padded with 0xAA.
0x30 4 uint32 unk10 Always 0x00AA AAAA
0x34 4 uint32 unk11 4 bytes of zeroes.
0x38 4 uint32 unk12 4 bytes of zeroes.
0x3C 4 uint32 unk13 So far always 0x10
0x40 4 uint32 pcmdlen Length of "pcmd" chunk if there is one. If not, is null! If set to 0xAAAA0000 (The 0000 may contains something else), the file refers to samples inside an external "pcmd" chunk, inside another SWDL !
0x44 4 uint32 unk14 4 bytes of zeroes.
0x46 2 uint16 nbwavislots Numbers of sample pointer slots, empty or not, in the "wavi" chunk's "WavTable".
0x48 2 uint16 nbprgislots Numbers of presets pointer slots , empty or not, in the "prgi" chunk's "TablA".
0x4A 2 uint16 unk17 Unknown
0x4C 4 uint32 wavilen Length of "wavi" chunk.

wavi Chunk


The wavi chunk contains information on all the samples. Its what links the prgi chunk to the sample data within the local or external pcmd chunk. Its made up of two main parts:

  • A pointer table, with a slot for every samples used globally.
  • A table of sample information.

Each non-null pointers in the first table points to a single sample information entry in the second table. Null pointers indicate unused, or missing samples, depending on the context.

Offset Length Type Name Description
0x00 4 char[4] label "wavi" {0x77, 0x61, 0x76, 0x69}
0x04 2 uint16 unk1 Always 0.
0x06 2 uint16 unk2 Always 0x1504.
0x08 4 uint32 chunkbeg Seems to always be 0x10, possibly the start of the chunk data.
0x0C 4 uint32 chunklen Length of the chunk data. Begins counting right after this field
0x10 Varies - WabTable Array containing 2 bytes offsets from the beginning offset of WavTable to an entry in the SampleInfoTbl table! It may be null.
After WavTable 0-15 - Padding Bytes 0xAA padding bytes to align the next part on 16 bytes.
After Padding varies - SampleInfoTbl This table contains details on each sample entries in the "WavTable".

WavTable

The table of pointers to the sample info. Each pointers is 16 bits, and may be null. The nb of entries is set in the SWDL header.

SampleInfoTbl

The table made up of sample info entries. Each entries are 64 bytes, thus no padding is ever needed between entries.

Here's the format of a sample info entry:

Offset Length Type Name Description
0x00 2 uint16 unk1 Entry marker? Always 0x01AA.
0x02 2 uint16 ID Index number from WavTable. Empty/null entries in WavTable are counted!
0x04 2 uint16 unk2 Unknown. Affect sample's tuning.
0x06 2 uint16 rootkey The MIDI note associated to the sample. (The note that the instrument sampled is playing)
0x08 2 uint16 unk4 Always 0x7F40.
0x0A 2 uint16 unk5 Always 0x0002.
0x0C 2 uint16 unk6 Always 0x0000.
0x0E 2 - unk7 0xAA padding.
0x10 2 uint16 version? Always 0x1504.
0x12 2 uint16 smplfmt Sample format.
  • 0x0000 : Possibly 8 bits PCM
  • 0x0100 : 16 bits PCM
  • 0x0200 : 4 bits ADPCM
  • 0x0300 : Possibly PSG ?
0x14 1 uint8 unk9 Often 0x09
0x15 1 uint8 smplloop Flag indicating whether the sample should be looped or not ! (1 = looped, 0 = not looped)
0x16 2 uint16 unk10 Often 0x0108
0x18 2 uint16 unk11 Often 0004.
0x1A 2 uint16 unk12 Often 0x0101.
0x1C 4 - unk13 Often 0x0000 0000.
0x20 4 uint32 smplrate Sample rate in hertz.
0x24 4 uint32 smplpos The offset of the sound sample in the "pcmd" chunk when there is one. Otherwise, possibly offset of the exact sample among all the sample data loaded in memory? (The value usually doesn't match the main bank's)
0x28 4 uint32 loopbeg The position in bytes divided by 4, the loop begins at, from smplpos. ( multiply by 4 to get size in bytes ) Adding loopbeg + looplen gives the sample's length ! (For ADPCM samples, the 4 bytes preamble is counted in the loopbeg!)
0x2C 4 uint32 looplen The length of the loop in bytes, divided by 4. ( multiply by 4 to get size in bytes ) Adding loopbeg + looplen gives the sample's length !
0x30 1 uint8 unk17 Unknown. Usually 0x1
0x31 1 uint8 unk18 Unknown. Usually 0x1
0x32 1 uint8 unk19 Unknown. Usually 0x1
0x33 1 uint8 unk20 Unknown. Usually 0x3
0x34 2 uint16 unk21 Unknown. Usually 0x03FF ( Little endian -253)
0x36 2 uint16 unk22 Unknown. Usually 0xFFFF
0x38 2 uint16 unk23 Unknown. Usually 0x0000
0x3A 2 uint16 unk24 Unknown. Usually 0x007F (little endian)
0x3C 2 uint16 unk25 Unknown. Usually 0x007F (little endian)
0x3E 2 uint16 unk26 Unknown. Usually 0x28FF (little endian)

