Pmd2 PKDPX
The PKDPX format is used as a compressed container for generic data. Unlike its specialized equivalent the AT4PX format, the PKDPX format can contain any kind of data. The format of whatever is contained will vary depending on context, and what file extension the file that contained the PKDPX container had. Its content is compressed using a custom compression format dubbed PX Compression for the lack of a better name.
File Structure
The structure is very simple. A 20 bytes long header followed with the compressed data.
Offset | Length | Endianness | Type | Name | Description |
---|---|---|---|---|---|
0x00 | 5 | big | Magic Number | The magic number, made of the ASCII characters "PKDPX" {0x50, 0x4B, 0x44, 0x50, 0x58} | |
0x05 | 2 | little | uint16 | Container Length | The length from the beginning of the header to the end of the compressed data. |
0x07 | 9 | byte array | Ctrl Flags Array | A list of flags to be used in decompressing the container's content. More detail about their purpose on the PX Compression page. They're really nybbles stored in the lower half of a single byte each. | |
0x10 | 4 | little | uint32 | Decompressed Data Length | This is the length of the raw input data before it was compressed. Note how the length of this field differ from the AT4PX format's own Decompressed Data Length ! |
0x14 | ..The compressed data begins immediately here!.. |
Credits
A big thanks to Zhorkenwho figured out most of the header and the compression format!