Talk:DPP Script Commands: Difference between revisions

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Pichu2001- 0014 seems to be a command that calls special text.
We can keep discussions about specific commands here.


SCV- It call special events in the game. Flag? I don't know
I changed it so that we have "Username:" before the statement. Where Username is that of the person writing the statement, rather than the person at who it is directed.


Pichu2001- I was about to come write that it is either the equivalent of callstd or special (as used in XSE).
== 0014 ==
SCV: 0014 seems to be a command that calls special text.
 
Pichu2001: It call special events in the game. Flag? I don't know
 
SCV: I was about to come write that it is either the equivalent of callstd or special (as used in XSE).


It might be callstd. Since these things are standard events (saving, putting things in a bag).
It might be callstd. Since these things are standard events (saving, putting things in a bag).
What happens before 0014 is that the necessary variables get the values they need. Then the standard function (maybe another script?) is called.

Latest revision as of 22:26, 27 February 2009

We can keep discussions about specific commands here.

I changed it so that we have "Username:" before the statement. Where Username is that of the person writing the statement, rather than the person at who it is directed.

0014

SCV: 0014 seems to be a command that calls special text.

Pichu2001: It call special events in the game. Flag? I don't know

SCV: I was about to come write that it is either the equivalent of callstd or special (as used in XSE).

It might be callstd. Since these things are standard events (saving, putting things in a bag).

What happens before 0014 is that the necessary variables get the values they need. Then the standard function (maybe another script?) is called.