GameFreak Gen 6 Data: Difference between revisions

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(various data structures)
 
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Line 24: Line 24:
| 1
| 1
| Main heap
| Main heap
|}
== Pokemon Temp Data  ==
{| border="1" style="border: 1px solid #999; border-collapse: collapse;"
|- style="background: #ccc;" align="center"
! Offset
! Type
! Description
|- style="background: #eee;" align="center"
| 0x8
| u64
| pid and 0
|- style="background: #eee;" align="center"
| 0x10
| u32
| tid/sid
|- style="background: #eee;" align="center"
| 0x20
| u16
| Nature
|- style="background: #eee;" align="center"
| 0x22
| u16
| Ability number
|}
|}

Revision as of 05:37, 1 June 2015

HeapData

Offset Description
0x0 Heap pointer
0x4 Bitflags for heap


Heap Bitflags

Offset Description
0 In use
1 Main heap


Pokemon Temp Data

Offset Type Description
0x8 u64 pid and 0
0x10 u32 tid/sid
0x20 u16 Nature
0x22 u16 Ability number