DSE SMDL Format

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General Information

The SMDL format is a container for sequenced music. Its very close to the MIDI format, similarly to the SSEQ format normally used in most NDS games.

File Structure

Overview

Offset Length Name Description
0x0 64 SMDLHeader The container's header.
0x40 64 Song Chunk Information on the entire sequence.
After Song Chunk Varies Trk Chunk The first Track of the sequence. Its role is to set the tempo.
..Additional tracks here..
After all Track Chunks 16 End of Content Chunk This empty chunk marks the end of the SMDL container.

SMDL Header

Total length 64 bytes
Offset Length Type Name Description

Song Chunk

Total length 64 bytes
Offset Length Type Name Description

Trk Chunk

Offset Length Type Name Description

Eoc Chunk

Total length 16 bytes
Offset Length Type Name Description

DSE Events

Tracks are filled with event codes, which indicates to the sequencer what to do.

  • Their value ranges from 0x0 to 0xFF.
  • Events from 0x0 to 0x7F are reserved for the PlayNote event.
  • Events from 0x0 to 0x80 are reserved for fixed duration pause events.
  • Events from 0x90 to 0xFF all their unique meaning.

PlayNote(0x0 to 0x7F)

The play note event is special in that its format is particular.

  • The event code itself is the velocity(0x0 - 0x7F) of the note to be played.
  • The first parameter byte is obligatory, and it contains info on whether we modify the track's current octave, how many extra parameters are there, and what note to play.
  • The second parameter is optional, and its length varies depending on the length specified in the obligatory parameter. It contains the duration the key is "held down" before being released.

Here's a breakdown of the NoteData byte:

Bits Name Meaning
1100 0000 OctaveMod A value from 0 to 3 from which 2 is subtracted. The result is a signed value that we add to the track's current octave.
0011 0000 NbParamBytes A value from 0 to 3 which indicates the amount of extra parameter bytes that should be read.
0000 1111 Note The Note that should be played at the track's current octave(after OctaveMod).

Note List

Value Note Name
0x0 C
0x1 C#
0x2 D
0x3 D#
0x4 E
0x5 F
0x6 F#
0x7 G
0x8 G#
0x9 A
0xA A#
0xB B
0xF Unknown

Example Event

Velocity NoteData (Opt)KeyDownDuration
0x7F 0x65 0x20 0x01 0x10

This event will play the note F, at the current track octave with no modifications, and hold the note for 0x100120 ticks.


Fixed Duration Pause(0x80 to 0x8F)

The fixed duration pause is a pause event based on the duration of common musical time intervals. Its event code goes from 0x80-0x8F.

Here's a table of the possible durations:

Code Musical Time Interval Duration in Ticks
0x80 Half Note 96
0x81 Dotted Quarter Note 72
0x82 2/3 of a Half Note 64
0x83 Quarter Note 48
0x84 Dotted 8th Note 36
0x85 2/3 of a Quarter Note 32
0x86 8th Note 24
0x87 Dotted 16th Note 18
0x88 2/3 of a 8th Note 16
0x89 16th Note 12
0x8A Dotted 32nd Note 9
0x8B 2/3 of a 16th Note 8
0x8C 32nd Note 6
0x8D Dotted 64th Note 4
0x8E 2/3 of a 32nd Note 3
0x8F 64th Note 2

Others(0x90 to 0xFF)

Here is a list of all known events :