prgi Chunk


The prgi chunk contains programs/presets that the SMDL music sequences use as instrument presets in their tracks. Its made up of :

  • A table of pointers to all the programs info entries. Some may be null.
  • A table containing program info entries.

The pointer table works in the exact same way as it does in the wavi chunk. 16 bits offsets from the beginning of the table to a program info entry.

Offset Length Type Name Description
0x00 4 char[4] label "prgi" {0x70, 0x72, 0x67, 0x69}
0x04 2 uint16 unk1 Always 0.
0x06 2 uint16 unk2 Always 0x1504.
0x08 4 uint32 chunkbeg Seems to always be 0x10, possibly the start of the chunk data.
0x0C 4 uint32 chunklen Length of the chunk data. Begins counting right after this field
0x10 (nbprgislots * 2) + padding - ProgramPtrTbl A table of 16 bits pointers to entries in the ProgramInfoTbl. Some may be null. It usually has 128 slots. Like General Midi. If the nb of presets were to change, its possible there would be a need for padding bytes, seeing how the wavi chunk works.
After ProgramPtrTbl Varies ProgramInfo[nbprgislots] ProgramInfoTbl A table containing information on all the presets available in the current SWDL.

ProgramInfoTbl

This table contains entries for every single presets available in the SWDL. Each entry is pointed to by a pointer in the ProgramPtrTbl.

It contains ProgramInfo entries:

ProgramInfo

A ProgramInfo entry is minimum 144 bytes long. Its made of 3 parts:

  • The program info header.
  • The LFO table.
  • The split table.

The program info header contains details for identifying the preset, and the size of the LFO and split table.

Offset Length Type Name Description
0x00 2 uint16 ID Index of the pointer in "TableA" that points to this entry. Also correspond to instrument ID used in the corresponding SMDL file!
0x02 2 uint16 nbsplits Nb of samples mapped to this presets, in the split table.
0x04 1 int8 prgvol Volume of the entire program.
0x05 1 int8 prgpan Pan of the entire program. (0-127, 64 is middle, 127 is full right, 0 is full left )
0x06 1 uint8 unk3 Most of the time 0x00.
0x07 1 uint8 thatFbyte Most of the time 0x0F.
0x08 2 uint16 unk4 Most of the time is 0x200.
0x0A 1 uint8 unk5 Most of the time is 0x00.
0x0B 1 uint8 nblfos Nb of entries in the LFO Table.
0x0C 1 uint8 PadByte Most of the time is 0xAA, or 0x0. The value here is used as the delimiter and padding !
0x0D 1 uint8 unk7 Most of the time is 0x0.
0x0E 1 uint8 unk8 Most of the time is 0x0.
0x0F 1 uint8 unk9 Most of the time is 0x0.
0x10 (nblfos * 16) LFOEntry[nblfos] LFOTbl Table that contains details on how to use the 4 LFOs with this preset.
After LFOTbl 16 - Delimiter 16 bytes of "PadByte" padding bytes, possibly to delimit the start of the section below. Uses the value of PadByte as padding value!
After Delimiter (nbsplits * 48) SplitEntry[nbsplits] SplitsTbl Table of samples splits mapped to this program.

LFOEntry

These determine how to configure the 4 Low Frquency Oscillators (LFO) linked to this program. It allows to set the shape of the waveform/the function that generate the value. The output of the LFO. The frequency, the depth, the delay, the fade-out. And what might be a resonance parameter(Q) with what might possibly be a low-pass filter.

