5th Generation Wonder Card Map: Difference between revisions
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|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 0x5A | | 0x5A |
Revision as of 00:55, 9 June 2013
Gift Data
Offset | Description |
---|---|
0x00-0x01 | Trainer ID Number, Item Number, Power Type |
0x02-0x03 | Secret ID Number |
0x04 | Hometown 00 - Game Received In |
0x05-0x07 | Unused |
0x08-0x0B | PID Unset = 00000000 |
0x0C | Primary Ribbons Ribbon data available below. |
0x0D | Secondary Ribbons Ribbon data available below. |
0x0E | PokéBall |
0x0F | Unused |
0x10-0x11 | Held Item |
0x12-0x13 | Move ID #1 |
0x14-0x15 | Move ID #2 |
0x16-0x17 | Move ID #3 |
0x18-0x19 | Move ID #4 |
0x1A-0x1B | PokéDex Number |
0x1C | Unused |
0x1D | Language 00 for Game Received In |
0x1E-0x33 | Pokémon Nickname (0x32-0x33 FF FF terminated) |
0x34 | Nature FF - Unset |
0x35 | Pokémon Gender 00 - Male |
0x36 | Pokémon Ability 00 - Ability 1 |
0x37 | Shiny Toggle 00 - Not Shiny |
0x38-0x39 | Egg Met Location |
0x3A-0x3B | Met Location of Pokémon |
0x3C | Level - unused(?) |
0x3D-0x42 | Contest Stats Last byte is Sheen |
0x43-0x48 | IVs FFs for unset IVs |
0x49 | Unused |
0x4A-0x59 | OT Name |
0x5A | OT Gender 00 - Male |
0x5B | Level(random if set to 0) |
0x5C | Egg Flag 00 - Is Not Egg |
0x5D-0x5F | Unused |
Card Data
Offset | Description |
---|---|
0x60-0xA9 | Card Title |
0xAA-0xAB | Unknown |
0xAC-0xAF | Date Card Received |
0xB0-0xB1 | Card ID |
0xB2 | "Card From" Location |
0xB3 | Card Type [Color] 01 - Pokémon [Blue] |
0xB4 | Gift Status: Used / Unused
00 - Repeatable gift |
0xB5-0xCB | Unused |
Ribbon Sets
These are the values for each ribbon byte:
Flag Value | 0x0C | 0x0D |
---|---|---|
0x01 | Country Ribbon | Special Ribbon |
0x02 | National Ribbon | Memorial Ribbon |
0x04 | Earth Ribbon | Wish Ribbon |
0x08 | World Ribbon | Battle Champ Ribbon |
0x10 | Classic Ribbon | Regional Champ Ribbon |
0x20 | Premiere Ribbon | National Champ Ribbon |
0x40 | Event Ribbon | World Champ Ribbon |
0x80 | Birthday Ribbon | No Ribbon(Empty) |
First Appearance in the Memory
The Wonder Cards do appear in the active memory while the game is running, however there are certain things that are set in addition to the card data in addition to it being in two locations.
The cards appear in the region of 0x0226BE30-0x0226C87F in Black, and 0x0226BE50-0x0226C89F for White. Card data is unencrypted when viewing, but encrypted at all other times. Each card is separated by 220 bytes of data.
Memory Offsets of each Card when viewing, including the leading 4 bytes:
Card # | Offset (Black) | Offset (White) |
---|---|---|
1 | 0x0226BE30 | 0x0226BE50 |
2 | 0x0226BF0C | 0x0226BF2C |
3 | 0x0226BFE8 | 0x0226C008 |
4 | 0x0226C0C8 | 0x0226C0E8 |
5 | 0x0226C1A4 | 0x0226C1C4 |
6 | 0x0226C280 | 0x0226C2A0 |
7 | 0x0226C35C | 0x0226C37C |
8 | 0x0226C438 | 0x0226C458 |
9 | 0x0226C514 | 0x0226C534 |
10 | 0x0226C5F0 | 0x0226C610 |
11 | 0x0226C6CC | 0x0226C6EC |
12 | 0x0226C7A8 | 0x0226C7C8 |
The card is preceded by 4 bytes, in which the first is 1 to indicate that there is a card present in that slot, being 0 when a card is not present.
Meaning | Data |
---|---|
Card Present | 0x00000001 |
No Card Present | 0x00000000 |
The card data is then present, byte for byte for the entire 204 bytes.
After the card data, there are 4 bytes (pointer?).
Card # | Trash Value (Black) | Trash Value (White) |
---|---|---|
1 | 0x0226CAA4 | 0x0226CAC4 |
2 | 0x0226CD88 | 0x0226CDA8 |
3 | 0x0226D06C | 0x0226D08C |
4 | 0x0226D350 | 0x0226D370 |
5 | 0x0226D388 | 0x0226D3A8 |
6 | 0x0226D3C0 | 0x0226D3E0 |
7 | 0x0226D3F8 | 0x0226D418 |
8 | 0x0226D430 | 0x0226D450 |
9 | 0x0226D468 | 0x0226D488 |
10 | 0x0226D4A0 | 0x0226D4C0 |
11 | 0x0226D4D8 | 0x0226D4F8 |
12 | 0x02270248 | 0x02270268 |
There are then 8 unused bytes (all 00), leading up to the next card.
Second Appearance in the Memory
The second appearance of the unencrypted card data while viewing is varied based on the number of cards currently on the save. Since it has not been tested whether or not active/inactive gifts may change the locations, trash all used cards before using any memory codes.
Cards and the surrounding data follow the first appearance's format.
Kaphotics' Test
Card 1 Memory Location of N Cards [Stop at (N) cards]:
- Black: 02277F20(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]
- White: 02277F40(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]
Card 2 = Card 1 Memory + 420
Card n = Card 1 Memory + 5020 + (n-3)*4C34 || Number of cards: 13>n>2
For other DS's (with different MAC addresses) the 1st location is the same but the rest follow different additive constants between cards.
The second appearances will appear in the block range of 0x02270000-0x022AFFFF.