5th Generation Wonder Card Map: Difference between revisions

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</div>
== Gift Data ==
== Gift Data ==
{| border="1" style="border: 1px solid #999; border-collapse: collapse;"
{| border=&quot;1&quot; style=&quot;border: 1px solid #999; border-collapse: collapse;&quot;
|- style="background: #ccc;" align="center"
|- style=&quot;background: #ccc;&quot; align=&quot;center&quot;
! Offset
! Offset
! Description
! Description
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x00-0x01
| 0x00-0x01
| Trainer ID Number, Item Number, Power Type
| Trainer ID Number, Item Number, Power Type
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x02-0x03
| 0x02-0x03
| Secret ID Number
| Secret ID Number
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x04
| 0x04
| Hometown<br>
| Hometown&lt;br&gt;
00 - Game Received In<br>
00 - Game Received In&lt;br&gt;
01 - Hoenn(Sapphire)<br>
01 - Hoenn(Sapphire)&lt;br&gt;
Values follow in standard order through 21
Values follow in standard order through 21
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x05-0x07
| 0x05-0x07
| ''Unused''
| ''Unused''
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x08-0x0B
| 0x08-0x0B
| PID<br>
| PID&lt;br&gt;
Unset = 00000000
Unset = 00000000
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x0C
| 0x0C
| Primary Ribbons<br>
| Primary Ribbons&lt;br&gt;
Ribbon data available below.
Ribbon data available below.
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x0D
| 0x0D
| Secondary Ribbons<br>
| Secondary Ribbons&lt;br&gt;
Ribbon data available below.
Ribbon data available below.
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x0E
| 0x0E
| PokéBall
| PokéBall
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x0F
| 0x0F
| ''Unused''
| ''Unused''
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x10-0x11
| 0x10-0x11
| Held Item
| Held Item
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x12-0x13
| 0x12-0x13
| Move ID #1
| Move ID #1
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x14-0x15
| 0x14-0x15
| Move ID #2
| Move ID #2
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x16-0x17
| 0x16-0x17
| Move ID #3
| Move ID #3
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x18-0x19
| 0x18-0x19
| Move ID #4
| Move ID #4
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x1A-0x1B
| 0x1A-0x1B
| PokéDex Number
| PokéDex Number
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x1C
| 0x1C
| ''Unused''
| ''Unused''
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x1D
| 0x1D
| Language<br>
| Language&lt;br&gt;
00 for Game Received In
00 for Game Received In
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x1E-0x33
| 0x1E-0x33
| Pokémon Nickname<br>
| Pokémon Nickname&lt;br&gt;
(0x32-0x33 FF FF terminated)<br>
(0x32-0x33 FF FF terminated)&lt;br&gt;
If no nickname, all FF.
If no nickname, all FF.
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x34
| 0x34
| Nature<br>
| Nature&lt;br&gt;
FF - Unset
FF - Unset
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x35  
| 0x35  
| Pokémon Gender<br>
| Pokémon Gender&lt;br&gt;
00 - Male<br>
00 - Male&lt;br&gt;
01 - Female<br>
01 - Female&lt;br&gt;
02 - Random
02 - Random
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x36
| 0x36
| Pokémon Ability<br>
| Pokémon Ability&lt;br&gt;
00 - Ability 1<br>
00 - Ability 1&lt;br&gt;
01 - Ability 2<br>
01 - Ability 2&lt;br&gt;
02 - Dream World Ability<br>
02 - Dream World Ability&lt;br&gt;
03 - RND(Abil1, Abil2)<br>
03 - RND(Abil1, Abil2)&lt;br&gt;
04 - RND(Abil1, Abil2, AbilDW)<br>
04 - RND(Abil1, Abil2, AbilDW)&lt;br&gt;
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x37
| 0x37
| ''Unknown''
| ''Unknown''
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x38-0x39
| 0x38-0x39
| Egg Met Location<br>
| Egg Met Location&lt;br&gt;
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x3A-0x3B
| 0x3A-0x3B
| Met Location of Pokémon
| Met Location of Pokémon
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x3C
| 0x3C
| Met Level of Pokémon
| Met Level of Pokémon
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x3D-0x42
| 0x3D-0x42
| Contest Stats<br>
| Contest Stats&lt;br&gt;
Last byte is Sheen
Last byte is Sheen
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x43-0x48
| 0x43-0x48
| IVs<br>
| IVs&lt;br&gt;
FFs for unset IVs
FFs for unset IVs
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x49
| 0x49
| ''Unused''
| ''Unused''
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x4A-0x59
| 0x4A-0x59
| OT ID
| OT ID
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x5A
| 0x5A
| OT Gender  
| OT Gender  
00 - Male
00 - Male
01 - Female
01 - Female
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x5B
| 0x5B
| Gift Level
| Gift Level
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x5C
| 0x5C
| Egg Flag for Manaphy<br>
| Egg Flag for Manaphy&lt;br&gt;
00 - Is Not Egg<br>
00 - Is Not Egg&lt;br&gt;
01 - Is Egg  
01 - Is Egg  
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x5D-0x5F
| 0x5D-0x5F
| ''Unused''
| ''Unused''
Line 130: Line 138:


