DPP Script Commands: Difference between revisions
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|Exchange Berries for Accessories | |Exchange Berries for Accessories | ||
|999 | |999 | ||
|- style="background: #eee;" align="center" | |||
|0258 | |0258 | ||
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|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | |025C | ||
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|Do animation of elevator in League Corridor | |Do animation of elevator in League Corridor | ||
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|- style="background: #eee;" align="center" | |||
|0267 | |||
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|Start Pokecasino | |||
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|- style="background: #eee;" align="center" | |||
|026D | |||
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|Open Unown Text Box | |||
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|- style="background: #eee;" align="center" | |||
|0271 | |||
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|Open Thank Who? Name Insert | |||
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|- style="background: #eee;" align="center" | |||
|027A | |||
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|Show View of League Castle | |||
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|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
|} | |} |
Revision as of 14:59, 22 March 2009
This page will contain the script commands for DPP. Movement commands used in the scripts will also be listed.
Please include an example of which script file the command is used in so we can double check
DPP Script Commands
Hex Value (decimal) | Parameters | Descriptions | Example Script Number |
---|---|---|---|
0002 | end | ||
000C | if | ||
0011 | 80AA BBBB | Compare variable 80AA to value BBBB | 458 |
0014 | XXYY | Calls standard function number XXYY, see DPP Scripting: Standard Functions for values of YY, XX=07 in all examples we have seen. | 981 |
0016 | YYYYYYYY | Jump YYYYYYYY bytes after the last digit of YYYYYYYY | |
001A | 1603; XXXX | Heal Pokemon?; Jump XXXX bytes push location so we can return here with 001B | 981, 458 |
001B | Kill Script, pop back to calling command | 411 | |
001C | XX YYYYYYYY | Compare last result to XX if true goto + YYYYYYYY | |
001D | XX YYYYYYYY | Compare Last Result to XX, if true go + YYYYYYYY, push location to return with 001B | |
001E | AAAA | Set flag status of AAAA to false. | |
001F | AAAA | Set flag status of AAAA to true. | |
0020 | AA | Store Flag AA's Status as last result | |
0028 | 80AA BBBB | Set value of variable 80AA to BBBB | 72 |
0029 | 80AA 80BB | Copy value from variable 80BB to 80AA | |
002C | AAAA | Get text entry AAAA from text file corresponding to script file | |
0031 | Wait For Button Press (arrows, A, B,X) | ||
?0033 | Remove Text Box after Button Press. | ||
0034 | Remove Text box | ||
0036 | AA BB CC DD | Call textbox with text AA, type BB, picture CC, DD not zero makes picture box transparent. | 456 |
0037 | XX | Color Text Box | |
00 | Brown | ||
01 | Green | ||
02 | |||
03 | Grey | ||
04 | Blacked Out | ||
0038 | AA | Type AA textbox | |
02 | No border | ||
03 | With Border | ||
0039 | No Map in text box | ||
003A | XX | Call Color/Map Textbox with text ID XX | |
003C | Open Menu ? | ||
003E | 80AA | Bring up yes/no box | |
003F | AAAA | Hold for AAAA (units?) then continue | |
0040 | 00 XX YY AA BB | Put up a list of choices for the player to make.(XX=X Coordinates;YY=Y Coordinates;AA=Cursor position;BB=Determine if B=Cancel | 34 |
0041 | 00 XX YY AA BB | The same as 40, I think | 200 |
0049 | AAAA | Start script upon pressing A, AAAA=05DC most of the time | 0 |
004C | AAAA | Plays Pokemon Cry(AAAA=Number Pokemon) | 1020 |
004E | Fade song | 1020 | |
005E | AAAA BBBB | Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero. | |
005F | End Movement Command | ||
0060 | Lock Player | ||
0061 | Release Player | ||
0064 | AA | Remove overworld sprite for person event AA | |
0068 | Face Player | ||
006F | AAAA | Give amount of money to player | |
0070 | AAAA | Take amount of money from player | 124 |
0072 | XXXX YYYY | Show money box | 124 |
0073 | Hide money box | 124 | |
0074 | Update money box | 124 | |
