DPP Script Commands: Difference between revisions

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|- style="background: #eee;" align="center"
|- style="background: #eee;" align="center"
|0028
|0028
|28 00 04 80 AA 01 28 00 05 80 NN 01  
|28 00 04 80 AA AA 28 00 05 80 NN 01  
|Give item(AA Item name, NN Item number)
|Give item(AA AA Item name, NN Item number)
|- style="background: #eee;" align="center"
|- style="background: #eee;" align="center"
|0031
|0031

Revision as of 16:54, 21 February 2009

This page will contain the script commands for DPP. Movement commands used in the scripts will also be listed.

Please include an example of which script file the command is used in so we can double check

DPP Script Commands

Hex Value (decimal) Parameters Descriptions Example Script Number
0002 end
0003? if
0014? setvar
0016 AAAAAAAA Jump AAAAAAAA bytes after the last digit of AAAAAAAA
001C XX YYYYYYYY Compare last result to XX if true goto + BBBBBBBB
001E AAAA Set flag status of AAAA to false.
001F AAAA Set flag status of AAAA to true.
0020 AA Store Flag AA's Status as last result
0028 28 00 04 80 AA AA 28 00 05 80 NN 01 Give item(AA AA Item name, NN Item number)
0031 Wait For Button Press (arrows, A, B,X)
?0033 Remove Text Box after Button Press.
0034 Remove Text box
0037 XX Color Text Box
00 Brown
01 Green
02
03 Grey
04 Blacked Out
0038 XX Type AA textbox
02 No border
03 With Border
0039 No Map in text box
003A XX Call Color/Map Textbox with text ID XX
003C Open Menu ?
003F #### Hold for #### (units?) then continue
0049 Start script upon pressing A
005E AAAA BBBB Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero.
005F End Movement Command
0060 Lock Player
0061 Release Player
0064 AA Remove overworld sprite for person event AA
0068 Face Player
006B disappear map( Later if press menu disappear hiro)
?0074 playsong
00CD AA Set Text Var AA = Hero
00CE AA Set Text Var AA = Rival
00CF AA Set Text Var AA = Assistant