== Card Data ==
== Card Data ==
{| border="1" style="border: 1px solid #999; border-collapse: collapse;"
{| border=&quot;1&quot; style=&quot;border: 1px solid #999; border-collapse: collapse;&quot;
|- style="background: #ccc;" align="center"
|- style=&quot;background: #ccc;&quot; align=&quot;center&quot;
! Offset
! Offset
! Description
! Description
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x60-0x7F
| 0x60-0x7F
| Card Title
| Card Title
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x80-0xA9
| 0x80-0xA9
| Padding<br>
| Padding&lt;br&gt;
No more Card Descriptions.<br>
No more Card Descriptions.&lt;br&gt;
Depends on Card Title Length
Depends on Card Title Length
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0xAA-0xAB
| 0xAA-0xAB
| ''Unknown''
| ''Unknown''
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0xAC-0xAF
| 0xAC-0xAF
| Date Card Received
| Date Card Received
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0xB0-0xB1
| 0xB0-0xB1
| Card ID
| Card ID
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0xB2
| 0xB2
| "Card From" Location
| &quot;Card From&quot; Location
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0xB3
| 0xB3
| Card Type [Color]<br>
| Card Type [Color]&lt;br&gt;
01 - Pokémon [Blue]<br>
01 - Pokémon [Blue]&lt;br&gt;
02 - (Key) Item [Pink]<br>
02 - (Key) Item [Pink]&lt;br&gt;
03 - Power [Yellow]
03 - Power [Yellow]
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0xB4
| 0xB4
| Gift Status: Used / Unused  
| Gift Status: Used / Unused  
01 - Unused<br>
01 - Unused&lt;br&gt;
03 - Used<br>
03 - Used&lt;br&gt;
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0xB5-0xCB
| 0xB5-0xCB
| ''Unused''
| ''Unused''
Line 172: Line 180:
==Ribbon Sets==
==Ribbon Sets==
These are the values for each ribbon byte:
These are the values for each ribbon byte:
{| border="1" style="border: 1px solid #999; border-collapse: collapse;"
{| border=&quot;1&quot; style=&quot;border: 1px solid #999; border-collapse: collapse;&quot;
|- style="background: #ccc;" align="center"
|- style=&quot;background: #ccc;&quot; align=&quot;center&quot;
! Flag Value
! Flag Value
! 0x0C
! 0x0C
! 0x0D
! 0x0D
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x01
| 0x01
| Country Ribbon
| Country Ribbon
| Special Ribbon
| Special Ribbon
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x02
| 0x02
| National Ribbon
| National Ribbon
| Memorial Ribbon
| Memorial Ribbon
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x04
| 0x04
| Earth Ribbon
| Earth Ribbon
| Isshu Ribbon
| Isshu Ribbon
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x08
| 0x08
| World Ribbon
| World Ribbon
| Battle Champ Ribbon
| Battle Champ Ribbon
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x10
| 0x10
| Classic Ribbon
| Classic Ribbon
| Regional Champ Ribbon
| Regional Champ Ribbon
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x20
| 0x20
| Premiere Ribbon
| Premiere Ribbon
| National Champ Ribbon
| National Champ Ribbon
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 0x40
| 0x40
| Event Ribbon
| Event Ribbon
| World Champ Ribbon
| World Champ Ribbon
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 0x80
| 0x80
| Birthday Ribbon
| Birthday Ribbon
Line 217: Line 225:


