Hex Value (decimal)
|
Parameters
|
Descriptions
|
0003?
|
|
if
|
0014?
|
|
setvar
|
0016
|
AAAAAAAA
|
Jump AAAAAAAA bytes after the last digit of AAAAAAAA
|
001C
|
XX YYYYYYYY
|
Compare last result to XX if true goto + BBBBBBBB
|
001E
|
AAAA
|
Set flag status of AAAA to false.
|
001F
|
AAAA
|
Set flag status of AAAA to true.
|
0020
|
AA
|
Store Flag AA's Status as last result
|
0031
|
|
Wait For Button Press (arrows, A, B,X)
|
?0033
|
|
Remove Text Box after Button Press.
|
0034
|
|
Remove Text box
|
0037
|
XX
|
Color Text Box
|
|
00
|
Brown
|
|
01
|
Green
|
|
02
|
|
|
03
|
|
Grey
|
04
|
|
Blacked Out
|
0038
|
XX
|
Type AA textbox
|
02
|
|
No border
|
03
|
|
With Border
|
0039
|
|
No Map in text box
|
003A
|
XX
|
Call Color/Map Textbox with text ID XX
|
003C
|
|
Open Menu ?
|
003F
|
####
|
Hold for #### (units?) then continue
|
0049
|
|
Start script upon pressing A
|
005E
|
AAAA BBBB
|
Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero.
|
005F
|
|
End Movement Command
|
0060
|
|
Lock Player
|
0061
|
|
Release Player
|
0064
|
AA
|
Remove overworld sprite for person event AA
|
0068
|
|
Face Player
|
006B
|
|
disappear map( Later if press menu disappear hiro)
|
?0074
|
|
playsong
|
00CD
|
AA
|
Set Text Var AA = Hero
|
00CE
|
AA
|
Set Text Var AA = Rival
|
00CF
|
AA
|
Set Text Var AA = Assistant
|