Pmd2 item p.bin: Difference between revisions
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Psy commando (talk | contribs) (Didn't realize the format in PMD:EoT/D was so different.. Will need more work.) |
Psy commando (talk | contribs) (→File Structure (Explorers of Sky): fixed overview table layout) |
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Line 19: | Line 19: | ||
! Offset | ! Offset | ||
! Length | ! Length | ||
! Name | ! Name | ||
! Description | ! Description | ||
Line 25: | Line 24: | ||
| 0x00 | | 0x00 | ||
| 16 | | 16 | ||
| [[Pmd2_SIR0|SIR0 Header]] | | [[Pmd2_SIR0|SIR0 Header]] | ||
| A SIR0 header wrapping the item data. | | A SIR0 header wrapping the item data. | ||
Line 32: | Line 29: | ||
| 0x10 | | 0x10 | ||
| (NbEntries * 16) | | (NbEntries * 16) | ||
| [[#Item Data|Item Data]] | | [[#Item Data|Item Data]] | ||
| A block containing entries for all items. | | A block containing entries for all items. | ||
Line 39: | Line 34: | ||
| After Item Data | | After Item Data | ||
| 3 | | 3 | ||
| [[Pmd2_SIR0|SIR0 Pointer Offset List]] | | [[Pmd2_SIR0|SIR0 Pointer Offset List]] | ||
| A list of encoded offsets to the pointers in the file. Since there are only the 2 pointers of the SIR0 header, those three bytes are always 0x04, 0x04, 0x00. | | A list of encoded offsets to the pointers in the file. Since there are only the 2 pointers of the SIR0 header, those three bytes are always 0x04, 0x04, 0x00. | ||
Line 46: | Line 39: | ||
| After SIR0 Pointer Offset List | | After SIR0 Pointer Offset List | ||
| 13 | | 13 | ||
| Padding Bytes | | Padding Bytes | ||
| Since all entries have a fixed size, and the SIR0 Pointer Offset List is 3 bytes long, 13 0xAA bytes are used as padding to align the end of the file on 16 bytes. | | Since all entries have a fixed size, and the SIR0 Pointer Offset List is 3 bytes long, 13 0xAA bytes are used as padding to align the end of the file on 16 bytes. |
Revision as of 00:46, 25 March 2015
The "/BALANCE/item_p.bin" file in Pokemon Mystery Dungeon Explorers of Sky/Time/Darkness contains data on every item in the game.
- Notes
-
- The item_p.bin file has a different structure in PMD:EoT/D than in PMD:EoS. Item entries in EoS are 16 bytes, while they're 24 bytes int EoT/D!
- In Explorers of Sky, there are 1,400 entries.
- In Explorers of Time/Darkness, there are 1,000 entries.
File Structure (Explorers of Sky)
Overview
Offset | Length | Name | Description |
---|---|---|---|
0x00 | 16 | SIR0 Header | A SIR0 header wrapping the item data. |
0x10 | (NbEntries * 16) | Item Data | A block containing entries for all items. |
After Item Data | 3 | SIR0 Pointer Offset List | A list of encoded offsets to the pointers in the file. Since there are only the 2 pointers of the SIR0 header, those three bytes are always 0x04, 0x04, 0x00. |
After SIR0 Pointer Offset List | 13 | Padding Bytes | Since all entries have a fixed size, and the SIR0 Pointer Offset List is 3 bytes long, 13 0xAA bytes are used as padding to align the end of the file on 16 bytes. |
Item Data
The entries for each items are always 16 bytes long, and are organized this way:
Offset | Length | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 | uint16 | Buy Price | Price to pay for the item when purchased from a shop. |
0x02 | 2 | uint16 | Sell Price | Price a shop will offer for the item. |
0x04 | 1 | uint8 | Category | Used for sorting items, and possibly to determine the way the item works. |
0x05 | 1 | uint8 | SpriteID | The sprite shown next to the item in the bag and on the ground. |
0x06 | 2 | uint16 | ItemID | The ID by which the game refers to this item ! |
0x08 | 2 | uint16 | Item Parameter #1 | See Item Parameter |
0x0A | 1 | uint8 | Item Parameter #2 | Another parameter for items. Unknown role. |
0x0B | 1 | uint8 | Item Parameter #3 | Another parameter for items. Unknown role. |
0x0C | 1 | uint8 | Unknown#1 | Unknown. |
0x0D | 1 | uint8 | Unknown#2 | Unknown. |
0x0E | 1 | uint8 | Unknown#3 | Unknown. |
0x0F | 1 | uint8 | Unknown#4 | Unknown, usually is 0. |
Category
A list of the possible category value an item can have. This list is based on data compiled by nhahtdh into the item_p_sky.xlsx excel document, and then verified/confirmed on our end.(See links in the Credits section. )
ID | Category |
---|---|
0x0 | Projectile |
0x1 | Arc |
0x2 | Seed & Drink |
0x3 | Food & Gummi |
0x4 | Hold item |
0x5 | TM & HM |
0x6 | Poké |
0x7 | N/A |
0x8 | Evo. + Misc. |
0x9 | Orb |
0xA | Link Box |
0xB | Used TM |
0xC | Box 1 |
0xD | Box 2 |
0xE | Box 3 |
0xF | Specific Items |
Item Parameter
There are 3 parameters slots available for each items, their use depends on the item type.
Parameter #1 (offset 0x08)
- If the item is an HM/TM, or an orb, this value is the move ID it refers to. Its also used the same way by some items, like orbs.
- Otherwise, with items of any other category, its role is unknown !
File Structure (Explorers of Time/Darkness)
External Resources
- Wonder Mail S Tools, research notes. The "items_p_Sky.xlsx" excel sheet contains a comprehensive list of item names/types, pokemon names/types, moves names, etc, along with their associated index values in-game : [1]