Memory Offsets of each Card when viewing, including the leading 4 bytes:
Memory Offsets of each Card when viewing, including the leading 4 bytes:
{| border="1" style="border: 1px solid #999; border-collapse: collapse;"
{| border=&quot;1&quot; style=&quot;border: 1px solid #999; border-collapse: collapse;&quot;
|- style="background: #ccc;" align="center"
|- style=&quot;background: #ccc;&quot; align=&quot;center&quot;
! Card #
! Card #
! Offset (Black)
! Offset (Black)
! Offset (White)
! Offset (White)
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 1
| 1
| 0x0226BE30
| 0x0226BE30
| 0x0226BE50
| 0x0226BE50
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 2
| 2
| 0x0226BF0C
| 0x0226BF0C
| 0x0226BF2C
| 0x0226BF2C
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 3
| 3
| 0x0226BFE8
| 0x0226BFE8
| 0x0226C008
| 0x0226C008
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 4
| 4
| 0x0226C0C8
| 0x0226C0C8
| 0x0226C0E8
| 0x0226C0E8
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 5
| 5
| 0x0226C1A4
| 0x0226C1A4
| 0x0226C1C4
| 0x0226C1C4
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 6
| 6
| 0x0226C280
| 0x0226C280
| 0x0226C2A0
| 0x0226C2A0
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 7
| 7
| 0x0226C35C
| 0x0226C35C
| 0x0226C37C
| 0x0226C37C
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 8
| 8
| 0x0226C438
| 0x0226C438
| 0x0226C458
| 0x0226C458
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 9
| 9
| 0x0226C514
| 0x0226C514
| 0x0226C534
| 0x0226C534
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 10
| 10
| 0x0226C5F0
| 0x0226C5F0
| 0x0226C610
| 0x0226C610
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 11
| 11
| 0x0226C6CC
| 0x0226C6CC
| 0x0226C6EC
| 0x0226C6EC
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 12
| 12
| 0x0226C7A8
| 0x0226C7A8
Line 272: Line 280:
|}
|}


<br>
&lt;br&gt;
The card is preceded by 4 bytes, in which the first is 01 to indicate that there is a card present in that slot, being 00 when a card is not present.
The card is preceded by 4 bytes, in which the first is 01 to indicate that there is a card present in that slot, being 00 when a card is not present.
{| border="1" style="border: 1px solid #999; border-collapse: collapse;"
{| border=&quot;1&quot; style=&quot;border: 1px solid #999; border-collapse: collapse;&quot;
|- style="background: #ccc;" align="center"
|- style=&quot;background: #ccc;&quot; align=&quot;center&quot;
! Meaning
! Meaning
! Data
! Data
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| Card Present
| Card Present
| 01 00 00 00
| 01 00 00 00
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| No Card Present
| No Card Present
| 00 00 00 00
| 00 00 00 00
|}
|}


<br>
&lt;br&gt;
The card data is then present, byte for byte for the entire 204 bytes.
The card data is then present, byte for byte for the entire 204 bytes.


