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= Move Priority = | = Move Priority = | ||
Ever wonder why, despite the massive base speed difference in Pokemon, some Pokemon go first anyway? This has to do with Move Priority. | Ever wonder why, despite the massive base speed difference in Pokemon, some Pokemon go first anyway? This has to do with Move Priority. | ||
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= Sources/Credits = | = Sources/Credits = | ||
All of this has been tested in game by hand, except the [=0... | All of this has been tested in game by hand, except the [=0... "EVERYTHING ELSE"] which was taken from Smogon's priority list, as I did not have the time to test every move in the game.- [[User:Enkidu|Enkidu]] 09:04, 8 May 2009 (UTC)Enkidu. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 06:40, 24 November 2010
Move Priority
Ever wonder why, despite the massive base speed difference in Pokemon, some Pokemon go first anyway? This has to do with Move Priority.
Priority Brackets
Moves of a higher Priority bracket always go first against moves of a slower priority bracket. If two Pokemon use a move within the same priority bracket the one with higher speed goes first.
- Example: If two Pokemon use Roar, the one with higher speed goes first.
- +7 Using pursuit when your opponent switches ( Is +0 if they do not switch or use Baton pass ), Focus punches charge message appears before switching out.
- +6 Switching out
- +5 Helping Hand
- +4 Snatch and Magic coat
- +3 Protect, Follow me, Detect, Endure
- +2 Feint
- +1 Fake Out, Sucker Punch, Extreme Speed, Bullet punch, Mach punch, Vacuum wave, Ice Shard, Shadow Sneak, Quick attack.
- =0 Sleep Talk, Me First, Metronome, Mirror move and EVERYTHING ELSE
- -1 Vital Throw
- -2 Focus punch
- -3 Avalanche, Revenge
- -4 Mirror Coat, Counter
- -5 Roar, Whirlwind
- -6 Trick Room
Points to take note
- Moves from a lower priority bracket always go last against moves of a higher priority.
- Quick claw ( when it activates roughly 1/6 of the time )allows you to go first within a speed bracket. So a =0 move will not out speed a +1 move if quick claw activates, but it will always beat any other =0 move unless the opponent is faster and activates their own quick claw. Think of it as adding +0.5 to the bracket whatever move you used is in.
- Pursuit is a =0 Priority attack unless the opponent switches, or is faster than you and uses U-turn. ( If they are slower, Pursuit stays at =0 )
- Lagging Tail and Full Incense make a move go last, within that speed bracket. If a =0 Move is used, you will always go last against another =0 move. Any moves of a lower priority bracket wills till go last. In the case of Lagging Tail/Full incense against Lagging Tail/Full incense the one with Higher speed goes last.
- Trick room reverses Speed calculations within a speed bracket, + Priority attacks will still go first, - Priority attacks will still go last. But in the case of same priority brackets ( the majority of attacks are =0 ) Speed is reversed, so slower Pokemon will go before faster ones. ( Essentially 100 speed versus 10 speed means that under normal circumstances the 100 speed Pokemon will go first, but under trick room the 10 speed Pokemon will go first. )
- Sleep Talk, Me First, Metronome, Mirror move make whatever move they copy/use/steal =0, so if you metronome or sleep talk a roar it's Priority becomes =0.
Sources/Credits
All of this has been tested in game by hand, except the [=0... "EVERYTHING ELSE"] which was taken from Smogon's priority list, as I did not have the time to test every move in the game.- Enkidu 09:04, 8 May 2009 (UTC)Enkidu.