Here's the structure of an entry:

Total Length 16 bytes
Offset Length Type Name Description
0x00 1 uint8 unk34 Unknown, usually 0x00. It does seems to have an effect with a certain combination of other values in the other parameters.
0x01 1 uint8 unk52 Unknown, usually 0x00. (Posibly boolean to confirm its enabled) If is set to 0, the LFO corresponding to the entry is disabled.
0x02 1 uint8 dest The destination of the LFO's output.
  • 0x0 : none/disabled
  • 0x1 : pitch
  • 0x2 : volume
  • 0x3 : pan
  • 0x4 : lowpass/cutoff filter?
0x03 1 uint8 wshape The shape/function of the waveform. (When the LFO is disabled, its always 1)
  1. Square
  2. Triangle?
  3. Sinus?
  4. ?
  5. Saw?
  6. Noise?
  7. Random
0x04 2 uint16 rate Rate at which the LFO "oscillate". May or may not be in Hertz.
0x06 2? uint16? unk29 Changing the value seems to induce feedback or resonance. (Or perhaps its because it ended up corrupting the sound engine state when messing with the parameter?)
0x08 2 uint16 depth The depth parameter of the LFO.
0x0A 2 uint16 delay Delay in milliseconds before the LFO effect is applied after the sample begins playing.
0x0C 2 uint16 unk32 Unknown, usually 0x0000. Possibly fade-out in milliseconds.
0x0E 2 uint16 unk33 Unknown, usually 0x0000. Possibly an extra parameter? Or a cutoff/lowpass filter's frequency cutoff?

SplitEntry

This represents a sample mapped to the preset. Those are played depending on certain conditions when a playnote event is received by the sequencer for that particular preset/program. Some samples may be played only for a certain range of keys or velocities for example.

Offset Length Type Name Description
0x00 1 - unk10 A leading 0.
0x01 1 uint8 id The Index of the sample in the SplitsTbl!
0x02 1 uint8 unk11 Unknown. Is always the same value as offset 0x1A below ! (Possibly labelled "B.Rn" on the DSE screenshots)
0x03 1 uint8 unk25 Unknown. Possibly a boolean. Possibly labelled "K.Tps" in the DSE screenshots
0x04 1 int8 lowkey Usually 0x00. Lowest MIDI Key this sample can play on.
0x05 1 int8 hikey Usually 0x7F. Highest MIDI Key this sample can play on.
0x06 1 int8 lovel Lowest note velocity the sample is played on.(0 - 127)
0x07 1 int8 hivel Highest note velocity the sample is played on.(0 - 127)
0x08 1 int8 unk14 Usually 0x00.
0x09 1 int8 unk47 Usually 7F. If smaller than 0x7F the sample won't play...
0x0A 2 int16 unk15 Usually 0x00.
0x0B 1 int8 unk48 Usually 0x7F.
0x0C 4 - unk16 Usually the same value as "PadByte", or 0. Possibly padding ?
0x10 2 - unk17 Usually the same value as "PadByte", or 0. Possibly padding ?
0x12 2 uint16 SmplID The ID/index of sample in the "wavi" chunk's lookup table.
0x14 1 int8 ftune Possibly used to tune the sample's pitch. Fine tuning ?
0x15 1 int8 ctunetrk Sets coarse tuning based on a strange unit where 249 is no tuning.. Might have to do with the track's pitch bending?
0x16 1 int8 rootkey Note at which the sample is sampled at !
0x17 1 int8 ctune Another parameter affecting pitch in a quantity similar to ctunetrk.
0x18 1 int8 smplvol Volume of the sample.
0x19 1 int8 smplpan Pan of the sample.
0x1A 1 uint8 kgrpid Keygroup ID of the keygroup this split belongs to!
0x1B 1 uint8 unk22 Unknown, possibly a flag.
0x1C 2 uint16 unk23 Unknown, usually 0000.
0x1E 2 - unk24 Usually the same value as "PadByte", or 0. Possibly padding ?
Those last 16 bytes are a perfect copy of last 16 bytes of the sample's entry in the "wavi" chunk.
0x20 1 uint8 envon If not == 0, the volume envelope is processed. Otherwise its ignored.
0x21 1 uint8 envmult If not == 0, is used as multiplier for envelope paramters, and the 16bits lookup table is used for parameter durations. If 0, the 32bits duration lookup table is used instead. This value has no effects on volume parameters, like sustain, and atkvol.
0x22 1 uint8 unk37 Unknown.
0x23 1 uint8 unk38 Unknown.
0x24 2 uint16 unk39 Unknown.
0x26 2 uint16 unk40 Unknown.
0x28 1 int8 atkvol Sample volume envelope Attack Level.(0 to 127) Higher values towards 0x7F means the volume at which the attack phase begins at is louder. Doesn't shorten the attack time.
0x29 1 int8 attack Sample volume envelope Attack.(0 to 127) Higher values towards 0x7F means the attack phase takes longer to reach full volume! 126 is ~10 seconds.
0x2A 1 int8 decay Sample volume envelope Decay. (0 to 127) The duration the note has to be held until the volume is smoothly decreased to the value of "Sustain Volume". Higher values towards 0x7F means it takes longer before the held note's volume changes to "Sustain Volume".
0x2B 1 int8 sustain Sample volume envelope Sustain.(0 to 127) The volume at which the held note will stay at. (Default 0x7F)
0x2C 1 int8 hold Sample volume envelope Hold (0 to 127). Higher values towards 0x7F means the note is held at full volume longer after the attack phase. 126 is ~10 seconds. 0x7F, does the same as 0.
0x2D 1 int8 decay2 Sample volume envelope Decay2 (0 to 127). Higher values towards 0x7F means longer fade-out. 0x7F means never fade-out. (Default 0x7F) At 0x7E, it takes ~8 seconds for the volume to reach 0.
0x2E 1 int8 release Sample volume envelope Release parameter(0 to 127). Higher values towards 0x7F means longer release. Negative values mirror positive range. (Default is 0x28(40))
0x2F 1 int8 unk53 Usually 0xFF.