Code Parameter Length Parameters Name Description
0x90 0 - RepeatLastPause Pause the track processing for the duration of the last pause.(Includes fixed duration pauses)
0x91 1 (uint8)Duration AddToLastPause Pause the track processing for the duration of the last pause + the duration in ticks specified.(Includes fixed duration pauses)
0x92 1 (uint8)Duration Pause8Bits Pause the track processing for the duration in ticks.
0x93 2 (uint16)Duration Pause16Bits Pause the track processing for the duration in ticks.
0x94 3 (uint24)Duration Pause24Bits Pause the track processing for the duration in ticks.
0x95 1 (uint8)CheckInterval PauseUntilRelease Pause the track processing as long as a note is held down. Will wait for at least "CheckInterval" ticks, then checks every "CheckInterval" ticks if all notes have been released on the current track.
0x96 0 - INVALID Disable current track.
0x97 0 - INVALID Disable current track.
0x98 0 - EndOfTrack Marks the end of the track. Is also used as padding to align the end of the track on 4 bytes.
0x99 0 - LoopPoint Marks the point the track will loop to after the end of track is reached.
0x9A 0 - INVALID Disable current track.
0x9B 0 - INVALID Disable current track.
0x9C 1 ?? ?? ??
0x9D 0 ?? ?? ??
0x9E 0 ?? ?? ??
0x9F 0 - INVALID Disable current track.
0xA0 1 (uint8)Octave SetTrackOctave Sets the current track's octave to the value specified. Valid range is 0 - 9.
0xA1 1 (uint8)Octave AddToTrackOctave Adds the value specified to the current track octave.
0xA2 0 - INVALID Disable current track.
0xA3 0 - INVALID Disable current track.
0xA4 1 (uint8)TempoBPM SetTempo Sets the track's tempo in beats per minute.
0xA5 1 (uint8)TempoBPM SetTempo Sets the track's tempo in beats per minute? (The code is identical to 0xA4)
0xA5 1 (uint8)TempoBPM SetTempo Sets the track's tempo in beats per minute? (The code is identical to 0xA4)
0xA6 0 - INVALID Disable current track.
0xA7 0 - INVALID Disable current track.
0xA8 2 ?? ?? ??
0xA9 1 ?? ?? ??
0xAA 1 ?? ?? ??
0xAB 0 - SkipNextByte Skips processing the next byte.
0xAC 1 (uint8)ProgramID SetProgram Change the track's program to the one specified.
0xAD 0 - INVALID Disable current track.
0xAE 0 - INVALID Disable current track.
0xAF 3 ?? ?? ??
0xB0 0 ?? ?? ??
0xB1 1 ?? ?? ??
0xB2 1 ?? ?? ??
0xB3 1 ?? ?? ??
0xB4 2 ?? ?? ??
0xB5 1 ?? ?? ??
0xB6 1 ?? ?? ??
0xB7 0 - INVALID Disable current track.
0xB8 0 - INVALID Disable current track.
0xB9 0 - INVALID Disable current track.
0xBA 0 - INVALID Disable current track.
0xBB 0 - INVALID Disable current track.
0xBC 1 ?? ?? ??
0xBD 0 - INVALID Disable current track.
0xBE 1 ?? ?? ??
0xBF 1 ?? ?? ??
0xC0 1 ?? ?? ??
0xC1 0 - INVALID Disable current track.
0xC2 0 - INVALID Disable current track.
0xC3 1 ?? ?? ??
0xC4 0 - INVALID Disable current track.
0xC5 0 - INVALID Disable current track.
0xC6 0 - INVALID Disable current track.
0xC7 0 - INVALID Disable current track.
0xC8 0 - INVALID Disable current track.
0xC9 0 - INVALID Disable current track.
0xCA 0 - INVALID Disable current track.
0xCB 2 - SkipNext2Bytes Skip processing the next 2 bytes.
0xCC 0 - INVALID Disable current track.
0xCD 0 - INVALID Disable current track.
0xCE 0 - INVALID Disable current track.
0xCF 0 - INVALID Disable current track.
0xD0 1 ?? ?? ??
0xD1 1 ?? ?? ??
0xD2 1 ?? ?? ??
0xD3 2 ?? ?? ??
0xD4 3 ?? ?? ??
0xD5 2 ?? ?? ??
0xD6 2 ?? ?? ??
0xD7 2 (uint16)Bend PitchBend Bend the pitch of the note.
0xD8 2 ?? ?? ??
0xD9 0 - INVALID Disable current track.
0xDA 0 - INVALID Disable current track.
0xDB 1 ?? ?? ??
0xDC 5 ?? ?? ??
0xDC 4 ?? ?? ??
0xDE 0 - INVALID Disable current track.
0xDF 1 ?? ?? ??
0xE0 1 (uint8)TrackVolume SetTrackVolume Change the track's volume to the value specified. (0x0-0x7F)
0xE1 1 ?? ?? ??
0xE2 3 ?? ?? ??
0xE3 1 (uint8)TrackExpression SetTrackExpression Change the track's expression(secondary volume) to the value specified. (0x0-0x7F)
0xE4 5 ?? ?? ??
0xE5 4 ?? ?? ??
0xE6 0 - INVALID Disable current track.
0xE7 1 ?? ?? ??
0xE8 1 (int8)Pan SetTrackPan Change the track's pan to the value specified. (0x0-0x7F. 0x40 is middle, 0x0 full left, and 0x7F full right )
0xE9 1 ?? ?? ??
0xEA 3 ?? ?? ??
0xEB 0 - INVALID Disable current track.
0xEC 5 ?? ?? ??
0xED 4 ?? ?? ??
0xEE 0 - INVALID Disable current track.
0xEF 1 ?? ?? ??
0xF0 5 ?? ?? ??
0xF1 4 ?? ?? ??
0xF2 2 ?? ?? ??
0xF3 3 ?? ?? ??
0xF4 0 - INVALID Disable current track.
0xF5 0 - INVALID Disable current track.
0xF6 1 ?? ?? ??
0xF7 0 - INVALID Disable current track.
0xF8 2 ?? ?? ??
0xF9 0 - INVALID Disable current track.
0xFA 0 - INVALID Disable current track.
0xFB 0 - INVALID Disable current track.
0xFC 0 - INVALID Disable current track.
0xFD 0 - INVALID Disable current track.
0xFE 0 - INVALID Disable current track.
0xFF 0 - INVALID Disable current track.

Credits

  • TruePikachu for some of the details on the SMDL format! [1]