DPP Script Commands: Difference between revisions
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Line 41: | Line 41: | ||
|AA | |AA | ||
|Store Flag AA's Status as last result | |Store Flag AA's Status as last result | ||
|0028 | |||
|00 04 80 AA 01 | |||
|Give item? | |||
|- style="background: #eee;" align="center" | |||
|0028 | |0028 | ||
|00 04 80 AA 01 | |00 04 80 AA 01 |
Revision as of 16:04, 21 February 2009
This page will contain the script commands for DPP. Movement commands used in the scripts will also be listed.
DPP Script Commands
Hex Value (decimal) | Parameters | Descriptions | |||
---|---|---|---|---|---|
0002 | end | ||||
0003? | if | ||||
0014? | setvar | ||||
0016 | AAAAAAAA | Jump AAAAAAAA bytes after the last digit of AAAAAAAA | |||
001C | XX YYYYYYYY | Compare last result to XX if true goto + BBBBBBBB | |||
001E | AAAA | Set flag status of AAAA to false. | |||
001F | AAAA | Set flag status of AAAA to true. | |||
0020 | AA | Store Flag AA's Status as last result | 0028 | 00 04 80 AA 01 | Give item? |
0028 | 00 04 80 AA 01 | Give item? | |||
0031 | Wait For Button Press (arrows, A, B,X) | ||||
?0033 | Remove Text Box after Button Press. | ||||
0034 | Remove Text box | ||||
0037 | XX | Color Text Box | |||
00 | Brown | ||||
01 | Green | ||||
02 | |||||
03 | Grey | ||||
04 | Blacked Out | ||||
0038 | XX | Type AA textbox | |||
02 | No border | ||||
03 | With Border | ||||
0039 | No Map in text box | ||||
003A | XX | Call Color/Map Textbox with text ID XX | |||
003C | Open Menu ? | ||||
003F | #### | Hold for #### (units?) then continue | |||
0049 | Start script upon pressing A | ||||
005E | AAAA BBBB | Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. | |||
005F | End Movement Command | ||||
0060 | Lock Player | ||||
0061 | Release Player | ||||
0064 | AA | Remove overworld sprite for person event AA | |||
0068 | Face Player | ||||
006B | disappear map( Later if press menu disappear hiro) | ||||
?0074 | playsong | ||||
00CD | AA | Set Text Var AA = Hero | |||
00CE | AA | Set Text Var AA = Rival | |||
00CF | AA | Set Text Var AA = Assistant |