kgrp Chunk


The kgrp chunk contains a list of all the keygroups in use in this SWDL. Its not known yet how keygroups work, but it appears its a set of properties that can be assigned to splits of every programs that overrides some of those splits' parameters, determine their max polyphony, their volume, their "priority" and a few other things.

Offset Length Type Name Description
0x00 4 char[4] label "kgrp" {0x6B, 0x67, 0x72, 0x70}
0x04 2 uint16 unk1 Always 0.
0x06 2 uint16 unk2 Always 0x1504.
0x08 4 uint32 chunkbeg Seems to always be 0x10, possibly the start of the chunk data.
0x0C 4 uint32 chunklen Length of the chunk data. Begins counting right after this field
0x10 Varies Keygroup[] Keygroups A table containing all the keygroups used in the SWDL. The first entry is usually the global Keygroup, of which most splits are part of.
After Keygroups 0 or 8 - Padding? When there is an odd number of Keygroup entry, it appears there is some garbage(?) inserted here to make the next chunk start on an offset divisible by 16.

Keygroup

A single entry in the Keygroups table. The name and purpose of each was extrapolated from the screenshots of the DSE software from the official website. Its unclear what each parameters really do, and in what context, at this time.

Total Length 8 bytes
Offset Length Type Name Description
0x00 2 uint16 ID Index/ID of the keygroup.
0x02 1 uint8 poly Polyphony. AKA max number of simultaneous voices. 0 to 255.
0x03 1 uint8 priority Priority. A value from 0 to possibly 99. Default is 8.
0x04 1 uint8 vclow Lowest Vc possible ? Usually between 0 to 15.
0x05 1 uint8 vchigh Highest Vc possible ? Usually between 0 to 15.
0x06 1 uint8 unk50 Unknown.
0x07 1 uint8 unk51 Unknown.

pcmd Chunk


The pcmd chunk contains the sample data for every samples. Each samples is stored one after the other, regardless of the sample type or sample rate, without headers or delimiters of any sort! Each samples is located by using the sample entries in the wavi chunk.

Offset Length Type Name Description
0x00 4 char[4] label "pcmd" {0x70, 0x63, 0x6D, 0x64}
0x04 2 uint16 unk1 Always 0.
0x06 2 uint16 unk2 Always 0x1504.
0x08 4 uint32 chunkbeg Seems to always be 0x10, possibly the start of the chunk data.
0x0C 4 uint32 chunklen Length of the chunk data. Begins counting right after this field
0x10 Varies - SampleDataBlob Contains the sample data for all the samples used in the SWDL.

The data can be stored in any of the compatible formats:

  • The NDS's 4 bits IMA ADPCM encoding (Same as official IMA ADPCM. Even uses the same tables. only the way sample values are clamped when converting back to PCM16 differ a tiny bit, which might not even be noticeable.)
  • raw PCM16 samples.
  • raw PCM8 samples ?
  • Possibly PSG or something else ?

Note About ADPCM:

  • Each ADPCM sample begins with the initial value of the "predictor" on 16 bits. Then the "step index", also on 16 bits. Afterwards, comes the actual sample data.
  • The ADPCM preamble is included in the value of the "loopbeg" parameter of the sample!


Eod Chunk


This chunk marks the the end of the SWDL container/file. There is nothing past the chunk header!

Total Length 16 bytes
Offset Length Type Name Description
0x00 4 char[4] label "eod\20" {0x65, 0x6F, 0x64, 0x20}
0x04 2 uint16 unk1 Always 0.
0x06 2 uint16 unk2 Always 0x1504.
0x08 4 uint32 chunkbeg Seems to always be 0x10, possibly the start of the chunk data.
0x0C 4 uint32 chunklen Length of the chunk data. Begins counting right after this field. Always 0 for eod chunk!

Credits