Action Replay DS Button Mappings: Difference between revisions
Jump to navigation
Jump to search
Matthewbauer (talk | contribs) m (moved Nintendo DS Button Mappings to Action Replay Button Mappings: Better name.) |
Matthewbauer (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{|cellpadding="20" cellspacing="0" border="1" class="sortable" | {|cellpadding="20" cellspacing="0" border="1" class="sortable" | ||
!Name | !Name | ||
Line 72: | Line 69: | ||
|} | |} | ||
==Use in Action Replay DS== | |||
For [[Action Replay DS]] an if command for would be: | For [[Action Replay DS]] an if command for would be: | ||
Line 79: | Line 76: | ||
:D2000000 00000000 | :D2000000 00000000 | ||
===Notes=== | |||
* ZZZZ is the button in hexadecimal. | * ZZZZ is the button in hexadecimal. | ||
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed. | * XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed. | ||
Line 86: | Line 83: | ||
* D2000000 00000000 acts as an end if command in this case. | * D2000000 00000000 acts as an end if command in this case. | ||
===Example Uses=== | |||
For a code to press L to be activated the code would be: | For a code to press L to be activated the code would be: | ||
:94000130 FDFF0000 | :94000130 FDFF0000 |
Revision as of 19:05, 2 August 2009
Name | Binary | Hexadecimal |
---|---|---|
NDS Not Folded | 0111111111111111 | 7FFF |
??? | 1011111111111111 | BFFF |
Debug | 1101111111111111 | DFFF |
??? | 1110111111111111 | EFFF |
Y | 1111011111111111 | F7FF |
X | 1111101111111111 | FBFF |
L | 1111110111111111 | FDFF |
R | 1111111011111111 | FEFF |
Down | 1111111101111111 | FF7F |
Up | 1111111110111111 | FFBF |
Right | 1111111111011111 | FFDF |
Left | 1111111111101111 | FFEF |
Start | 1111111111110111 | FFF7 |
Select | 1111111111111011 | FFFB |
B | 1111111111111101 | FFFD |
A | 1111111111111110 | FFFE |
Use in Action Replay DS
For Action Replay DS an if command for would be:
- 94000130 ZZZZYYYY
- XXXXXXXX XXXXXXXX
- D2000000 00000000
Notes
- ZZZZ is the button in hexadecimal.
- XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.
- 9XXXXXXX ZZZZYYYY is the if command.
- 94000130 is the buttons pressed variable for the Nintendo DS.
- D2000000 00000000 acts as an end if command in this case.
Example Uses
For a code to press L to be activated the code would be:
- 94000130 FDFF0000
- CODE
- D2000000 00000000
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:
- 94000130 FCFF0000
- CODE
- D2000000 00000000