Pokémon NDS Save File Checksum: Difference between revisions
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Pokémon NDS uses a {{wplink|checksum|checksum}} at the footer each block in the [[Pokémon NDS Save File Structure|save file]] to ensure consistent data. | Pokémon NDS uses a {{wplink|checksum|checksum}} at the footer each block in the [[Pokémon NDS Save File Structure|save file]] to ensure consistent data. | ||
==Diamond & Pearl usage== | ==Diamond & Pearl usage== | ||
<code> | |||
filestream.Seek( 0xC0FE, SeekOrigin.Begin ); | filestream.Seek( 0xC0FE, SeekOrigin.Begin ); | ||
GetCheckSum( smallblock1 ); //small block 1 | GetCheckSum( smallblock1 ); //small block 1 | ||
Line 11: | Line 12: | ||
filestream.Seek( 0x5E2DE, SeekOrigin.Begin ); | filestream.Seek( 0x5E2DE, SeekOrigin.Begin ); | ||
GetCheckSum( bigblock2 ); //big block 2 | GetCheckSum( bigblock2 ); //big block 2 | ||
</code> | |||
==Platinum usage== | ==Platinum usage== | ||
<code> | |||
filestream.Seek( 0xCF2A, SeekOrigin.Begin ); | filestream.Seek( 0xCF2A, SeekOrigin.Begin ); | ||
GetCheckSum( smallblock1 ); //small block 1 | GetCheckSum( smallblock1 ); //small block 1 | ||
Line 23: | Line 24: | ||
filestream.Seek( 0x5F10E, SeekOrigin.Begin ); | filestream.Seek( 0x5F10E, SeekOrigin.Begin ); | ||
GetCheckSum( bigblock2 ); //big block 2 | GetCheckSum( bigblock2 ); //big block 2 | ||
</code> | |||
==Determining the seeds== | ==Determining the seeds== | ||
<code> | |||
public static int[] SeedTable; | public static int[] SeedTable; | ||
Line 38: | Line 39: | ||
do | do | ||
{ | { | ||
result = index | result = index << 8; | ||
int index2 = 0; | int index2 = 0; | ||
do | do | ||
{ | { | ||
if (((byte)(result | if (((byte)(result>>8) & 0x80)!=0) | ||
result = (2 * result )^ 0x1021; | result = (2 * result )^ 0x1021; | ||
else | else | ||
result *= 2; | result *= 2; | ||
} | } | ||
while (++index | while (++index < 8); | ||
seeds[index++] = (ushort)(result); | seeds[index++] = (ushort)(result); | ||
} while (index | } while (index <= 0xFF); | ||
} | } | ||
</code> | |||
Also a static list can be used with the following values: | Also a static list can be used with the following values: | ||
<code> | |||
public static readonly int[] SeedTable = new int[] | public static readonly int[] SeedTable = new int[] | ||
{ | { | ||
Line 90: | Line 91: | ||
0x6E17, 0x7E36, 0x4E55, 0x5E74, 0x2E93, 0x3EB2, 0x0ED1, 0x1EF0 | 0x6E17, 0x7E36, 0x4E55, 0x5E74, 0x2E93, 0x3EB2, 0x0ED1, 0x1EF0 | ||
}; | }; | ||
</code> | |||
==Determining the checksum== | ==Determining the checksum== | ||
*''data'' is a byte array for a small block or big block. | *''data'' is a byte array for a small block or big block. | ||
<code> | |||
public ushort GetCheckSum( byte[] data ) | public ushort GetCheckSum( byte[] data ) | ||
{ | { | ||
int sum = 0xFFFF; | int sum = 0xFFFF; | ||
for ( int i = 0; i | for ( int i = 0; i < data.Length; i++ ) | ||
sum = (sum | sum = (sum << 8) ^ SeedTable[ (byte)(data[i] ^ (byte)(sum>>8)) ]; | ||
return (ushort)sum; | return (ushort)sum; | ||
} | } | ||
</code> |
Revision as of 09:38, 24 November 2010
Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly
Pokémon NDS uses a checksum at the footer each block in the save file to ensure consistent data.
