Action Replay DS Button Mappings: Difference between revisions

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These are specific to Action Replay.
These are specific to Action Replay.


{|style="color:green; background-color:#ffffcc;" cellpadding="20" cellspacing="0" border="1"
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!Name
!Name
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Revision as of 22:48, 16 May 2009

Action Replay Button Mappings

These are specific to Action Replay.

Name Binary Hexadecimal
NDS Not Folded 1101111111111111 7FFF
Debug 1110111111111111 DFFF
Y 1111011111111111 F7FF
X 1111101111111111 FBFF
L 1111110111111111 FDFF
R 1111111011111111 FEFF
Down 1111111101111111 FF7F
Up 1111111110111111 FFBF
Right 1111111111011111 FFDF
Left 1111111111101111 FFEF
Start 1111111111110111 FFF7
Select 1111111111111011 FFFB
B 1111111111111101 FFFD
A 1111111111111110 FFFE

Use in Action Replay DS

For Action Replay DS an if command for would be:

94000130 ZZZZYYYY
XXXXXXXX XXXXXXXX
D2000000 00000000

Notes

  • ZZZZ is the button in hexadecimal.
  • XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.
  • 9XXXXXXX ZZZZYYYY is the if command.
  • 4000130 is the buttons pressed variable for the Nintendo DS.
  • D2000000 00000000 acts as an end if command in this case.

Example Uses

For a code to press Start to be activated the code would be:

94000130 FDFF0000
CODE
D2000000 00000000

To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:

94000130 FCFF0000
CODE
D2000000 00000000

References