DPP Script Commands: Difference between revisions
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! Descriptions | ! Descriptions | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | |0003? | ||
| | | | ||
| | |if | ||
|-0014? | |-style="background: #eee;" align="center" | ||
| | |0014? | ||
| | | | ||
|setvar | |||
0016 AAAAAAAA Jump AAAAAAAA bytes after the last digit of AAAAAAAA | |- style="background: #eee;" align="center" | ||
001C XX YYYYYYYY Compare last result to XX if true goto + BBBBBBBB | |0016 | ||
001E AAAA Set flag status of AAAA to false. | |AAAAAAAA | ||
|Jump AAAAAAAA bytes after the last digit of AAAAAAAA | |||
|- style="background: #eee;" align="center" | |||
|001C | |||
|XX YYYYYYYY | |||
|Compare last result to XX if true goto + BBBBBBBB | |||
|- style="background: #eee;" align="center" | |||
|001E | |||
|AAAA | |||
|Set flag status of AAAA to false. | |||
|- style="background: #eee;" align="center" | |||
001F AAAA Set flag status of AAAA to true. | 001F AAAA Set flag status of AAAA to true. | ||
|- style="background: #eee;" align="center" | |||
0020 AA Store Flag AA's Status as last result | 0020 AA Store Flag AA's Status as last result | ||
|- style="background: #eee;" align="center" | |||
0031 Wait For Button Press (arrows, A, B,X) | 0031 Wait For Button Press (arrows, A, B,X) | ||
|- style="background: #eee;" align="center" | |||
?0033 Remove Text Box after Button Press. | ?0033 Remove Text Box after Button Press. | ||
|- style="background: #eee;" align="center" | |||
0034 Remove Text box | 0034 Remove Text box | ||
|- style="background: #eee;" align="center" | |||
0037 XX Color Text Box | 0037 XX Color Text Box | ||
00 Brown | 00 Brown | ||
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03 Grey | 03 Grey | ||
04 Blacked Out | 04 Blacked Out | ||
|- style="background: #eee;" align="center" | |||
0038 XX Type AA textbox | 0038 XX Type AA textbox | ||
02 No border | 02 No border | ||
03 With Border | 03 With Border | ||
|- style="background: #eee;" align="center" | |||
0039 No Map in text box | 0039 No Map in text box | ||
|- style="background: #eee;" align="center" | |||
003A XX Call Color/Map Textbox with text ID XX | 003A XX Call Color/Map Textbox with text ID XX | ||
|- style="background: #eee;" align="center" | |||
003C Open Menu ? | 003C Open Menu ? | ||
|- style="background: #eee;" align="center" | |||
003F #### Hold for #### (units?) then continue | 003F #### Hold for #### (units?) then continue | ||
|- style="background: #eee;" align="center" | |||
0049 Start script upon pressing A | 0049 Start script upon pressing A | ||
|- style="background: #eee;" align="center" | |||
005E AAAA BBBB Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. | 005E AAAA BBBB Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. | ||
|- style="background: #eee;" align="center" | |||
005F End Movement Command | 005F End Movement Command | ||
|- style="background: #eee;" align="center" | |||
0060 Lock Player | 0060 Lock Player | ||
|- style="background: #eee;" align="center" | |||
0061 Release Player | 0061 Release Player | ||
|- style="background: #eee;" align="center" | |||
0064 AA Remove overworld sprite for person event AA | 0064 AA Remove overworld sprite for person event AA | ||
|- style="background: #eee;" align="center" | |||
0068 Face Player | 0068 Face Player | ||
|- style="background: #eee;" align="center" | |||
006b disappear map( Later if press menu disappear hiro) | 006b disappear map( Later if press menu disappear hiro) | ||
|- style="background: #eee;" align="center" | |||
0074 playsong | 0074 playsong | ||
|- style="background: #eee;" align="center" | |||
00CD AA Set Text Var AA = Hero | 00CD AA Set Text Var AA = Hero | ||
|- style="background: #eee;" align="center" | |||
00CE AA Set Text Var AA = Rival | 00CE AA Set Text Var AA = Rival | ||
|- style="background: #eee;" align="center" | |||
00CF AA Set Text Var AA = Assistant | 00CF AA Set Text Var AA = Assistant | ||
|} |
Revision as of 20:03, 20 February 2009
DPP Script Commands
001F AAAA Set flag status of AAAA to true. 0020 AA Store Flag AA's Status as last result 0031 Wait For Button Press (arrows, A, B,X) ?0033 Remove Text Box after Button Press. 0034 Remove Text box 0037 XX Color Text Box 00 Brown 01 Green 02 03 Grey 04 Blacked Out 0038 XX Type AA textbox 02 No border 03 With Border 0039 No Map in text box 003A XX Call Color/Map Textbox with text ID XX 003C Open Menu ? 003F #### Hold for #### (units?) then continue 0049 Start script upon pressing A 005E AAAA BBBB Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. 005F End Movement Command 0060 Lock Player 0061 Release Player 0064 AA Remove overworld sprite for person event AA 0068 Face Player 006b disappear map( Later if press menu disappear hiro) 0074 playsong 00CD AA Set Text Var AA = Hero 00CE AA Set Text Var AA = Rival 00CF AA Set Text Var AA = AssistantHex Value (decimal) | Parameters | Descriptions |
---|---|---|
0003? | if | |
0014? | setvar | |
0016 | AAAAAAAA | Jump AAAAAAAA bytes after the last digit of AAAAAAAA |
001C | XX YYYYYYYY | Compare last result to XX if true goto + BBBBBBBB |
001E | AAAA | Set flag status of AAAA to false. |