Diamond & Pearl usage
<code>
filestream.Seek( 0xC0FE, SeekOrigin.Begin ); GetCheckSum( smallblock1 ); //small block 1 filestream.Seek( 0x1E2DE, SeekOrigin.Begin ); GetCheckSum( bigblock1 ); //big block 1 filestream.Seek( 0x4C0FE, SeekOrigin.Begin ); GetCheckSum( smallblock2 ); //small block 2 filestream.Seek( 0x5E2DE, SeekOrigin.Begin ); GetCheckSum( bigblock2 ); //big block 2
</code>
Platinum usage
<code>
filestream.Seek( 0xCF2A, SeekOrigin.Begin ); GetCheckSum( smallblock1 ); //small block 1 filestream.Seek( 0x1F10E, SeekOrigin.Begin ); GetCheckSum( bigblock1 ); //big block 1 filestream.Seek( 0x4CF2A, SeekOrigin.Begin ); GetCheckSum( smallblock2 ); //small block 2 filestream.Seek( 0x5F10E, SeekOrigin.Begin ); GetCheckSum( bigblock2 ); //big block 2
</code>
Determining the seeds
<code>
public static int[] SeedTable; public static void GetSeeds() { SeedTable = new int[0x100]; int index = 0; int result = 0; do { result = index << 8; int index2 = 0; do { if (((byte)(result>>8) & 0x80)!=0) result = (2 * result )^ 0x1021; else result *= 2; } while (++index < 8); seeds[index++] = (ushort)(result); } while (index <= 0xFF); }
</code> Also a static list can be used with the following values: <code>
public static readonly int[] SeedTable = new int[] { 0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50A5, 0x60C6, 0x70E7, 0x8108, 0x9129, 0xA14A, 0xB16B, 0xC18C, 0xD1AD, 0xE1CE, 0xF1EF, 0x1231, 0x0210, 0x3273, 0x2252, 0x52B5, 0x4294, 0x72F7, 0x62D6, 0x9339, 0x8318, 0xB37B, 0xA35A, 0xD3BD, 0xC39C, 0xF3FF, 0xE3DE, 0x2462, 0x3443, 0x0420, 0x1401, 0x64E6, 0x74C7, 0x44A4, 0x5485, 0xA56A, 0xB54B, 0x8528, 0x9509, 0xE5EE, 0xF5CF, 0xC5AC, 0xD58D, 0x3653, 0x2672, 0x1611, 0x0630, 0x76D7, 0x66F6, 0x5695, 0x46B4, 0xB75B, 0xA77A, 0x9719, 0x8738, 0xF7DF, 0xE7FE, 0xD79D, 0xC7BC, 0x48C4, 0x58E5, 0x6886, 0x78A7, 0x0840, 0x1861, 0x2802, 0x3823, 0xC9CC, 0xD9ED, 0xE98E, 0xF9AF, 0x8948, 0x9969, 0xA90A, 0xB92B, 0x5AF5, 0x4AD4, 0x7AB7, 0x6A96, 0x1A71, 0x0A50, 0x3A33, 0x2A12, 0xDBFD, 0xCBDC, 0xFBBF, 0xEB9E, 0x9B79, 0x8B58, 0xBB3B, 0xAB1A, 0x6CA6, 0x7C87, 0x4CE4, 0x5CC5, 0x2C22, 0x3C03, 0x0C60, 0x1C41, 0xEDAE, 0xFD8F, 0xCDEC, 0xDDCD, 0xAD2A, 0xBD0B, 0x8D68, 0x9D49, 0x7E97, 0x6EB6, 0x5ED5, 0x4EF4, 0x3E13, 0x2E32, 0x1E51, 0x0E70, 0xFF9F, 0xEFBE, 0xDFDD, 0xCFFC, 0xBF1B, 0xAF3A, 0x9F59, 0x8F78, 0x9188, 0x81A9, 0xB1CA, 0xA1EB, 0xD10C, 0xC12D, 0xF14E, 0xE16F, 0x1080, 0x00A1, 0x30C2, 0x20E3, 0x5004, 0x4025, 0x7046, 0x6067, 0x83B9, 0x9398, 0xA3FB, 0xB3DA, 0xC33D, 0xD31C, 0xE37F, 0xF35E, 0x02B1, 0x1290, 0x22F3, 0x32D2, 0x4235, 0x5214, 0x6277, 0x7256, 0xB5EA, 0xA5CB, 0x95A8, 0x8589, 0xF56E, 0xE54F, 0xD52C, 0xC50D, 0x34E2, 0x24C3, 0x14A0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405, 0xA7DB, 0xB7FA, 0x8799, 0x97B8, 0xE75F, 0xF77E, 0xC71D, 0xD73C, 0x26D3, 0x36F2, 0x0691, 0x16B0, 0x6657, 0x7676, 0x4615, 0x5634, 0xD94C, 0xC96D, 0xF90E, 0xE92F, 0x99C8, 0x89E9, 0xB98A, 0xA9AB, 0x5844, 0x4865, 0x7806, 0x6827, 0x18C0, 0x08E1, 0x3882, 0x28A3, 0xCB7D, 0xDB5C, 0xEB3F, 0xFB1E, 0x8BF9, 0x9BD8, 0xABBB, 0xBB9A, 0x4A75, 0x5A54, 0x6A37, 0x7A16, 0x0AF1, 0x1AD0, 0x2AB3, 0x3A92, 0xFD2E, 0xED0F, 0xDD6C, 0xCD4D, 0xBDAA, 0xAD8B, 0x9DE8, 0x8DC9, 0x7C26, 0x6C07, 0x5C64, 0x4C45, 0x3CA2, 0x2C83, 0x1CE0, 0x0CC1, 0xEF1F, 0xFF3E, 0xCF5D, 0xDF7C, 0xAF9B, 0xBFBA, 0x8FD9, 0x9FF8, 0x6E17, 0x7E36, 0x4E55, 0x5E74, 0x2E93, 0x3EB2, 0x0ED1, 0x1EF0 };
</code>
Determining the checksum
- data is a byte array for a small block or big block.
<code>
public ushort GetCheckSum( byte[] data ) { int sum = 0xFFFF; for ( int i = 0; i < data.Length; i++ ) sum = (sum << 8) ^ SeedTable[ (byte)(data[i] ^ (byte)(sum>>8)) ]; return (ushort)sum; }
</code>