<br>
&lt;br&gt;
After the card data, there are 4 bytes of (unknown function, but constant) data.
After the card data, there are 4 bytes of (unknown function, but constant) data.
{| border="1" style="border: 1px solid #999; border-collapse: collapse;"
{| border=&quot;1&quot; style=&quot;border: 1px solid #999; border-collapse: collapse;&quot;
|- style="background: #ccc;" align="center"
|- style=&quot;background: #ccc;&quot; align=&quot;center&quot;
! Card #
! Card #
! Trash Value (Black)
! Trash Value (Black)
! Trash Value (White)
! Trash Value (White)
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 1
| 1
| A4 CA 26 02
| A4 CA 26 02
| C4 CA 26 02
| C4 CA 26 02
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 2
| 2
| 88 CD 26 02
| 88 CD 26 02
| A8 CD 26 02
| A8 CD 26 02
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 3
| 3
| 6C D0 26 02
| 6C D0 26 02
| 8C D0 26 02
| 8C D0 26 02
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 4
| 4
| 50 D3 26 02
| 50 D3 26 02
| 70 D3 26 02
| 70 D3 26 02
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 5
| 5
| 88 D3 26 02
| 88 D3 26 02
| A8 D3 26 02
| A8 D3 26 02
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 6
| 6
| C0 D3 26 02
| C0 D3 26 02
| E0 D3 26 02
| E0 D3 26 02
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 7
| 7
| F8 D3 26 02
| F8 D3 26 02
| 18 D4 26 02
| 18 D4 26 02
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 8
| 8
| 30 D4 26 02
| 30 D4 26 02
| 50 D4 26 02
| 50 D4 26 02
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 9
| 9
| 68 D4 26 02
| 68 D4 26 02
| 88 D4 26 02
| 88 D4 26 02
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 10
| 10
| A0 D4 26 02
| A0 D4 26 02
| C0 D4 26 02
| C0 D4 26 02
|- style="background: #eee;" align="center"
|- style=&quot;background: #eee;&quot; align=&quot;center&quot;
| 11
| 11
| D8 D4 26 02
| D8 D4 26 02
| F8 D4 26 02
| F8 D4 26 02
|- style="background: #ddd;" align="center"
|- style=&quot;background: #ddd;&quot; align=&quot;center&quot;
| 12
| 12
| 48 02 27 02
| 48 02 27 02
Line 347: Line 355:


There are then 8 unused bytes (all 00), leading up to the next card.
There are then 8 unused bytes (all 00), leading up to the next card.
<br><br><br>
&lt;br&gt;&lt;br&gt;&lt;br&gt;


== Second Appearance in the Memory ==
== Second Appearance in the Memory ==
Line 360: Line 368:
:'''White:''' 02277F40(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]
:'''White:''' 02277F40(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]
Card 2 = Card 1 Memory + 420
Card 2 = Card 1 Memory + 420
<br>Card n = Card 1 Memory + 5020 + (n-3)*4C34 || Number of cards: 13>n>2
&lt;br&gt;Card n = Card 1 Memory + 5020 + (n-3)*4C34 || Number of cards: 13&gt;n&gt;2


For other DS's (with different MAC addresses) the 1st location is the same but the rest follow different additive constants between cards.
For other DS's (with different MAC addresses) the 1st location is the same but the rest follow different additive constants between cards.


The second appearances will appear in the block range of 0x02270000-0x022AFFFF.
The second appearances will appear in the block range of 0x02270000-0x022AFFFF.

Revision as of 08:55, 24 November 2010



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Gift Data

Offset Description
0x00-0x01 Trainer ID Number, Item Number, Power Type
0x02-0x03 Secret ID Number
0x04 Hometown<br>

00 - Game Received In<br> 01 - Hoenn(Sapphire)<br> Values follow in standard order through 21

0x05-0x07 Unused
0x08-0x0B PID<br>

Unset = 00000000

0x0C Primary Ribbons<br>

Ribbon data available below.

0x0D Secondary Ribbons<br>

Ribbon data available below.

0x0E PokéBall
0x0F Unused
0x10-0x11 Held Item
0x12-0x13 Move ID #1
0x14-0x15 Move ID #2
0x16-0x17 Move ID #3
0x18-0x19 Move ID #4
0x1A-0x1B PokéDex Number
0x1C Unused
0x1D Language<br>

00 for Game Received In

0x1E-0x33 Pokémon Nickname<br>

(0x32-0x33 FF FF terminated)<br> If no nickname, all FF.

0x34 Nature<br>

FF - Unset

0x35 Pokémon Gender<br>

00 - Male<br> 01 - Female<br> 02 - Random

0x36 Pokémon Ability<br>

00 - Ability 1<br> 01 - Ability 2<br> 02 - Dream World Ability<br> 03 - RND(Abil1, Abil2)<br> 04 - RND(Abil1, Abil2, AbilDW)<br>

0x37 Unknown
0x38-0x39 Egg Met Location<br>
0x3A-0x3B Met Location of Pokémon
0x3C Met Level of Pokémon
0x3D-0x42 Contest Stats<br>

