XY File System: Difference between revisions

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Original link: http://pastebin.com/QNCz7Avh
Original link: http://pastebin.com/QNCz7Avh
[[Category:Gen 6]]
[[Category:Game Engine]]

Revision as of 00:34, 3 February 2017

Authors: User:Kaphotics, User:magical, User:Zhorken

  • a/0/0/0: bits of Pokémon status interface? strings seem to indicate status icons, type icons, damage class icons,...
  • a/0/0/1: 3 × CGFX
  • a/0/0/2: pokelist (more bits of interface?), camera & lighting CGFX
  • a/0/0/3: substitute texture (+model?)
  • a/0/0/4: moooore bits of interface?
  • a/0/0/5: battle interface? status/type icons
  • a/0/0/6: species related binary file
  • a/0/0/7: pokemon models
  • a/0/0/8: map fade animation
  • a/0/0/9: 20 BCH (+1 dummy) “tuki(h)(0-9)”, 3 binary
  • a/0/1/0: child menu (gray)
  • a/0/1/1: cute menu (orangered)
  • a/0/1/2: encounters (other map data?) zonedata in [360.0]
  • * encounters - https://db.tt/s8DSBBnz
  • * location names - http://pastebin.com/5nUR9xpU (@0x1C zd, txt file 72)
  • a/0/1/3: map models
  • a/0/1/4: config UI
  • a/0/1/5: bclims/an - berries “nuts_pile”, balloon, background
  • a/0/1/6: amie minigame yarns, puffs & UI
  • a/0/1/7: pokepuff UI
  • a/0/1/8: camera UI
  • a/0/1/9: namechange/input UI
  • a/0/2/0: alphabetical/phonetic sorting logic binaries?
  • a/0/2/1: MM BCH (overworld entity models?)
  • a/0/2/2: 269 * 24byte, 1*136byte (16 entries, 8bp?)
  • a/0/2/3: 78 * (4byte header count, 0x50 entry)
  • a/0/2/4: 380 BM BCH map objects (fountain, chandelier)
  • a/0/2/5: 144 * (4byte header count, 100byte entry)
  • a/0/2/6: bottom screen UI (PSS/Amie bg, Pokemon/Bag Circulars)
  • a/0/2/7: PSS specific UI (dummy trainers, birthday, icons)
  • a/0/2/8: reaction faces, amie buttons UI
  • a/0/2/9: super training UI
  • a/0/3/0: super training bags, enemy portraits
  • a/0/3/1: 59 * (4byte length)
  • a/0/3/2: cursor & hover effects (waza oboe)
  • a/0/3/3: 1779 × CGFX - battle effect graphics?
  • a/0/3/4: pokeball model
  • a/0/3/5: vs trainer plates & battle fade gfx
  • a/0/3/6: 904 × SESD
  • a/0/3/7: 16 × CGFX emitted models (exclamation, heart)
  • a/0/3/8: 785 * 20 bytes
  • a/0/3/9: 178 * 16 bytes
  • a/0/4/0: Trainer Pokemon
  • a/0/4/1: 1030 * varied GR
  • a/0/4/2: 227 * varied MM
  • a/0/4/3: amie face
  • a/0/4/4: amie hand
  • a/0/4/5: pss enemy/self connection
  • a/0/4/6: pss interaction option buttons
  • a/0/4/7: pss lower team bclan
  • a/0/4/8: pss interfare(?) redundant stuff
  • a/0/4/9: pss yesno
  • a/0/5/0: pss msg
  • a/0/5/1: pss npc & icon folder
  • a/0/5/2: pss select effects
  • a/0/5/3: pss checklist
  • a/0/5/4: pss object select
  • a/0/5/5: pss lower window anim
  • a/0/5/6: pss menu sprites
  • a/0/5/7: pss config
  • a/0/5/8: pss selectmenu
  • a/0/5/9: pss battle lower
  • a/0/6/0: 1 binary
  • a/0/6/1: 39 binary * various (floating point numbers?)
  • a/0/6/2: Weather Effects ~ 9 * WE CGFX/BCH
  • a/0/6/3: bag sprites
  • a/0/6/4: salon 8 * CGFX
  • a/0/6/5: 2 * CGFX ~ kujira_CullingShader
  • a/0/6/6: Lumiose subMap
  • a/0/6/7: pss colosseum
  • a/0/6/8: 1 binary (4 byte entries?)
  • a/0/6/9: town map UI
  • a/0/7/0: title language UI
  • a/0/7/1: report (last on / off)
  • a/0/7/[2-9]: text (ja-kana, ja-kanji, en, fr, it, de, es, ko)
  • a/0/8/[0-7]: script text