007D | 80AA 80BB 80CC | Check if possible to give item 80AA, 80BB of them and store if successful in 80CC | |
0099 | 80XX YYYY | Check if party pokemon 80XX knows move YYYY | 458 |
00A1 | Used at end of call screen commands | ||
00A3 | Nintendo Wi-fi connection | ||
00A5 | Start Interview | ||
00A6 | Start Wearing Pokemon | ||
00A9 | Capsule Editor | ||
00AA | Open Sinnoh Maps | ||
00AB | Box Storage Deposite Pokemon | ||
00B0 | Game Ending | ||
00B1 | Hall of fame memorial | ||
00B3 | Nintendo Wi-fi Connection | ||
00B4 | Choose starter pokemon | ||
00BA | Choose player name | ||
00BB | Choose egg nickname | ||
00BD | Calls preset events | 50,72 | |
00BE? | II II 00 00 XX xx YY yy PP | Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position) | 1035 |
00CD | AA | Set Text Var AA = Hero | 342 |
00CE | AA | Set Text Var AA = Rival | 342 |
00CF | AA | Set Text Var AA = Male\Female alter ego. | 342 |
00D0 | AA 80BB | Set text var AA to name of pokemon number 80BB | 458 |
00D1 | AA 80BB | Get the name for item number = value of variable 80BB and store it in text variable AA | 72 |
00D3 | AA 80BB | Get attack corresponding to item number = value of variable 80BB store in text variable AA | 72 |
00D4 | AA 0000 | Set text var AA to an attack | |
00D5 | AA 0000 | Set text var AA to a number | |
00D6 | AA 0000 | Set text var AA to a pokemon nickname in team | |
00D7 | AA 0000 | Set text var AA to an object? | |
00D8 | AA 0000 | Set text var AA to a type of trainer | |
00E5 | AAAA | Start Battle AAAA | 50,72 |
00E6 | AAAA | End Trainer Battle AAAA | 50,72 |
00EB | Lost battle go to pokemon center. | 50,72 | |
00EC | 80AA | Check if lost battle, store result in variable 80AA | 50,72 |
00EF | Repeat Last Battle? | ||
00F2 | Open Choose Friend for Wireless Trade screen | ||
00F3 | Open Wireless Battle Waiting | ||
00F7 | Start Pokemon Contest | ||
0101 | Fade screen | ||
0111 | Some Flash into the scene | ||
0116 | Show Link Contest Record Box | ||
0124 | AAAA LL XX | Start Wild Battle (AAAA=Pokemon Numeber LL=Level XX=Item) | |
0125 | Last Wild Battle | ||
0126 | First Wild Battle Explanation | ||
0129 | Random Wurmple Battle(Change Level) | ||
012B | Show Write Autograph Scene | ||
0147 | Show Pokemart 1(Pokeball) | ||
0148 | Show Pokemart 2(Mail) | ||
0149 | Show Pokemart 3(Accessories) | ||
014A | Shoe Pokemart 4(Seal) | ||
014B | Player defeated go to Pc | ||
0153 | Player go to Union Room | ||
015B | AA 80BB | Check if obtained badge AA and store result in variable 0x80BB | 50, 72, 411 |
015C | AA | Set obtained badge AA to true | 50, 72 |
0173 | Change solidity of object? | ||
0178 | Open Berry Pouch | ||
0191 | Choose Pokemon Menu, store number as last result | 458 | |
0192 | Choose Pokemon for Battle Tower (everyone banned) | ||
0193 | 80AA | Store Last Result in 80AA, 80AA=00FF means no pokemon was chosen | 458 |
0194 | Choose Pokemon everyone able | ||
0196 | Open Pokemon Info | ||
0198 | 80AA 80BB | Store the pokemon number of party pokemon 80AA, in 80BB If the pokemon is an egg the value is 0000. | 458 |
01B2 | NN | Hide leg of a person NN, then if you talk with her, he disappear completely | |
01B3 | Open Mailbox | ||
01B5 | Open Record Battles | ||
01B9 | 80XX 80YY | Store happiness of pokemon 80YY into 80XX | 458 |
01C6 | AA | Open Battle Moves of Pokemon AA in the party | |
01D7 | Open Berry Pouch for Poffin | ||
01D9 | Open Battle Room Result | ||
01EA | Show Sinnoh Pokedex Sheet | ||
01EB | Show National Pokedex Sheet | ||
01F8 | Black screen(Only Up Screen) | ||
0204 | Warp to last elevator | ||
0205 | Open Geonet | ||
0206 | Great Marsh Bynocule Pokemon | ||
0208 | AAAA | Show box with Pokemon AAAA sprite | |
0221 | AA | Remember Move for Pokemon AA in the party | |
0224 | 80XX 80YY | Teach Pokemon 80XX move 80YY | 458 |
0225 | 80XX | Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF | 458 |
0239 | Rules decide in Battle Link | ||
023B | AA | Do healing animation in Pokecenter(AA=Number of Pokeball) | |
0243 | Show Phrase Box(1 Word) | ||
024C | Do Pc Animation in Pokemon Center | ||
0257 | Exchange Berries for Accessories | 999 | |
0258 | Change Sprite Player to one ready to fly | ||
025C | Do animation of elevator in League Corridor | ||
0267 | Start Pokecasino | ||
026D | Open Unown Text Box | ||
0271 | Open Thank Who? Name Insert | ||
027A | Show View of League Castle |