Last byte is Sheen

0x43-0x48 IVs<br>

FFs for unset IVs

0x49 Unused
0x4A-0x59 OT ID
0x5A OT Gender

00 - Male 01 - Female

0x5B Gift Level
0x5C Egg Flag for Manaphy<br>

00 - Is Not Egg<br> 01 - Is Egg

0x5D-0x5F Unused

Card Data

Offset Description
0x60-0x7F Card Title
0x80-0xA9 Padding<br>

No more Card Descriptions.<br> Depends on Card Title Length

0xAA-0xAB Unknown
0xAC-0xAF Date Card Received
0xB0-0xB1 Card ID
0xB2 "Card From" Location
0xB3 Card Type [Color]<br>

01 - Pokémon [Blue]<br> 02 - (Key) Item [Pink]<br> 03 - Power [Yellow]

0xB4 Gift Status: Used / Unused

01 - Unused<br> 03 - Used<br>

0xB5-0xCB Unused

Ribbon Sets

These are the values for each ribbon byte:

Flag Value 0x0C 0x0D
0x01 Country Ribbon Special Ribbon
0x02 National Ribbon Memorial Ribbon
0x04 Earth Ribbon Isshu Ribbon
0x08 World Ribbon Battle Champ Ribbon
0x10 Classic Ribbon Regional Champ Ribbon
0x20 Premiere Ribbon National Champ Ribbon
0x40 Event Ribbon World Champ Ribbon
0x80 Birthday Ribbon No Ribbon(Empty)

First Appearance in the Memory

The Wonder Cards do appear in the active memory while the game is running, however there are certain things that are set in addition to the card data in addition to it being in two locations.

The cards appear in the region of 0x0226BE30-0x0226C87F in Black, and 0x0226BE50-0x0226C89F for White. Card data is unencrypted when viewing, but encrypted at all other times. Each card is separated by 220 bytes of data.

Memory Offsets of each Card when viewing, including the leading 4 bytes:

Card # Offset (Black) Offset (White)
1 0x0226BE30 0x0226BE50
2 0x0226BF0C 0x0226BF2C
3 0x0226BFE8 0x0226C008
4 0x0226C0C8 0x0226C0E8
5 0x0226C1A4 0x0226C1C4
6 0x0226C280 0x0226C2A0
7 0x0226C35C 0x0226C37C
8 0x0226C438 0x0226C458
9 0x0226C514 0x0226C534
10 0x0226C5F0 0x0226C610
11 0x0226C6CC 0x0226C6EC
12 0x0226C7A8 0x0226C7C8

<br> The card is preceded by 4 bytes, in which the first is 01 to indicate that there is a card present in that slot, being 00 when a card is not present.

Meaning Data
Card Present 01 00 00 00
No Card Present 00 00 00 00

<br> The card data is then present, byte for byte for the entire 204 bytes.

<br> After the card data, there are 4 bytes of (unknown function, but constant) data.

Card # Trash Value (Black) Trash Value (White)
1 A4 CA 26 02 C4 CA 26 02
2 88 CD 26 02 A8 CD 26 02
3 6C D0 26 02 8C D0 26 02
4 50 D3 26 02 70 D3 26 02
5 88 D3 26 02 A8 D3 26 02
6 C0 D3 26 02 E0 D3 26 02
7 F8 D3 26 02 18 D4 26 02
8 30 D4 26 02 50 D4 26 02
9 68 D4 26 02 88 D4 26 02
10 A0 D4 26 02 C0 D4 26 02
11 D8 D4 26 02 F8 D4 26 02
12 48 02 27 02 68 02 27 02

There are then 8 unused bytes (all 00), leading up to the next card. <br><br><br>

Second Appearance in the Memory

The second appearance of the unencrypted card data while viewing is varied based on the number of cards currently on the save. Since it has not been tested whether or not active/inactive gifts may change the locations, trash all used cards before using any memory codes.

Cards and the surrounding data follow the first appearance's format.


Kaphotics' Test Card 1 Memory Location of N Cards [Stop at (N) cards]:

Black:  02277F20(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]
White: 02277F40(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]

Card 2 = Card 1 Memory + 420 <br>Card n = Card 1 Memory + 5020 + (n-3)*4C34 || Number of cards: 13>n>2

For other DS's (with different MAC addresses) the 1st location is the same but the rest follow different additive constants between cards.

The second appearances will appear in the block range of 0x02270000-0x022AFFFF.