  • a/0/8/8: Clothing Mannequin model (612 bch), 19 binary
  • a/0/8/9: Player Trainer models
  • a/0/9/0: ??? ← as about everything? (signed int tables? 1091)
  • a/0/9/1: Apparel animation/UI
  • a/0/9/2: TM BCH for gym04
  • a/0/9/3: pokemon icons (945, 40×30) (montage)
  • a/0/9/4: item icons (579, 30×30) (montage)
  • a/0/9/5: move category sprites
  • a/0/9/6: bordered message boxes (?)
  • a/0/9/7: held item sprite, xp/hp fillers
  • a/0/9/8: pkmdata summary view sprites (pkrscure, penta, marks)
  • a/0/9/9: time spinner
  • a/1/0/0: cursor
  • a/1/0/1: cries (3751×CSEQ + 997×CWAR)
  • a/1/0/2: 160 CGFX (okashi/Candy)
  • a/1/0/3: 2 CGFX (lighting?), 1 BIN (22byte entries, 307 total)
  • a/1/0/4: box UI (backgrounds,etc)
  • a/1/0/5: 24 CGFX pokeballs
  • a/1/0/6: pokeball models
  • a/1/0/7: 1 BIN (2049 bytes)
  • a/1/0/8: TM CGFX (‘jump out’ tobidashi)
  • a/1/0/9: 4 CGFX, 5 BCH, 1 darc (pokeselect)
  • a/1/1/0: grass gym ™
  • a/1/1/1: shop UI
  • a/1/1/2: 1 bin, PSS spritebuilding
  • a/1/1/3: badge case
  • a/1/1/4: pokemon view UI
  • a/1/1/5: intro CGFX
  • a/1/1/6: encount tile/panels (pc, 30 each)
  • a/1/1/7: pc buttons
  • a/1/1/8: trade UI
  • a/1/1/9: super training UI
  • a/1/2/0: super training minigame stuff with 85 BCH, 1 CGFX
  • a/1/2/1: 47 * 12 bytes
  • a/1/2/2: 36 * (header count @0x4, 0xC entry length)
  • a/1/2/3: 48 * 32 bytes
  • a/1/2/4: 80 * 236 bytes
  • a/1/2/5: 80 * 216 bytes
  • a/1/2/6: 500 * 36 bytes (end is unused)
  • a/1/2/7: 500 * 28 bytes (end is unused)
  • a/1/2/8: 63 * 120 “”
  • a/1/2/9: 50 * 120 “”
  • a/1/3/0: 80 * 20
  • a/1/3/1: 100 * 244
  • a/1/3/2: 58 * 244
  • a/1/3/3: 80 * 64
  • a/1/3/4: 80 * 80
  • a/1/3/5: 109 CGFX (effects?)
  • a/1/3/6: little bit of data for each pokemon form
  • a/1/3/7: evolution (shinka) CGFX & UI
  • a/1/3/8: pokedex data sprites
  • a/1/3/9: 2 TM (no ext?)
  • a/1/4/0: Team Flare NPC Models
  • a/1/4/1: common menu window
  • a/1/4/2: 2 binary (index tables?)
  • a/1/4/3: 28 CGFX cameras + darc video related
  • a/1/4/4: 44 CGFX (mega transformation animations?)
  • a/1/4/5: battle backgrounds?
  • a/1/4/6: 26 BCH, 4 CGFX, 105 BG BCH
  • a/1/4/7: 1 TM (rope/door)
  • a/1/4/8: 1 TM BCH (fire)
  • a/1/4/9: 170 binaries
  • a/1/5/0: GTS Background & Windows
  • a/1/5/1: 44 * various
  • a/1/5/2: holo caster streetpass pokeball jpeg (with exif data!), debug camera
  • a/1/5/3: assist power UI related
  • a/1/5/4: box search UI
  • a/1/5/5: 4 * SESD
  • a/1/5/6: TM berrytree
  • a/1/5/7: gym6 cgfx/anim
  • a/1/5/8: customize amie
  • a/1/5/9: amie bg 224 bclim (misc backgrounds/items)
  • a/1/6/0: pokepuff sprites
  • a/1/6/1: benri/handy button
  • a/1/6/2: remembering move (waza omoidashi) UI
  • a/1/6/3: finger pointing down icon
  • a/1/6/4: pokeride TM CGFX (riding rhydon)
  • a/1/6/5: title screens, map models
  • a/1/6/6: list menu window
  • a/1/6/7: 1 TM CGFX (skeletal wing? haze)
  • a/1/6/8: 1 TM CGFX
  • a/1/6/9: 6 × CGFX
  • a/1/7/0: wonder UI
  • a/1/7/1: 6 × CGFX
  • a/1/7/2: gamesync
  • a/1/7/3: 26 BCH
  • a/1/7/4: 1 TM BCH gym08
  • a/1/7/5: 1 TM CGFX
  • a/1/7/6: text dialog windows
  • a/1/7/7: 1 TM CGFX
  • a/1/7/8: trainer sprites
  • a/1/7/9: battlematch UI
  • a/1/8/0: 66 * SESD
  • a/1/8/1: TM cut tree animation CGFX
  • a/1/8/2: TM rock smash(?) animation CGFX
  • a/1/8/3: TM rock strength(?) animation CGFX
