DPP Script Commands: Difference between revisions
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Line 75: | Line 75: | ||
|XX | |XX | ||
|Type AA textbox | |Type AA textbox | ||
|- style="background: #eee;" align="center" | |||
|02 | |02 | ||
| | | | ||
|No border | |No border | ||
|- style="background: #eee;" align="center" | |||
|03 | |03 | ||
| | | | ||
Line 122: | Line 124: | ||
|Remove overworld sprite for person event AA | |Remove overworld sprite for person event AA | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
|0068 | |0068 | ||
| | |||
|Face Player | |Face Player | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" |
Revision as of 20:11, 20 February 2009
DPP Script Commands
Hex Value (decimal) | Parameters | Descriptions | |
---|---|---|---|
0003? | if | ||
0014? | setvar | ||
0016 | AAAAAAAA | Jump AAAAAAAA bytes after the last digit of AAAAAAAA | |
001C | XX YYYYYYYY | Compare last result to XX if true goto + BBBBBBBB | |
001E | AAAA | Set flag status of AAAA to false. | |
001F | AAAA | Set flag status of AAAA to true. | |
0020 | AA | Store Flag AA's Status as last result | |
0031 | Wait For Button Press (arrows, A, B,X) | ||
?0033 | Remove Text Box after Button Press. | ||
0034 | Remove Text box | ||
0037 | XX | Color Text Box | |
00 | Brown | ||
01 | Green | ||
02 | |||
03 | Grey | ||
04 | Blacked Out | ||
0038 | XX | Type AA textbox | |
02 | No border | ||
03 | With Border | ||
0039 | No Map in text box | ||
003A | XX | Call Color/Map Textbox with text ID XX | |
003C | Open Menu ? | ||
003F | #### | Hold for #### (units?) then continue | |
0049 | Start script upon pressing A | ||
005E | AAAA BBBB | Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. | |
005F | End Movement Command | ||
0060 | Lock Player | ||
0061 | Release Player | ||
0064 | AA | Remove overworld sprite for person event AA | |
0068 | Face Player | ||
006B | disappear map( Later if press menu disappear hiro) | ||
?0074 | playsong | ||
00CD | AA | Set Text Var AA = Hero | |
00CE | AA | Set Text Var AA = Rival | |
00CF | AA | Set Text Var AA = Assistant |