DPP Script Commands: Difference between revisions
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|disappear map( Later if press menu disappear hiro) | |disappear map( Later if press menu disappear hiro) | ||
|- style="background: #eee;" align="center"ù | |- style="background: #eee;" align="center"ù | ||
| 0072 | | 0072 | ||
| XXXX YYYY | | XXXX YYYY |
Revision as of 15:59, 19 March 2009
This page will contain the script commands for DPP. Movement commands used in the scripts will also be listed.
Please include an example of which script file the command is used in so we can double check
DPP Script Commands
Hex Value (decimal) | Parameters | Descriptions | Example Script Number |
---|---|---|---|
0002 | end | ||
000C | if | ||
0011 | 80AA BBBB | Compare variable 80AA to value BBBB | 458 |
0014 | XXYY | Calls standard function number XXYY, see DPP Scripting: Standard Functions for values of YY, XX=07 in all examples we have seen. | 981 |
0016 | YYYYYYYY | Jump YYYYYYYY bytes after the last digit of YYYYYYYY | |
001A | 1603; XXXX | Heal Pokemon?; Jump XXXX bytes push location so we can return here with 001B | 981, 458 |
001B | Kill Script, pop back to calling command | 411 | |
001C | XX YYYYYYYY | Compare last result to XX if true goto + YYYYYYYY | |
001D | XX YYYYYYYY | Compare Last Result to XX, if true go + YYYYYYYY, push location to return with 001B | |
001E | AAAA | Set flag status of AAAA to false. | |
001F | AAAA | Set flag status of AAAA to true. | |
0020 | AA | Store Flag AA's Status as last result | |
0028 | 80AA BBBB | Set value of variable 80AA to BBBB | 72 |
0029 | 80AA 80BB | Copy value from variable 80BB to 80AA | |
002C | AAAA | Get text entry AAAA from text file corresponding to script file | |
0031 | Wait For Button Press (arrows, A, B,X) | ||
?0033 | Remove Text Box after Button Press. | ||
0034 | Remove Text box | ||
0036 | AA BB CC DD | Call textbox with text AA, type BB, picture CC, DD not zero makes picture box transparent. | 456 |
0037 | XX | Color Text Box | |
00 | Brown | ||
01 | Green | ||
02 | |||
03 | Grey | ||
04 | Blacked Out | ||
0038 | AA | Type AA textbox | |
02 | No border | ||
03 | With Border | ||
0039 | No Map in text box | ||
003A | XX | Call Color/Map Textbox with text ID XX | |
003C | Open Menu ? | ||
003E | 80AA | Bring up yes/no box | |
003F | AAAA | Hold for AAAA (units?) then continue | |
0040 | 00 XX YY AA BB | Put up a list of choices for the player to make.(XX=X Coordinates;YY=Y Coordinates;AA=Cursor position;BB=Determine if B=Cancel | 34 |
0041 | 00 XX YY AA BB | The same as 40, I think | 200 |
0049 | AAAA | Start script upon pressing A, AAAA=05DC most of the time | 0 |
004C | AAAA | Plays Pokemon Cry(AAAA=Number Pokemon) | 1020 |
004E | Fade song | 1020 | |
005E | AAAA BBBB | Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. | |
005F | End Movement Command | ||
0060 | Lock Player | ||
0061 | Release Player | ||
0064 | AA | Remove overworld sprite for person event AA | |
0068 | Face Player | ||
006B | disappear map( Later if press menu disappear hiro) | ||
0072 | XXXX YYYY | Show money box | 124 |
0073 | Hide money box | 124 | |
?0074 | playsong | ||
007D | 80AA 80BB 80CC | Check if possible to give item 80AA, 80BB of them and store if successful in 80CC | |
0099 | 80XX YYYY | Check if party pokemon 80XX knows move YYYY | 458 |
00A1 | Used at end of call screen commands | ||
00BE? | II II 00 00 XX xx YY yy PP | Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position) | 1035 |
00CD | AA | Set Text Var AA = Hero | 342 |
00CE | AA | Set Text Var AA = Rival | 342 |
00CF | AA | Set Text Var AA = Male\Female alter ego. | 342 |
00D0 | AA 80BB | Set text var AA to name of pokemon number 80BB | 458 |
00D1 | AA 80BB | Get the name for item number = value of variable 80BB and store it in text variable AA | 72 |
00D3 | AA 80BB | Get attack corresponding to item number = value of variable 80BB store in text variable AA | 72 |
00D4 | AA 0000 | Set text var AA to an attack | |
00D5 | AA 0000 | Set text var AA to a number | |
00D6 | AA 0000 | Set text var AA to a pokemon nickname in team | |
00D7 | AA 0000 | Set text var AA to an object? | |
00D8 | AA 0000 | Set text var AA to a type of trainer | |
00E5 | AAAA | Start Battle AAAA | 50,72 |
00EB | Lost battle go to pokemon center. | 50,72 | |
00EC | 80AA | Check if lost battle, store result in variable 80AA | 50,72 |
015B | AA 80BB | Check if obtained badge AA and store result in variable 0x80BB | 50, 72, 411 |
015C | AA | Set obtained badge AA to true | 50, 72 |
0191 | Choose Pokemon Menu, store number as last result | 458 | |
0192 | Choose Pokemon for Battle Tower (everyone banned) | ||
0193 | 80AA | Store Last Result in 80AA, 80AA=00FF means no pokemon was chosen | 458 |
0194 | Choose Pokemon everyone able | ||
0198 | 80AA 80BB | Store the pokemon number of party pokemon 80AA, in 80BB If the pokemon is an egg the value is 0000. | 458 |
01B9 | 80XX 80YY | Store happiness of pokemon 80YY into 80XX | 458 |
0224 | 80XX 80YY | Teach Pokemon 80XX move 80YY | 458 |
0225 | 80XX | Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF | 458 |
0257 | Exchange Berries for Accessories | 999 |