Talk:Pokémon DP Save File Structure: Difference between revisions

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Please post the checksum algorithm in C++-like syntax.  The code loadingNOW used was standard pseudo-language. [[User:Sabresite|Sabresite]] 20:44, 4 March 2009 (UTC)
Please post the checksum algorithm in C++-like syntax.  The code loadingNOW used was standard pseudo-language. [[User:Sabresite|Sabresite]] 20:44, 4 March 2009 (UTC)
So it's okay to use loadingNOW's example?  Otherwise I'll just run my code in a converter and see what pops out. --[[User:Sabresite|Sabresite]] 12:01, 6 March 2009 (EST)

Revision as of 17:01, 6 March 2009

I just updated this page with slightly revised information on how the game determines which save blocks are most current. Turns out even Pokésav isn't programmed to pick up on an instance where both big blocks have the same ID number, which means my programs now read the save file more accurately than Pokésav. Interesting. --Codemonkey85, 02/19/09 4:49 AM EST

Sabresite, I noticed your comment in the Bulbapedia page on the Pokémon NDS save file structure. I'm not terribly competent at wiki markup, so if you want to make either page look prettier, that's cool... as for content, would it be okay to copy the info from this page to the Bulbapedia one? I wrote both (with help from loadingNOW), so I don't see a problem, but I know you guys are trying to keep this wiki under wraps.

Also, I'd really like to add the save block checksum algorithms, but I can't really do it without either posting it in VB.Net (which everyone hates), or directly plagiarizing loadingNOW by posting it in C++. Unless there's a more language-independent way to format it.--Codemonkey85, 02/26/09 12:22 PM EST

CheckSum Algorithm

Please post the checksum algorithm in C++-like syntax. The code loadingNOW used was standard pseudo-language. Sabresite 20:44, 4 March 2009 (UTC)

So it's okay to use loadingNOW's example? Otherwise I'll just run my code in a converter and see what pops out. --Sabresite 12:01, 6 March 2009 (EST)