Pokémon Mystery Dungeon Explorers: Difference between revisions
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Psy commando (talk | contribs) (Made a hub page for "Pokemon Mystery Dungeon: Explorers of" games. It will make it much easier to plug together all the pieces once I begin writing in more details!) |
UniqueGeek (talk | contribs) |
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:* Length: | :* Length: | ||
:* Description: | :* Description: | ||
: Overlay #13 : | |||
:* Description: Controls the personality test, including the available partners and playable Pokémon. Personality test questions are stored in the MESSAGE folder. | |||
== File/Data Formats == | == File/Data Formats == |
Revision as of 18:53, 8 December 2014
General Information
This page contains data on the Pokémon Mystery Dungeon: Explorers of Sky/Time/Darkness games.
ROM File Structure
A detailed list of the file structure of the ROM's nitro-fs filesystem.
- Note: A lot of files in the ROM have an identifier that correspond to which level/event/cutscene/etc, they're used in. Something like: "s17p01" for example.
First/Second level directories:
- /BACK/
- Contains large compressed BGP images. Some of those appear during the game startup, some later during the game.
- /BALANCE/
- Seems to contain value relative to pokemon stats and various information about levels/dungeons.
- /DUNGEON/
- Contains what seems to be some dungeon tiles.
- /DWC/
- Data for the standard NDS Wifi setup screen.
- /EFFECT/
- Contains some of the effect sprites.
- /FONT/
- Contains fonts, UI element resources, palettes, and the portraits for the talking pokemon during the game.
- /GROUND/
- Contains various sprites, apparently mostly for decorating the maps.
- /MAP_BG/
- Contains what seems to be map tiles.
- /MESSAGE/
- Contains the strings for most of the game!
- /MONSTER/
- Contains the pokemon sprites for battle and the "overworld".
- /RESCUE/
- Possibly linked to SOS code generation.
- /SCRIPT/
- Contains the scripts for the whole game. Each directories has an identifier related to the context it takes place in.
- /SOUND/BGM/
- Contains the main instrument sounds bank, "bgm.swd", and all the music in the game. With each tracks being a pair of a SMD and SWD file.
- /SOUND/ME/
- /SOUND/SE/
- /SOUND/SWD/
- A bunch of sound effects stored as SWDs
- /SYSTEM/
- /SYNTH/
- Possibly data for the swap cauldron.
- /SYSTEM/
- /TABLEDAT/
- /TOP/
ROM Overlays Details
A list of all the overlays, and what they're used for.
- NDS9/ARM9 Overlays
- Overlay #01 :
- Load address:
- Length:
- Description:
- Overlay #13 :
- Description: Controls the personality test, including the available partners and playable Pokémon. Personality test questions are stored in the MESSAGE folder.
File/Data Formats
A list of all the file/data formats used in the game.
- Graphics Formats
- BGP
- WAN
- WBA
- W16
- WTE and WTU
- CHR
- PAL
- BMA
- BPC
- BPL
- BPA
- Audio Formats
- SWD
- SMD
- SED
- Data Formats
- BIN
- DAT
- MD
- TLK
- STR
- Script Engine Formats
- SSB
- SSA
- SSS
- SSE
- LSD
- Container Formats
- BIN(pack files)
- KAO
- SIR0
- Compressed Container Formats
- AT4PX
- AT4PN
- PKDPX
- Misc
- DIC
Files with Unique Formats
A list of files that have their own unique format.
- /BALANCE/monster.md
- /FONT/kaomado.kao
- /MESSAGE/tbl_talk.tlk
- /MESSAGE/text_e.str
- /RESCUE/rescue.bin
- /SYNTH/synth.bin
- /SYSTEM/manpu_ma.smd