Notable Breakpoints: Difference between revisions
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Revision as of 19:59, 2 March 2009
This page contains RAM addresses to various interesting and useful processes of Pokemon DPP.
Breakpoints can be set at these addresses.
Inspiration
This page is inspired by tsanth's thread with the same name on gamefaqs: [1]
Pokemon DP (U)
RAM Address | Description | Discovered by |
---|---|---|
0201B9EC | PRNG | loadingNOW, tsanth |
201BA10 | Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which determines swarm pokemon and great marsh pokemon | SCV |
02038B70 | Script Handler | loadingNOW |
0205E40C | Pokeradar Routine | loadingNOW, tsanth |
020EBC80 | Division routine; R0= R0 / R1, R1=R0%R1 | tsanth, SCV |
021F4DA8 | Beginning of Honey Tree Routine | SCV |
021F4EE4 | Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up. | SCV |
021F4F44 | Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree. | SCV |
021F4F98 | Determines which list will be used by (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent) | SCV |
021F4FAC | Determines a number from 0-3 that represents how much a honey tree will shake | SCV |
021F5138 | Still being researched, whether munchlax can be encountered or not, r0=0 after this routine, chance for munchlax is 0, otherwise chance = .2%, called from 021F4E06 | SCV |
0223C1EE | Pokeball catching routine | tsanth |
0223BAD4 | Wild Encounter Check | tsanth |