  • a/1/8/4: TM dig animation (anahoru) CGFX
  • a/1/8/5: 4 CFNT fonts
  • a/1/8/6: Friend entry UI
  • a/1/8/7: TM water animation CGFX
  • a/1/8/8: 23 MM
  • a/1/8/9: 38 * 604 bytes
  • a/1/9/0: battle video save
  • a/1/9/1: TM CGFX of a red/blue switch & belt
  • a/1/9/2: a handful of grammar bits in different languages
  • a/1/9/3: traial UI/bg
  • a/1/9/4: 15 * various bin (16bit indexes)
  • a/1/9/5: TM BCH tr0906+ trainer models?
  • a/1/9/6: 2 BCH kujira_CullingShader
  • a/1/9/7: 1 BIN; 2A entries @ 0x54/84d ea
  • a/1/9/8: communications wait
  • a/1/9/9: 22 TGA images (TRUEVISION-XFILE)
  • a/2/0/0: friend safari UI
  • a/2/0/1: camera CGFX
  • a/2/0/{3,5,7}: Normal Maison, Super Maison, and Inverse Battle PKM
  • a/2/0/{4,6}: Normal Maison & Super Maison Trainer choices
  • a/2/0/8: memory clear UI
  • a/2/0/9: homenix UI (no pressing home?)
  • a/2/1/0: com_towerin BCH
  • a/2/1/1: com_tower BCH (buildings)?
  • a/2/1/2: move stats
  • a/2/1/3: egg moves
  • a/2/1/4: level-up moves
  • a/2/1/5: evolution data
  • a/2/1/6: mega "evolution" map
  • a/2/1/7: 8 * 404 bytes (101 entries)
  • a/2/1/8: pokemon stats (personal)
  • a/2/1/9: baby map
  • a/2/2/0: item stats
  • a/2/2/1: 718 byte binary (int vals?)
  • a/2/2/2: battle video UI
  • a/2/2/3: syoujyou (diploma/certificate) dex complete
  • a/2/2/4: dendoiri (certificate) BCH model
  • a/2/2/5: language selection
  • a/2/2/6: number input lower
  • a/2/2/7: ‘picture watch’
  • a/2/2/8: eshop item present
  • a/2/2/9: battle institute certificate
  • a/2/3/0: TM BCH glittering grass
  • a/2/3/1: miracle wonder trade UI
  • a/2/3/2: vs battle UI (score)
  • a/2/3/3: TM BCH smoke/scaffolding?
  • a/2/3/4: battle house UI
  • a/2/3/5: TM BCH gym05 floor
  • a/2/3/6: TM CGFX lighting (pichu heart/star?)
  • a/2/3/7: 6 TM models (face/armsbody)
  • a/2/3/8: TM BCH waterfall splash
  • a/2/3/9: type icons and other stuff
  • a/2/4/0: bclims: “ally_gauge”, “bag_button”, “battle timer”...
  • a/2/4/1: bclims: “big_four_name01” through 04, “big_four_vs”, similar for champion/gym
  • a/2/4/2: vs win/loss images
  • a/2/4/3: bclims: “high_score”, “result_title”, …
  • a/2/4/4: bclims: “clear”, “cleared”, “gameover_c”, “meter_bougyo”, …
  • a/2/4/5: 1 SESD
  • a/2/4/6: live/world online tournament UI
  • a/2/4/7: 13 CGFX (flower,notes)
  • a/2/4/8: TM BCH fishing float bite
  • a/2/4/9: “The End” screen
  • a/2/5/0: two short files; all bytes 0x06 or below
  • a/2/5/1: odd, short file
  • a/2/5/2: bclans: “tutorial_active_lower”, “tutorial_lower_cansel”, …
  • a/2/5/3: bclims: amie and super training overview pics (tutorial?)
  • a/2/5/4: battle party poke select UI
  • a/2/5/5: 7 bins, 24byte entries (header u32 entry ct)
  • a/2/5/6: SMDH game icon (large/small) & 2 bin
  • a/2/5/7: battle video UI (local tournament?) -- lacking delete
  • a/2/5/8: staffroll credits
  • a/2/5/9: 36200byte & 400byte bins
  • a/2/6/0: stereo frame ani
  • a/2/6/1: game over ani
  • a/2/6/2: battle fade-in effects (flare rock fly etc)
  • a/2/6/3: game sync screenshots
  • a/2/6/4: pokedex captions / search filter UI
  • a/2/6/5: the end “Fin”
  • a/2/6/6: BCH CGFX type backgrounds (color & a sun) (hall of fame?)
  • a/2/6/7: fatal error screen
  • a/2/6/8: mode01 mode02 mode04 bclim
  • a/2/6/9: congratulations
  • a/2/7/0: fade animation

Original link: http://pastebin.com/QNCz7Avh